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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Standard_damage_calculation_explained</id>
	<title>Standard damage calculation explained - Revision history</title>
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	<updated>2026-07-02T05:36:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_damage_calculation_explained&amp;diff=227914&amp;oldid=prev</id>
		<title>GS4-XERAPHINA: updated page to include new player-guide template</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_damage_calculation_explained&amp;diff=227914&amp;oldid=prev"/>
		<updated>2024-11-03T20:57:12Z</updated>

		<summary type="html">&lt;p&gt;updated page to include new player-guide template&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:57, 3 November 2024&lt;/td&gt;
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&lt;/tr&gt;
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  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;prep 903&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;prep 903&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-XERAPHINA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_damage_calculation_explained&amp;diff=83089&amp;oldid=prev</id>
		<title>VANKRASN39: move to combat mechanics</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_damage_calculation_explained&amp;diff=83089&amp;oldid=prev"/>
		<updated>2016-10-06T03:39:53Z</updated>

		<summary type="html">&lt;p&gt;move to combat mechanics&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:39, 5 October 2016&lt;/td&gt;
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  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 63:&lt;/td&gt;
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&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now we can see that the total calculated damage of 111 equals that from the combat messaging panel, &#039;&#039;&#039;and hit for 111 points of damage!&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Now we can see that the total calculated damage of 111 equals that from the combat messaging panel, &#039;&#039;&#039;and hit for 111 points of damage!&#039;&#039;&#039;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Basic&lt;/del&gt; Mechanics]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Combat&lt;/ins&gt; Mechanics]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Guides]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Standard_damage_calculation_explained&amp;diff=68804&amp;oldid=prev</id>
		<title>VANKRASN39: as discussed with Mark. I&#039;ll let him do his thing with the rest of it.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Standard_damage_calculation_explained&amp;diff=68804&amp;oldid=prev"/>
		<updated>2015-09-16T22:26:29Z</updated>

		<summary type="html">&lt;p&gt;as discussed with Mark. I&amp;#039;ll let him do his thing with the rest of it.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
&amp;gt;prep 903&lt;br /&gt;
Your hands glow with power as you invoke the phrase for Minor Water...&lt;br /&gt;
Your spell is ready.&lt;br /&gt;
&amp;gt;cast nymph&lt;br /&gt;
You gesture at a sea nymph.&lt;br /&gt;
You hurl a stream of water at a sea nymph!&lt;br /&gt;
  AS: +156 vs DS: +7 with AvD: +30 + d100 roll: +77 = +256&lt;br /&gt;
   ... and hit for 111 points of damage!&lt;br /&gt;
   Massive blow to left eye sending bone back into the brain!&lt;br /&gt;
The sea nymph falls to the ground and dies.&lt;br /&gt;
Cast Roundtime 3 Seconds.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total damage from the above attack is 111 points. Part of this is [[hitpoint]] damage (also called raw damage) and the remainder is [[Impact critical table|impact]] [[critical]] damage. Each spell will have a critical damage type associated with it. E.g., [[Minor Shock (901)]] does [[lightning critical table|lightning]] critical damage, [[Minor Acid (904)]] does [[acid critical table|acid]] critical damage.&lt;br /&gt;
&lt;br /&gt;
Hitpoint damage is the product of the spell&amp;#039;s damage factor and endroll success margin. The endroll success margin is defined as (endroll - 100). In order to cause hitpoint damage the endroll must be a minimum of 101. The critical damage can be determined by finding the value associated with the critical messaging, &amp;#039;&amp;#039;&amp;#039;Massive blow to left eye sending bone back into the brain!&amp;#039;&amp;#039;&amp;#039;, in the [[impact critical table]].&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Critical Damage&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the left eye section of the impact critical table.&lt;br /&gt;
&lt;br /&gt;
;LEFT EYE&lt;br /&gt;
{{critical table&lt;br /&gt;
 |0|Strike catches eyebrow narrowly missing left eye!|none|none&lt;br /&gt;
 |1|Strike hits close to the left eye!|none|R1&lt;br /&gt;
 |3|Blow connects right below left eye!|S1|R1&lt;br /&gt;
 |5|Glancing blow to left eye scratches cornea!|S3|R2&lt;br /&gt;
 |10|Blow to the eye swells it shut!|S5|R2&lt;br /&gt;
 |15|Blow to left eye destroys it!|S10|R3&lt;br /&gt;
 |20|Hard strike to left eye pops it!|S12|R3&lt;br /&gt;
 |40|&amp;#039;&amp;#039;&amp;#039;Massive blow to left eye sending bone back into the brain!&amp;#039;&amp;#039;&amp;#039;|F|R3 &lt;br /&gt;
 |45|Poke to the left eye continues into the brain!|F|R3&lt;br /&gt;
 |50|Hard strike removes the left eye and a goodly bit of skull!|F|R3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
From this section of the table we can see that the damage value associated with the critical messaging in the combat panel is 40. The attack is a rank 7 left eye critical which is fatal and will leave the corpse with a rank 3 eye injury (blinded left eye).&lt;br /&gt;
&lt;br /&gt;
So, of the 111 total damage, 40 of it is from the eye critical injury.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Hitpoint Damage aka Raw Damage&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The calculations for the remaining 71 raw damage are done as follows.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Formula:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon damage factor * endroll success margin = Raw damage&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Weapon damage factor: .455 (found in the [[#damage factor table|damage factor table]] above)&lt;br /&gt;
*Endroll success margin: 156 (endroll of 256 - 100)&lt;br /&gt;
*Raw damage: 71 ( .455 * 156)&lt;br /&gt;
&lt;br /&gt;
Note: In order to determine which damage factor to use, you need to know the armor of the target. One way to help make this determination is to compare the AvD 30 of the target to those in the damage factor table. In the table there are two possibilities with AvD 30, cloth or leather. If we multiply the endroll success margin by both values it can be readily determined that only the cloth DF of .455 will yield the actual value of 71 hitpoints.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt;Total Damage&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total damage is simply the sum of raw damage + critical damage.&lt;br /&gt;
&lt;br /&gt;
*Raw damage: 71&lt;br /&gt;
*Critical damage: 40&lt;br /&gt;
*Total damage: 111&lt;br /&gt;
&lt;br /&gt;
Now we can see that the total calculated damage of 111 equals that from the combat messaging panel, &amp;#039;&amp;#039;&amp;#039;and hit for 111 points of damage!&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Basic Mechanics]]&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
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