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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Tooth_Extractor</id>
	<title>Tooth Extractor - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Tooth_Extractor"/>
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	<updated>2026-05-10T14:39:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Tooth_Extractor&amp;diff=207708&amp;oldid=prev</id>
		<title>HOST-GSKEBECHET: Creating initial item script page as a stub, this information will need to be verified upon full release, including updating the analyze for the OTS tier, the analyze for the fully unlocked tier, and breaking out tiers/verbs further.</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Tooth_Extractor&amp;diff=207708&amp;oldid=prev"/>
		<updated>2023-09-28T16:01:40Z</updated>

		<summary type="html">&lt;p&gt;Creating initial item script page as a stub, this information will need to be verified upon full release, including updating the analyze for the OTS tier, the analyze for the fully unlocked tier, and breaking out tiers/verbs further.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Tooth Extractor&amp;#039;&amp;#039;&amp;#039; (or &amp;#039;&amp;#039;&amp;#039;Toothkey&amp;#039;&amp;#039;&amp;#039;) debuted at [[Ebon Gate]] in 2023 and was written by GM Avaluka.  It is intended to extract teeth from huntable creatures in game.  It offers several unlock options, including one option to allow the extraction of teeth from other characters (with their consent).  It must remain either a &amp;quot;toothkey&amp;quot; or a &amp;quot;pelican&amp;quot;.  The extracted teeth are compatable with the [[weaving system]].&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=OTS &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
{{addmetext}}&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&amp;lt;br&amp;gt;(at target)&lt;br /&gt;
| Sliding a finger along the giant rat&amp;#039;s head, you lever its mouth open to expose the teeth within.  Slipping your iron pelican in the giant rat&amp;#039;s open maw, you move the instrument&amp;#039;s bloodstained iron tip until you stop at a stained rat tooth.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Selects a dead creature target (if eligible).&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|POINT&amp;lt;br&amp;gt;(no target)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Clears the target.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PULL&lt;br /&gt;
| Spinning a crank on the side of your iron pelican, you winch the bloodstained iron claw into place around a yellowed rat incisor, ensuring the bolster is pressed flush against the base for maximum leverage.  Holding the giant rat&amp;#039;s head still, you give your arm a savage twist, and the incisor breaks loose from the jaw with a sickening cracking noise.  You repeat the process with another incisor in the giant rat&amp;#039;s mouth and draw back, a collection of yellowed rat incisors held in your left hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Extract the selected tooth.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|PUSH&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Toggle adjective of the selected tooth.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;  rowspan=&amp;quot;2&amp;quot;|TURN&lt;br /&gt;
| Tilting the giant rat&amp;#039;s head slightly, you run the bloodstained iron tip of your iron pelican along the teeth within until you stop at a yellowed rat incisor.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot;|Select the type of tooth from the given target.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier=Fully unlocked &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
You analyze your iron pelican and sense that the creator has provided the following information:&lt;br /&gt;
&lt;br /&gt;
        -- Tooth Extracter --&lt;br /&gt;
  This iron pelican is an instrument designed to extract teeth from certain dead creatures.&lt;br /&gt;
  If unlocked, player teeth can also be extracted once a day (with consent).&lt;br /&gt;
  Extracted teeth/fangs can be used in the Weaving system.&lt;br /&gt;
&lt;br /&gt;
  ==Alteration Guidelines==&lt;br /&gt;
* The 15/15/15, long, and show of this iron pelican can be freely altered as long as they follow all guidelines.&lt;br /&gt;
  * The only approved nouns for this pelican are &amp;quot;pelican&amp;quot; or &amp;quot;toothkey&amp;quot;.&lt;br /&gt;
  * These instruments include a hooked &amp;quot;claw&amp;quot; that slips around the tooth, a &amp;quot;bolster&amp;quot; that rests against the opposite side of the tooth as a fulcrum, and a handle that is usually ring-shaped.  The Elanthian versions additionally include a small crank to tighten the claw against the bolster.&lt;br /&gt;
  * The claw should be made of metal and can have a custom material and custom descriptor.&lt;br /&gt;
  * The handle can be made of anything hard (metal, wood, bone, porcelain, mother-of-pearl, etc.) and can have a custom material and a custom descriptor.&lt;br /&gt;
  * Any merchant comfortable with this script can change the custom settings, but these should generally be changed to match the alteration.&lt;br /&gt;
&lt;br /&gt;
  ==Features==&lt;br /&gt;
* Extract Weaveable Creature Teeth/Fangs&lt;br /&gt;
  POINT the iron pelican at an appropriate dead creature, TURN to select the tooth you want, and then PULL to extract the tooth.&lt;br /&gt;
  POINT the iron pelican with no target to clear the selection.&lt;br /&gt;
  Each creature extraction gives you a bundle of 2 teeth that can be used in the Weaving system.  Each creature can only be extracted from once.&lt;br /&gt;
  Different creatures will have different-looking teeth.  Possible types of teeth: tooth, canine tooth (or fang), incisor, molar (or carnassial).  Not all creatures have all types.&lt;br /&gt;
The adjective of the created tooth will be the creature&amp;#039;s name, but you can toggle this appearing by using PUSH on the iron pelican.&lt;br /&gt;
  * Extract Player Teeth [Unlocked]&lt;br /&gt;
    Once a day you can extract a Weaveable tooth from a player using the same method as is used for creatures.&lt;br /&gt;
    The player must be alive and must give CONSENT.  This action will injure and stun them.&lt;br /&gt;
This will give you only a single tooth.&lt;br /&gt;
  * Fluff Actions [Tier 2 of 2]&lt;br /&gt;
    Extra fluff actions let you perform examinations on player or creature teeth so you are better able to diagnose any potential dental issues.  Rooting around in a player&amp;#039;s mouth, even without extracting a tooth, requires CONSENT.&lt;br /&gt;
    At this tier, your iron pelican captures:&lt;br /&gt;
      POINT (targeted - select a player/creature to examine), POINT (untargeted - clear any current selection), TURN (switch to a different tooth type of the current target), PUSH (toggle whether adjective appears in created tooth), PULL (extract currently selected tooth), POKE (targeted/untargeted), PINCH (targeted/untargeted), PONDER (targeted/untargeted), CLEAN.&lt;br /&gt;
&lt;br /&gt;
  ==Current Settings==&lt;br /&gt;
  * Claw Material: iron&lt;br /&gt;
  * Claw Descriptor: bloodstained&lt;br /&gt;
  * Handle Material: bone&lt;br /&gt;
  * Handle Descriptor: bleached&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable=Yes &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader|90}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PINCH&amp;lt;br&amp;gt;(no target)&lt;br /&gt;
| Moving the giant rat&amp;#039;s chin upwards, you loosely hook the bloodstained iron claw of your iron pelican around a yellowed rat incisor and give it an experimental tug, judging how much force may be needed to remove it.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POINT&amp;lt;br&amp;gt;(at character)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&amp;lt;br&amp;gt;(no target)&lt;br /&gt;
| Moving a finger to open the giant rat&amp;#039;s mouth a little wider, you tap the bloodstained iron tip of your iron pelican against a yellowed rat incisor, humming contemplatively in your throat.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|PONDER&amp;lt;br&amp;gt;(no target)&lt;br /&gt;
| Leaning forward, you peer critically into the giant rat&amp;#039;s open mouth, brow furrowed in thought as you run the bleached bone handle of your iron pelican through one hand.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Creature Teeth===&lt;br /&gt;
OTS toothkeys can extract weaveable teeth from dead creatures.  Each creature can be extracted from once and each extraction yields a bundle of two weaveable teeth.  If fluff actions are unlocked, you can perform a roleplayed dental exam on the dead creature&amp;#039;s mouth/teeth.  Creatures can have up to four types of teeth, but each creature may not have all types: tooth, canine tooth (or fang), incisor, and molar (or carnassial).  Teeth from different creatures may look different with a plethora of descriptors available.  You can toggle whether the creature&amp;#039;s name shows in the created tooth with {{boldmono|PUSH}}.  Currently there are 79 valid creatures around Elanthia that can have their teeth extracted.  Valid creatures are animal-like, have bones/teeth, and feasibly have teeth small enough that they would fit on a necklace.&lt;br /&gt;
&lt;br /&gt;
===Character Teeth===&lt;br /&gt;
Unlocked toothkeys can extract teeth from another player (with CONSENT) 1x a day.  OTS and unlocked toothkeys can roleplay a dental exam with another player (with CONSENT) and can do all unlocked fluff actions while investigating inside their mouth.  Extraction yields one weaveable tooth.  Extraction WILL stun and injure the target player.&lt;br /&gt;
&lt;br /&gt;
Extracted character teeth are very plain, but the race will show up, such as &amp;quot;a human tooth&amp;quot;.  The displayed race can also be toggled away via {{boldmono|PUSH}}.  There is a cooldown for extracting character teeth of once per day, which is based on the character performing the extraction.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Ebon Gate Festival/saved posts 2023#Teaser 15 - Toothkeys|Teaser posts]]&lt;br /&gt;
* [[Weaving system]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type=Fluff &amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|type2=Crafting&lt;br /&gt;
|itemclass=Miscellaneous &amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype=Toothkey &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter=Yes &amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= &amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom=Claw Material &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|custom2=Claw Descriptor&lt;br /&gt;
|custom3=Handle Material&lt;br /&gt;
|custom4=Handle Descriptor&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue=Ebon Gate &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear=2023 &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered=Yes &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock=Certificate &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions=Noun must remain &amp;quot;toothkey&amp;quot; or &amp;quot;pelican&amp;quot;.  Must not contradict how the device is made.  See analyze for full list of restrictions. &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb=CLEAN &amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
|verb2=PINCH&lt;br /&gt;
|verb3=POINT&lt;br /&gt;
|verb4=POKE&lt;br /&gt;
|verb5=PONDER&lt;br /&gt;
|verb6=PULL&lt;br /&gt;
|verb7=PUSH&lt;br /&gt;
|verb8=TURN&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>HOST-GSKEBECHET</name></author>
	</entry>
</feed>