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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Spirit_servant_jewelry</id>
	<title>Spirit servant jewelry - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Spirit_servant_jewelry"/>
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	<updated>2026-04-08T11:35:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Spirit_servant_jewelry&amp;diff=176568&amp;oldid=prev</id>
		<title>MOD-GSMOTTE: Created new item page.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Spirit_servant_jewelry&amp;diff=176568&amp;oldid=prev"/>
		<updated>2022-09-11T15:59:46Z</updated>

		<summary type="html">&lt;p&gt;Created new item page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
{{addmetext}} &amp;lt;!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--&amp;gt;&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;You analyze your &amp;lt;adjective noun&amp;gt; and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This &amp;lt;adjective noun&amp;gt; is a piece of jewelry designed to hold a spirit servant runestone.  It can be altered with a long and show description, but it should remain jewelry.  The show description will also include a description of the runestone seated in the jewelry.  While worn, cast 218 AT the &amp;lt;item noun&amp;gt; to activate.  There is no runestone seated in the &amp;lt;item noun&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You get no sense of whether or not the &amp;lt;noun&amp;gt; may be further lightened.&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Empty/with runestone&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|You gesture at &amp;lt;article adjective noun with long description&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;random&amp;gt; spirit begins to take corporeal form before your eyes.&amp;lt;br/&amp;gt;&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
|&amp;lt;Character&amp;gt; gestures at &amp;lt;article adjective noun with long description&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
A bright pulse of soft energy moves away from &amp;lt;Character&amp;#039;s&amp;gt; hands.&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;random&amp;gt; spirit begins to take corporeal form before your eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CAST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with runestone&lt;br /&gt;
|You gesture at &amp;lt;article adjective noun with long description&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
Brilliant light pours from your hand, directed towards your &amp;lt;adjective noun&amp;gt;.&amp;lt;br/&amp;gt;&lt;br /&gt;
The stone in your &amp;lt;adjective noun&amp;gt; glows brightly for a moment as a small crack appears on its surface.&lt;br /&gt;
&lt;br /&gt;
A bright pulse of soft energy moves away from your hands and beckons a spirit to your aid...&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;targeted&amp;gt; spirit begins to take corporeal form before your eyes.&lt;br /&gt;
|&amp;lt;Character&amp;gt; gestures at &amp;lt;article adjective noun with long description&amp;gt;.&lt;br /&gt;
Brilliant light pours from &amp;lt;Character&amp;#039;s&amp;gt; hand, directed towards &amp;lt;her/his&amp;gt; &amp;lt;adjective noun&amp;gt;.&lt;br /&gt;
A bright glow emanates from within &amp;lt;Character&amp;#039;s&amp;gt; &amp;lt;adjective noun&amp;gt; for a moment.&lt;br /&gt;
&lt;br /&gt;
A bright pulse of soft energy moves away from &amp;lt;Character&amp;#039;s&amp;gt; hands.&lt;br /&gt;
&lt;br /&gt;
A &amp;lt;targeted&amp;gt; spirit begins to take corporeal form before your eyes.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|empty&lt;br /&gt;
|The runestone setting on the &amp;lt;noun&amp;gt; is empty.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|LOOK&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|with runestone&lt;br /&gt;
|Positioned inside a simple setting on your &amp;lt;adjective noun&amp;gt; is a smooth stone which is surrounded by a pale white halo of light.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|empty, holding&lt;br /&gt;
|A pale white halo of light surrounds a smooth stone as it is positioned in &amp;lt;article adjective noun&amp;#039;s with long description&amp;gt; setting.&lt;br /&gt;
|A pale white halo of light surrounds a smooth stone as &amp;lt;Character&amp;gt; positions it in the setting on &amp;lt;her/his&amp;gt; &amp;lt;adjective noun&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|with runestone&lt;br /&gt;
|There&amp;#039;s aleady a runestone in your &amp;lt;adjective noun&amp;gt;.&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|empty, holding&lt;br /&gt;
|You remove &amp;lt;article adjective noun with long description&amp;gt; from your hand.&lt;br /&gt;
|&amp;lt;Character&amp;gt; removes &amp;lt;article adjective noun with long description&amp;gt; from &amp;lt;her/his&amp;gt; hand.&lt;br /&gt;
|-&lt;br /&gt;
! scope =&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|TAP&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|both&lt;br /&gt;
|You impatiently click your fingernails against your &amp;lt;adjective noun&amp;gt;.&lt;br /&gt;
|&amp;lt;Character&amp;gt; impatiently clicks &amp;lt;her/his&amp;gt; fingernails against &amp;lt;her/his&amp;gt; &amp;lt;adjective noun&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
! scope =&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; role=&amp;quot;rowheader&amp;quot;|both&lt;br /&gt;
|You slip &amp;lt;article adjective noun with long description&amp;gt; over your hand.&lt;br /&gt;
|&amp;lt;Character&amp;gt; slips &amp;lt;article adjective noun with long description&amp;gt; over &amp;lt;her/his&amp;gt; hand.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Miscellaneous&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= Unknown&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2= LOOK&lt;br /&gt;
|verb3=PUSH&lt;br /&gt;
|verb4=REMOVE&lt;br /&gt;
|verb5=TAP&lt;br /&gt;
|verb6=WEAR&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>MOD-GSMOTTE</name></author>
	</entry>
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