<?xml version="1.0"?>
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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Template%3ABolt-channel</id>
	<title>Template:Bolt-channel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Template%3ABolt-channel"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;action=history"/>
	<updated>2026-04-05T21:42:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=161231&amp;oldid=prev</id>
		<title>MOD-GSMOTTE: Updated mono to boldmono.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=161231&amp;oldid=prev"/>
		<updated>2022-02-05T19:16:07Z</updated>

		<summary type="html">&lt;p&gt;Updated mono to boldmono.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:16, 5 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/del&gt;|CHANNEL}}ing a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The critical randomization floor is raised by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7.7%.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/ins&gt;|CHANNEL}}ing a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. The critical randomization floor is raised by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7.7%.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a bolt is {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/del&gt;|CAST}}/{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/del&gt;|EVOKE}}d without {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/del&gt;|CHANNEL}}ing, it has a little over 16% chance to hit the eyes, head, or neck. A {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/del&gt;|CHANNEL}}ed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is {{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mono&lt;/del&gt;|CHANNEL}}ed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When a bolt is {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/ins&gt;|CAST}}/{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/ins&gt;|EVOKE}}d without {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/ins&gt;|CHANNEL}}ing, it has a little over 16% chance to hit the eyes, head, or neck. A {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/ins&gt;|CHANNEL}}ed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is {{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boldmono&lt;/ins&gt;|CHANNEL}}ed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The roundtime imposed by channeling cannot be reduced by haste effects.&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The roundtime imposed by channeling cannot be reduced by haste effects.&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MOD-GSMOTTE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=95968&amp;oldid=prev</id>
		<title>ZHOUY1: Simplify wording a bit and use mono for commands.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=95968&amp;oldid=prev"/>
		<updated>2017-08-25T19:42:17Z</updated>

		<summary type="html">&lt;p&gt;Simplify wording a bit and use mono for commands.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:42, 25 August 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Channeling&lt;/del&gt; a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Specifically, the&lt;/del&gt; critical randomization floor is raised by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7.7%.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{mono|CHANNEL}}ing&lt;/ins&gt; a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]]. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The&lt;/ins&gt; critical randomization floor is raised by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7.7%.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even more specifically, when&lt;/del&gt; a bolt is CAST/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EVOKEd&lt;/del&gt;, it has a little over 16% chance to hit the eyes, head, or neck.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt; A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANNELed&lt;/del&gt; bolt has over a 30% chance.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt; Most of those locations will also result in a critical kill for ranks as low as 5 or 6&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While&lt;/del&gt; it will take 7+ against the chest, abdomen, or back.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt; If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots).&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt; If the same bolt is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CHANNELed&lt;/del&gt; for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When&lt;/ins&gt; a bolt is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{mono|&lt;/ins&gt;CAST&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{mono|EVOKE}}d without {{mono|CHANNEL}}ing&lt;/ins&gt;, it has a little over 16% chance to hit the eyes, head, or neck. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{mono|CHANNEL}}ed&lt;/ins&gt; bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while&lt;/ins&gt; it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{mono|CHANNEL}}ed&lt;/ins&gt; for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The roundtime imposed by channeling cannot be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mitigated&lt;/del&gt; by&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; any&lt;/del&gt; haste &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effect&lt;/del&gt;.&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The roundtime imposed by channeling cannot be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduced&lt;/ins&gt; by haste &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;effects&lt;/ins&gt;.&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Spell Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Spell Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZHOUY1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=76220&amp;oldid=prev</id>
		<title>ZHOUY1: Phrasing.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=76220&amp;oldid=prev"/>
		<updated>2016-02-26T19:30:32Z</updated>

		<summary type="html">&lt;p&gt;Phrasing.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 26 February 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decreased&lt;/del&gt; by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7.7%.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raised&lt;/ins&gt; by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7.7%.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even more specifically, when a bolt is CAST/EVOKEd, it has a little over 16% chance to hit the eyes, head, or neck.  A CHANNELed bolt has over a 30% chance.  Most of those locations will also result in a critical kill for ranks as low as 5 or 6.  While it will take 7+ against the chest, abdomen, or back.  If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots).  If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even more specifically, when a bolt is CAST/EVOKEd, it has a little over 16% chance to hit the eyes, head, or neck.  A CHANNELed bolt has over a 30% chance.  Most of those locations will also result in a critical kill for ranks as low as 5 or 6.  While it will take 7+ against the chest, abdomen, or back.  If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots).  If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ZHOUY1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=73558&amp;oldid=prev</id>
		<title>GS4-ESTILD at 23:08, 21 January 2016</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=73558&amp;oldid=prev"/>
		<updated>2016-01-21T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:08, 21 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is decreased by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7%.  &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is decreased by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;7.&lt;/ins&gt;7%.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even more specifically, when a bolt is CAST/EVOKEd, it has a little over 16% chance to hit the eyes, head, or neck.  A CHANNELed bolt has over a 30% chance.  Most of those locations will also result in a critical kill for ranks as low as 5 or 6.  While it will take 7+ against the chest, abdomen, or back.  If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots).  If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even more specifically, when a bolt is CAST/EVOKEd, it has a little over 16% chance to hit the eyes, head, or neck.  A CHANNELed bolt has over a 30% chance.  Most of those locations will also result in a critical kill for ranks as low as 5 or 6.  While it will take 7+ against the chest, abdomen, or back.  If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots).  If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GS4-ESTILD</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=73528&amp;oldid=prev</id>
		<title>VANKRASN39: new post info</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=73528&amp;oldid=prev"/>
		<updated>2016-01-21T17:15:17Z</updated>

		<summary type="html">&lt;p&gt;new post info&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:15, 21 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is decreased by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7%.  &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The roundtime imposed by channeling cannot be mitigated by any haste effect.&amp;lt;noinclude&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is decreased by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7%.  &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Even more specifically, when a bolt is CAST/EVOKEd, it has a little over 16% chance to hit the eyes, head, or neck.  A CHANNELed bolt has over a 30% chance.  Most of those locations will also result in a critical kill for ranks as low as 5 or 6.  While it will take 7+ against the chest, abdomen, or back.  If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots).  If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The roundtime imposed by channeling cannot be mitigated by any haste effect.&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Spell Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Spell Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=73396&amp;oldid=prev</id>
		<title>VANKRASN39: bolt-channel template language</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template:Bolt-channel&amp;diff=73396&amp;oldid=prev"/>
		<updated>2016-01-19T19:45:46Z</updated>

		<summary type="html">&lt;p&gt;bolt-channel template language&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Channeling a [[bolt spell]] imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less [[critical randomization]].  Specifically, the critical randomization floor is decreased by 1-2 ranks (depending on the actual [[critical]]) and the chance to hit every location is the same at 7%.  The roundtime imposed by channeling cannot be mitigated by any haste effect.&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spell Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
</feed>