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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Template_talk%3ACreature_treasure</id>
	<title>Template talk:Creature treasure - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Template_talk%3ACreature_treasure"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;action=history"/>
	<updated>2026-05-16T10:15:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51676&amp;oldid=prev</id>
		<title>GS4-KEIOS: 22 revisions: Krakiipedia Import</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51676&amp;oldid=prev"/>
		<updated>2015-01-01T01:41:05Z</updated>

		<summary type="html">&lt;p&gt;22 revisions: Krakiipedia Import&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:41, 31 December 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>GS4-KEIOS</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51675&amp;oldid=prev</id>
		<title>Maintenance script at 16:08, 3 February 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51675&amp;oldid=prev"/>
		<updated>2013-02-03T16:08:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:08, 3 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::To me, it wasn&#039;t that it wasn&#039;t a useful idea, but that A) it was far too vague a field to be particularly informative, B) Way, way too difficult to collect the data on and C) one that was, that I am aware, virtually never used. I may have seen one, maybe two critter lock-difficulty fields filled in before. In the end, it was an incredibly under-utilized place for information. Now, if some clever locksmith wanted to come forward with approximate lock ranges for 40 creatures or so, that we could start with. But until then, leaving the field open will just result in several hundred empty lock-difficulty fields. [[User:IRVINETOMOE|IRVINETOMOE]] 00:13, 31 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::To me, it wasn&#039;t that it wasn&#039;t a useful idea, but that A) it was far too vague a field to be particularly informative, B) Way, way too difficult to collect the data on and C) one that was, that I am aware, virtually never used. I may have seen one, maybe two critter lock-difficulty fields filled in before. In the end, it was an incredibly under-utilized place for information. Now, if some clever locksmith wanted to come forward with approximate lock ranges for 40 creatures or so, that we could start with. But until then, leaving the field open will just result in several hundred empty lock-difficulty fields. [[User:IRVINETOMOE|IRVINETOMOE]] 00:13, 31 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::After some discussion and thought, I decided it may be best to entirely remove the Alchemy field from the treasure table, and create another table underneath it to make a full list of possible alchemy ingredients. Unlike the other treasure items, alchemy ingredients are the kind of thing people will go looking for specifically, and a concrete list of possible drops would be very important, but WAY to lengthy for the already slightly cramped treasure table. That said, I&#039;m going to take it out. However, I don&#039;t have the formatting know-how to make another table the way I&#039;d like to. I&#039;ll try to experiment and whip something up, and we will see where it goes. In the mean time, I&#039;ll remove the alchemy field from the main treasure table, and we can go ahead and start updating creature pages. If I have to update the others with the alchemy table at another time, hey, thats on me. I started this whole mess [[User:IRVINETOMOE|IRVINETOMOE]] 11:08, 3 February 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51674&amp;oldid=prev</id>
		<title>Maintenance script at 05:13, 31 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51674&amp;oldid=prev"/>
		<updated>2013-01-31T05:13:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:13, 31 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I&#039;ll hold off on updating any more critters till you two get what you need to done.  I did like the idea of having an approx. lock range field in there though, the data wouldn&#039;t have to be absolute highs and lows found on a particular critter (which would be pretty much impossible given all critters have outliers on both ends) to be useful.  I Understand the reason for getting rid of it though.  Maybe something like &quot;Lock Difficulty&quot; which could be filled in with Average, Low, and High based on how a critters locks compare to other critters of a similar level? [[User:OM1E5GA|OM1E5GA]] 17:48, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I&#039;ll hold off on updating any more critters till you two get what you need to done.  I did like the idea of having an approx. lock range field in there though, the data wouldn&#039;t have to be absolute highs and lows found on a particular critter (which would be pretty much impossible given all critters have outliers on both ends) to be useful.  I Understand the reason for getting rid of it though.  Maybe something like &quot;Lock Difficulty&quot; which could be filled in with Average, Low, and High based on how a critters locks compare to other critters of a similar level? [[User:OM1E5GA|OM1E5GA]] 17:48, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::To me, it wasn&#039;t that it wasn&#039;t a useful idea, but that A) it was far too vague a field to be particularly informative, B) Way, way too difficult to collect the data on and C) one that was, that I am aware, virtually never used. I may have seen one, maybe two critter lock-difficulty fields filled in before. In the end, it was an incredibly under-utilized place for information. Now, if some clever locksmith wanted to come forward with approximate lock ranges for 40 creatures or so, that we could start with. But until then, leaving the field open will just result in several hundred empty lock-difficulty fields. [[User:IRVINETOMOE|IRVINETOMOE]] 00:13, 31 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51673&amp;oldid=prev</id>
		<title>OM1E5GA at 22:48, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51673&amp;oldid=prev"/>
		<updated>2013-01-30T22:48:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:48, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I&#039;ll start from the top once you&#039;ve completed the template. [[User:SPYRIDONM1|Mark]] 17:21, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I&#039;ll start from the top once you&#039;ve completed the template. [[User:SPYRIDONM1|Mark]] 17:21, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I&#039;ll hold off on updating any more critters till you two get what you need to done.  I did like the idea of having an approx. lock range field in there though, the data wouldn&#039;t have to be absolute highs and lows found on a particular critter (which would be pretty much impossible given all critters have outliers on both ends) to be useful.  I Understand the reason for getting rid of it though.  Maybe something like &quot;Lock Difficulty&quot; which could be filled in with Average, Low, and High based on how a critters locks compare to other critters of a similar level? [[User:OM1E5GA|OM1E5GA]] 17:48, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>OM1E5GA</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51672&amp;oldid=prev</id>
		<title>SPYRIDONM1 at 22:21, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51672&amp;oldid=prev"/>
		<updated>2013-01-30T22:21:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:21, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Looks good to me. It will also simply the conversion process. I&#039;m not ENTIRELY content with the setup as it is, so I&#039;d like a day or to more to get some Alchemy info from the forums (hopefully someone chimes in), but after that, I say we go for it. Since we will want to redo ALL of the creature pages . . . you want to start at the top and I start at the bottom? Meet in the middle wherever that is. Only addition I&#039;d add is that I&#039;d capitalize yes or no. Most of the info in the upper tables is capitalized, and it would be consistant. [[User:IRVINETOMOE|IRVINETOMOE]] 17:09, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Looks good to me. It will also simply the conversion process. I&#039;m not ENTIRELY content with the setup as it is, so I&#039;d like a day or to more to get some Alchemy info from the forums (hopefully someone chimes in), but after that, I say we go for it. Since we will want to redo ALL of the creature pages . . . you want to start at the top and I start at the bottom? Meet in the middle wherever that is. Only addition I&#039;d add is that I&#039;d capitalize yes or no. Most of the info in the upper tables is capitalized, and it would be consistant. [[User:IRVINETOMOE|IRVINETOMOE]] 17:09, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::I&#039;ll start from the top once you&#039;ve completed the template. [[User:SPYRIDONM1|Mark]] 17:21, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SPYRIDONM1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51671&amp;oldid=prev</id>
		<title>Maintenance script at 22:09, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51671&amp;oldid=prev"/>
		<updated>2013-01-30T22:09:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:09, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How about something like the Lich and Zombie sample pages? Each page will need to be manually updated but it will simplify entries for future users. All they would need to do is replace &quot;?&quot; with &quot;Yes&quot; or whatever was appropriate for that field. It would require replacing the current fields with the new ones and updating the new fields with any information currently listed. The lich sample shows a page that has no current entries; the zombie page includes the info that had previously been entered. [[User:SPYRIDONM1|Mark]] 17:01, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How about something like the Lich and Zombie sample pages? Each page will need to be manually updated but it will simplify entries for future users. All they would need to do is replace &quot;?&quot; with &quot;Yes&quot; or whatever was appropriate for that field. It would require replacing the current fields with the new ones and updating the new fields with any information currently listed. The lich sample shows a page that has no current entries; the zombie page includes the info that had previously been entered. [[User:SPYRIDONM1|Mark]] 17:01, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Looks good to me. It will also simply the conversion process. I&#039;m not ENTIRELY content with the setup as it is, so I&#039;d like a day or to more to get some Alchemy info from the forums (hopefully someone chimes in), but after that, I say we go for it. Since we will want to redo ALL of the creature pages . . . you want to start at the top and I start at the bottom? Meet in the middle wherever that is. Only addition I&#039;d add is that I&#039;d capitalize yes or no. Most of the info in the upper tables is capitalized, and it would be consistant. [[User:IRVINETOMOE|IRVINETOMOE]] 17:09, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51670&amp;oldid=prev</id>
		<title>SPYRIDONM1 at 22:01, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51670&amp;oldid=prev"/>
		<updated>2013-01-30T22:01:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:01, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restarting the conversation, as its getting quite cramped. Alright, I added in Alchemy (Common) and Alchemy (Uncommon) as a short term fix for the Alchemy problem. I also removed the lock difficulty field, as its virtually never filled in and it would be very, very hard to get factual data for every single enemy. I also added in stub pages for each of the regional gems . . . I&#039;m going to update them with lists of gems when I get a chance to filter the information correctly. The regions are [[Gems (general)|General]] (Landing and everywhere), [[Gems (Elven Nations)|Elven Nations]], [[Gems (Solhaven/RR)|Solhaven/River&#039;s Rest]], [[Gems (Teras)|Teras]], [[Gems (Zul Logoth)|Zul Logoth]], [[Gems (Icemule)|Icemule]], [[Gems (Rift)|The Rift]], and [[Gems (FWI)|FWI]]. If you DON&#039;T have data for a particular field, enter &quot;Unknown&quot; rather than leaving it blank. If I knew how, I&#039;d make it so that it displayed it by default, but it didn&#039;t work when I tried. For an example of a complete creature treasure table, see [[Kiramon worker]]. It even has multiple gem regions listed.[[User:IRVINETOMOE|IRVINETOMOE]] 15:43, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restarting the conversation, as its getting quite cramped. Alright, I added in Alchemy (Common) and Alchemy (Uncommon) as a short term fix for the Alchemy problem. I also removed the lock difficulty field, as its virtually never filled in and it would be very, very hard to get factual data for every single enemy. I also added in stub pages for each of the regional gems . . . I&#039;m going to update them with lists of gems when I get a chance to filter the information correctly. The regions are [[Gems (general)|General]] (Landing and everywhere), [[Gems (Elven Nations)|Elven Nations]], [[Gems (Solhaven/RR)|Solhaven/River&#039;s Rest]], [[Gems (Teras)|Teras]], [[Gems (Zul Logoth)|Zul Logoth]], [[Gems (Icemule)|Icemule]], [[Gems (Rift)|The Rift]], and [[Gems (FWI)|FWI]]. If you DON&#039;T have data for a particular field, enter &quot;Unknown&quot; rather than leaving it blank. If I knew how, I&#039;d make it so that it displayed it by default, but it didn&#039;t work when I tried. For an example of a complete creature treasure table, see [[Kiramon worker]]. It even has multiple gem regions listed.[[User:IRVINETOMOE|IRVINETOMOE]] 15:43, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:How about something like the Lich and Zombie sample pages? Each page will need to be manually updated but it will simplify entries for future users. All they would need to do is replace &quot;?&quot; with &quot;Yes&quot; or whatever was appropriate for that field. It would require replacing the current fields with the new ones and updating the new fields with any information currently listed. The lich sample shows a page that has no current entries; the zombie page includes the info that had previously been entered. [[User:SPYRIDONM1|Mark]] 17:01, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SPYRIDONM1</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51669&amp;oldid=prev</id>
		<title>Maintenance script at 20:43, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51669&amp;oldid=prev"/>
		<updated>2013-01-30T20:43:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:43, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::::Oh yeah, I meant to add . . . the other category refers to weird fluke items that don&#039;t really belong anywhere else. I listed before an example, giant ants can drop ant larva or the like, and can be sold. Other examples I can think of are skayl hearts, the special pure potions that spawn when you kill wind wraiths, and the gold &quot;gems&quot; that drop in Gossamer Valley. I think that idea for common alchemy and special alchemy is good, but I think I need to do more research on it. I will probably take it to the forums. Also, before you edit anymore River&#039;s Rest enemies . . . let me try to get my regional Gem system setup. If not, every time you mark a RR enemy as Yes, can you write &quot;Yes (RR)&quot; and then link the &quot;RR&quot; to &quot;Gems (Solhaven/RR)&quot;. I&#039;ll try to set up the page as soon as possible. [[User:IRVINETOMOE|IRVINETOMOE]] 13:08, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::::Oh yeah, I meant to add . . . the other category refers to weird fluke items that don&#039;t really belong anywhere else. I listed before an example, giant ants can drop ant larva or the like, and can be sold. Other examples I can think of are skayl hearts, the special pure potions that spawn when you kill wind wraiths, and the gold &quot;gems&quot; that drop in Gossamer Valley. I think that idea for common alchemy and special alchemy is good, but I think I need to do more research on it. I will probably take it to the forums. Also, before you edit anymore River&#039;s Rest enemies . . . let me try to get my regional Gem system setup. If not, every time you mark a RR enemy as Yes, can you write &quot;Yes (RR)&quot; and then link the &quot;RR&quot; to &quot;Gems (Solhaven/RR)&quot;. I&#039;ll try to set up the page as soon as possible. [[User:IRVINETOMOE|IRVINETOMOE]] 13:08, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Restarting the conversation, as its getting quite cramped. Alright, I added in Alchemy (Common) and Alchemy (Uncommon) as a short term fix for the Alchemy problem. I also removed the lock difficulty field, as its virtually never filled in and it would be very, very hard to get factual data for every single enemy. I also added in stub pages for each of the regional gems . . . I&#039;m going to update them with lists of gems when I get a chance to filter the information correctly. The regions are [[Gems (general)|General]] (Landing and everywhere), [[Gems (Elven Nations)|Elven Nations]], [[Gems (Solhaven/RR)|Solhaven/River&#039;s Rest]], [[Gems (Teras)|Teras]], [[Gems (Zul Logoth)|Zul Logoth]], [[Gems (Icemule)|Icemule]], [[Gems (Rift)|The Rift]], and [[Gems (FWI)|FWI]]. If you DON&#039;T have data for a particular field, enter &quot;Unknown&quot; rather than leaving it blank. If I knew how, I&#039;d make it so that it displayed it by default, but it didn&#039;t work when I tried. For an example of a complete creature treasure table, see [[Kiramon worker]]. It even has multiple gem regions listed.[[User:IRVINETOMOE|IRVINETOMOE]] 15:43, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51668&amp;oldid=prev</id>
		<title>Maintenance script at 18:32, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51668&amp;oldid=prev"/>
		<updated>2013-01-30T18:32:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:32, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::::The gems dropped in Solhaven and River&#039;s Rest are identical as of right now.  Though, there has been a push on and off by a few in RR to have a couple RR specific gems added to RR critters.  From what I&#039;ve seen of alchemy items dropped by critters, it seems like most critters drop from a standard list that&#039;s limited to the most common alchemy items (ex. ayanad crystal) with some critters having one to three items specific to that critter or type of critter that they drop as well (ex. large troll tooth). Maybe have two fields for them: one labeled &quot;common alchemy&quot; that could be a simple yes/no and one labeled &quot;special alchemy&quot; where the special items could be listed? [[User:OM1E5GA|OM1E5GA]] 06:56, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::::The gems dropped in Solhaven and River&#039;s Rest are identical as of right now.  Though, there has been a push on and off by a few in RR to have a couple RR specific gems added to RR critters.  From what I&#039;ve seen of alchemy items dropped by critters, it seems like most critters drop from a standard list that&#039;s limited to the most common alchemy items (ex. ayanad crystal) with some critters having one to three items specific to that critter or type of critter that they drop as well (ex. large troll tooth). Maybe have two fields for them: one labeled &quot;common alchemy&quot; that could be a simple yes/no and one labeled &quot;special alchemy&quot; where the special items could be listed? [[User:OM1E5GA|OM1E5GA]] 06:56, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::::Oh yeah, I meant to add . . . the other category refers to weird fluke items that don&#039;t really belong anywhere else. I listed before an example, giant ants can drop ant larva or the like, and can be sold. Other examples I can think of are skayl hearts, the special pure potions that spawn when you kill wind wraiths, and the gold &quot;gems&quot; that drop in Gossamer Valley. I think that idea for common alchemy and special alchemy is good, but I think I need to do more research on it. I will probably take it to the forums. [[User:IRVINETOMOE|IRVINETOMOE]] 13:08, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::::Oh yeah, I meant to add . . . the other category refers to weird fluke items that don&#039;t really belong anywhere else. I listed before an example, giant ants can drop ant larva or the like, and can be sold. Other examples I can think of are skayl hearts, the special pure potions that spawn when you kill wind wraiths, and the gold &quot;gems&quot; that drop in Gossamer Valley. I think that idea for common alchemy and special alchemy is good, but I think I need to do more research on it. I will probably take it to the forums&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Also, before you edit anymore River&#039;s Rest enemies . . . let me try to get my regional Gem system setup. If not, every time you mark a RR enemy as Yes, can you write &quot;Yes (RR)&quot; and then link the &quot;RR&quot; to &quot;Gems (Solhaven/RR)&quot;. I&#039;ll try to set up the page as soon as possible&lt;/ins&gt;. [[User:IRVINETOMOE|IRVINETOMOE]] 13:08, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51667&amp;oldid=prev</id>
		<title>Maintenance script at 18:08, 30 January 2013</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Template_talk:Creature_treasure&amp;diff=51667&amp;oldid=prev"/>
		<updated>2013-01-30T18:08:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:08, 30 January 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::::The gems dropped in Solhaven and River&#039;s Rest are identical as of right now.  Though, there has been a push on and off by a few in RR to have a couple RR specific gems added to RR critters.  From what I&#039;ve seen of alchemy items dropped by critters, it seems like most critters drop from a standard list that&#039;s limited to the most common alchemy items (ex. ayanad crystal) with some critters having one to three items specific to that critter or type of critter that they drop as well (ex. large troll tooth). Maybe have two fields for them: one labeled &quot;common alchemy&quot; that could be a simple yes/no and one labeled &quot;special alchemy&quot; where the special items could be listed? [[User:OM1E5GA|OM1E5GA]] 06:56, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::::::::The gems dropped in Solhaven and River&#039;s Rest are identical as of right now.  Though, there has been a push on and off by a few in RR to have a couple RR specific gems added to RR critters.  From what I&#039;ve seen of alchemy items dropped by critters, it seems like most critters drop from a standard list that&#039;s limited to the most common alchemy items (ex. ayanad crystal) with some critters having one to three items specific to that critter or type of critter that they drop as well (ex. large troll tooth). Maybe have two fields for them: one labeled &quot;common alchemy&quot; that could be a simple yes/no and one labeled &quot;special alchemy&quot; where the special items could be listed? [[User:OM1E5GA|OM1E5GA]] 06:56, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::::::::Oh yeah, I meant to add . . . the other category refers to weird fluke items that don&#039;t really belong anywhere else. I listed before an example, giant ants can drop ant larva or the like, and can be sold. Other examples I can think of are skayl hearts, the special pure potions that spawn when you kill wind wraiths, and the gold &quot;gems&quot; that drop in Gossamer Valley. I think that idea for common alchemy and special alchemy is good, but I think I need to do more research on it. I will probably take it to the forums. [[User:IRVINETOMOE|IRVINETOMOE]] 13:08, 30 January 2013 (EST)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
</feed>