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	<title>The Ferryman&#039;s Lantern - Revision history</title>
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	<updated>2026-04-30T18:24:08Z</updated>
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		<id>https://gswiki.play.net/index.php?title=The_Ferryman%27s_Lantern&amp;diff=243494&amp;oldid=prev</id>
		<title>HATESHI: Created page with &quot;&lt;table&gt;&lt;tr valign=&quot;top&quot;&gt;&lt;td&gt;&lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&gt; &#039;&#039;&#039;The Ferryman&#039;s Lantern&#039;&#039;&#039; is a heavily scripted lantern that was available from the Reunion Vault sold in the SimuCoin Store for Ebon Gate 2024.  Its release was accompanied by a lore document, The Lantern of the Ferryman.  The lantern creates ambient messaging when lit.  It randomly cycles between messaging about its wi...&quot;</title>
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		<updated>2025-08-07T21:48:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt; &amp;#039;&amp;#039;&amp;#039;The Ferryman&amp;#039;s Lantern&amp;#039;&amp;#039;&amp;#039; is a heavily scripted lantern that was available from the Reunion Vault sold in the &lt;a href=&quot;/SimuCoin&quot; title=&quot;SimuCoin&quot;&gt;SimuCoin&lt;/a&gt; Store for &lt;a href=&quot;/Ebon_Gate&quot; class=&quot;mw-redirect&quot; title=&quot;Ebon Gate&quot;&gt;Ebon Gate&lt;/a&gt; 2024.  Its release was accompanied by a lore document, &lt;a href=&quot;/The_Lantern_of_the_Ferryman&quot; title=&quot;The Lantern of the Ferryman&quot;&gt;The Lantern of the Ferryman&lt;/a&gt;.  The lantern creates ambient messaging when lit.  It randomly cycles between messaging about its wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Ferryman&amp;#039;s Lantern&amp;#039;&amp;#039;&amp;#039; is a heavily scripted lantern that was available from the Reunion Vault sold in the [[SimuCoin]] Store for [[Ebon Gate]] 2024.  Its release was accompanied by a lore document, [[The Lantern of the Ferryman]].&lt;br /&gt;
&lt;br /&gt;
The lantern creates ambient messaging when lit.  It randomly cycles between messaging about its window panes, the current season, and during some Elanthian holidays it will have extra messaging.  The lantern may be lit with a match or by casting [[Fire Spirit (111)]], [[Balefire (713)]], [[Minor Fire (906)]], or [[Major Fire (908)]] at it.  It cannot be lit without panes installed.&lt;br /&gt;
&lt;br /&gt;
The lantern can have its various window panes removed.  These panes can be found through the games available at Ebon Gate, or from a pane pile where a random pane can be purchased.  The panes are not destroyed as part of placing them in the lantern and can be replaced at any time.  There is a companion storage case for holding the panes.&lt;br /&gt;
&lt;br /&gt;
While in [[Naidem]], the lantern can either steal the light or dispell the shadows, bringing comfort or fear to the Denizens of Naidem.  The story of this lantern can be found by using {{boldmono|NUDGE}} on it while it is on the ground.  Be aware, this will incur roundtime.&lt;br /&gt;
&lt;br /&gt;
The lantern is designed to be used at the owner&amp;#039;s feet ({{boldmono|PLACE FEET}}) and will travel with them when they move.  It does this by sprouting spindled legs and walking with a high-stepped gait.  You may find that certain portals will block your ability to move through them when the lantern is at your feet.  This is to be expected as sometimes magics clash.&lt;br /&gt;
&lt;br /&gt;
The lantern must be held to interact with, except for {{boldmono|NUDGE}} where the lantern must be on the ground.&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{blue|The Ferryman&amp;#039;s Lantern}}&lt;br /&gt;
Obtained from the Reunion Vault of Ebon Gate in 2024, the lantern creates ambient messaging when lit.&lt;br /&gt;
&lt;br /&gt;
It randomly cycles between messaging about its window panes, the current season, and during some Elanthian holidays it will have extra messaging.&lt;br /&gt;
&lt;br /&gt;
In Naidem, it can either steal the light or dispell the shadows, bringing comfort or fear to the Denizens of Naidem.  The story of this lantern can be found by NUDGING it while it is on the ground.  Be aware, this will incur roundtime.&lt;br /&gt;
&lt;br /&gt;
You may light the lantern with a match or by casting Major Fire, Minor Fire, Balefire, or Spirit Fire at it.&lt;br /&gt;
&lt;br /&gt;
The lantern is designed to be used AT the owners FEET and will travel with him/her when he/she moves.  It does this by sprouting spindled legs and walking with a high-stepped gait.&lt;br /&gt;
&lt;br /&gt;
The lantern can have its various window panes removed.  These panes can be found through the games.  The panes do not destroy themselves and can be replaced at any time.  There is a companion storage case for holding the panes.&lt;br /&gt;
&lt;br /&gt;
{{blue|Installed Panes}}&lt;br /&gt;
{{blue|Window Pane One:}}  Empty&lt;br /&gt;
{{blue|Window Pane Two:}}  Empty&lt;br /&gt;
{{blue|Window Pane Three:}}  Empty&lt;br /&gt;
{{blue|Window Pane Four:}}  Empty&lt;br /&gt;
&lt;br /&gt;
The lantern has the following available verbs: cast, cover, extinguish, light, look, place, pull, push, raise spin, turn (Naidem Only), and twist (Naidem Only).&lt;br /&gt;
&lt;br /&gt;
The lantern can not be altered, lightened, or deepened.  Any customizing is strictly done by changing the panes.&lt;br /&gt;
&lt;br /&gt;
You may find that certain portals will block your ability to move through them when the lantern is at your feet.  This is to be expected as sometimes magics clash.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Status&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 40%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Movement&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lantern at feet&lt;br /&gt;
| Rising on spindled metal legs, a hook-topped wrought iron lantern follows you as you make your way north.  It high steps in an awkward parody of walking before settling back at your feet.&lt;br /&gt;
| Person departs south, a hook-topped wrought iron lantern walking on spindled metal legs behind her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Person arrives, a hook-topped wrought iron lantern walking on spindled metal legs behind her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|CAST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No panes&lt;br /&gt;
| You gesture at a hook-topped wrought iron lantern.&amp;lt;br&amp;gt;Your wrought iron lantern is missing some panes, you&amp;#039;ll need to add them in order to light it.&lt;br /&gt;
| Person gestures at a hook-topped wrought iron lantern.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With panes&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Light lantern magically (with [[Fire Spirit (111)|111]], [[Balefire (713)|713]], [[Minor Fire (906)|906]], or [[Major Fire (908)|908]]).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|COVER&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|EXTINGUISH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|GET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You pick up a hook-topped wrought iron lantern from alongside you.&lt;br /&gt;
| Person picks up a hook-topped wrought iron lantern from alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|LIGHT&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Light lantern non-magically (with a match).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|NUDGE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|No panes&lt;br /&gt;
| You&amp;#039;ll need to have all the panes in your lantern in order to have this tale told.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|With four panes&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Tells the story of the lantern.  Causes roundtime.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PLACE FEET&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
| You carefully place your wrought iron lantern on the floor alongside you.&lt;br /&gt;
| Person carefully places her wrought iron lantern on the floor alongside her.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Remove the current pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Add a new pane to the lantern.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RAISE&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;3&amp;quot;|SPIN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Not lit&lt;br /&gt;
| Cupping the base of the lantern in your open palm, you slowly rotate it until the first empty pane faces you.  As you gaze at it, you realize that you can now manipulate or allow the images within this window to be displayed when the lantern is lit.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Lit&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Change the currently featured pane.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|While in Naidem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anywhere else&lt;br /&gt;
| Unfortunately, this feature of the lantern can only work in Naidem.&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TWIST&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|While in Naidem&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Anywhere else&lt;br /&gt;
| Unfortunately, this feature of the lantern can only work in Naidem.&lt;br /&gt;
| N/A&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Look Description===&lt;br /&gt;
The lantern cannot be altred in any way because it has a hard-coded {{boldmono|LOOK}}/{{boldmono|SHOW}} description.  This description can be changed slightly by adding or removing panes.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
Wrought iron forms the sturdy frame of a hook-topped wrought iron lantern, its weathered finish hinting at long years of use.   A large metal ring juts from the top, allowing for easy transport or hanging.  Four frames decorate the sides of the lantern {{blue|a missing pane}} occupies the first position, {{blue|a missing pane}} occupies the second position, {{blue|a missing pane}} occupies the third position, and {{blue|a missing pane}} occupies the fourth.   Beneath the panes, intricate scrollwork decorates the lantern&amp;#039;s base, giving it an air of old-world craftsmanship.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
===Lantern Panes===&lt;br /&gt;
Random panes were available as prizes as part of the [[Ebon Gate]] games.  In addition, a pane pile was set out where random panes could be purchased for event currency.&lt;br /&gt;
&lt;br /&gt;
There is a case thet is capable of holding multiple panes, in the manner of may other &amp;quot;in-ators&amp;quot;.&lt;br /&gt;
===Ambient Messages===&lt;br /&gt;
The lantern has ambient messaging when lit.&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[The Lantern of the Ferryman]] document&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Lantern &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=No &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld=No &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2024 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CAST &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=COVER&lt;br /&gt;
|verb3=EXTINGUISH&lt;br /&gt;
|verb4=GET&lt;br /&gt;
|verb5=LIGHT&lt;br /&gt;
|verb6=NUDGE&lt;br /&gt;
|verb7=PLACE&lt;br /&gt;
|verb8=PULL&lt;br /&gt;
|verb9=PUSH&lt;br /&gt;
|verb10=RAISE&lt;br /&gt;
|verb11=SPIN&lt;br /&gt;
|verb12=TURN&lt;br /&gt;
|verb13=TWIST&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:Ebon Gate quest items]]&lt;br /&gt;
[[Category:Evermore Hollow]]&lt;/div&gt;</summary>
		<author><name>HATESHI</name></author>
	</entry>
</feed>