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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Treat_pouch</id>
	<title>Treat pouch - Revision history</title>
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	<updated>2026-04-30T20:26:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Treat_pouch&amp;diff=184590&amp;oldid=prev</id>
		<title>ECHEAUX: Created item page. Currently any verbs that may be T1 are listed under T2 until they can be determined where they go</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Treat_pouch&amp;diff=184590&amp;oldid=prev"/>
		<updated>2022-12-09T19:32:44Z</updated>

		<summary type="html">&lt;p&gt;Created item page. Currently any verbs that may be T1 are listed under T2 until they can be determined where they go&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--&amp;gt;&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;treat pouch&amp;#039;&amp;#039;&amp;#039; is a scripted container designed to store and make treats for [[Animal Companion (630)|animal companions]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 1&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|Verb&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; {{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 2&amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your leather pouch and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This leather pouch may be altered by any merchant.  However, keep in mind that the messaging references a &amp;#039;strap&amp;#039;, a &amp;#039;buckle&amp;#039;, a &amp;#039;toggle&amp;#039;, and something that wraps around the toggle to ensure closure.  The NOUNS for &amp;#039;strap&amp;#039;, &amp;#039;buckle&amp;#039;, and &amp;#039;toggle&amp;#039; CANNOT be changed, but they CAN be spiced up a bit.&lt;br /&gt;
&lt;br /&gt;
For example: &amp;#039;reinforced leather&amp;#039; strap or a &amp;#039;polished brass&amp;#039; buckle.&lt;br /&gt;
&lt;br /&gt;
The NOUN for the closure may be changed to &amp;#039;cord&amp;#039;, &amp;#039;strip of leather&amp;#039;, etc. as long as it would make sense when being wrapped around the toggle.&lt;br /&gt;
&lt;br /&gt;
The leather pouch currently has the following verbs available:&lt;br /&gt;
&lt;br /&gt;
{{blue|OPEN, CLOSE, WEAR, REMOVE, NUDGE, CLEAN, and POKE&lt;br /&gt;
It has been unlocked once.}}&lt;br /&gt;
You can tell that the pouch is as light as it can get and that its pockets could not possibly get any deeper.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLEAN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Noticing something on your leather pouch, you reach down and vigorously scrub the spot with your thumb.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Noticing something on her leather pouch, XXX reaches down and vigorously scrubs the spot with her thumb.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|CLOSE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and settle the flap of the leather pouch, then twist some sinew around an oak toggle to secure the contents.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches down and settles the flap of her leather pouch, twisting some sinew around an oak toggle and securing the contents.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|NUDGE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Shifting the pouch to the side just a bit, you settle it more comfortably against your thigh.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; Settling the pouch more comfortably against her thigh, XXX gives a satisfied nod.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|OPEN&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You reach down and deftly unwind some sinew from around an oak toggle on the flap of the leather pouch.  Lifting the flap, you open your pouch.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches down and unwinds some sinew from around an oak toggle on the flap of her leather pouch, then lifts the flap.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|POKE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reaching down, you gently squeeze your leather pouch, sending an odd mixture of smells into the air.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX places her hand on her leather pouch and gives it a gentle squeeze, sending an odd mixture of smells into the air.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|REMOVE&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reaching down you deftly unbuckle the leather strap of your leather pouch, removing it from your thigh.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches down and deftly unbuckles the leather strap of her leather pouch, removing it from her thigh.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|WEAR&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; Reaching down you wrap the leather strap of the leather pouch around your thigh, loop it through the iron buckle, and pull it taut.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt; XXX reaches down and wraps the leather strap of her leather pouch around her thigh, loops it through the iron buckle, and pulls it taut.&lt;br /&gt;
|}&lt;br /&gt;
{{itemtier &amp;lt;!-- Copy/Paste x #Tier for item as needed. --&amp;gt;&lt;br /&gt;
|tier= Tier 3 &amp;lt;!-- REQUIRED:  Must be entered as Tier # or Tree (Name) --&amp;gt;&lt;br /&gt;
|itemsummary= At this tier, the ability to make treats is unlocked.&amp;lt;!-- Brief explanation of what this tier does, if any. --&amp;gt;&lt;br /&gt;
|analyze= You analyze your red satchel and sense that the item is largely free from merchant alteration restrictions.&lt;br /&gt;
&lt;br /&gt;
The creator has also provided the following information:&lt;br /&gt;
&lt;br /&gt;
This red satchel may be altered by any merchant. However, keep in mind that the messaging references a &amp;#039;strap&amp;#039;, a &amp;#039;buckle&amp;#039;, a &amp;#039;toggle&amp;#039;, and something that wraps around the toggle to ensure closure. The NOUNS for &amp;#039;strap&amp;#039;, &amp;#039;buckle&amp;#039;, and &amp;#039;toggle&amp;#039; CANNOT be changed, but they CAN be spiced up a bit.&lt;br /&gt;
&lt;br /&gt;
For example: &amp;#039;reinforced leather&amp;#039; strap or a &amp;#039;polished brass&amp;#039; buckle.&lt;br /&gt;
&lt;br /&gt;
The NOUN for the closure may be changed to &amp;#039;cord&amp;#039;, &amp;#039;strip of leather&amp;#039;, etc. as long as it would make sense when being wrapped around the toggle.&lt;br /&gt;
&lt;br /&gt;
The red satchel currently has the following verbs available:&lt;br /&gt;
&lt;br /&gt;
{{blue|OPEN, CLOSE, WEAR, REMOVE, NUDGE, CLEAN, POKE, and RUB&lt;br /&gt;
It is fully unlocked and will create 2 random treats every 8 hours when RUBbed.}}&lt;br /&gt;
&lt;br /&gt;
The red satchel is currently set to make meat only treats.&lt;br /&gt;
&lt;br /&gt;
You can tell that the satchel is as light as it can get and that its pockets could not possibly get any deeper.&amp;lt;!-- Tier 1/OTS required to be listed here.  Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific tier, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= &amp;lt;!-- Answer YES if there are verbs associated with this tier.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| {{verbtable}} &amp;lt;!-- REQUIRED if there are verbs for this tier.  For instructions on how to use this template, see Template:Verbtable. --&amp;gt;&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|First&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|Third&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;  role=&amp;quot;rowheader&amp;quot;|RUB&lt;br /&gt;
|&amp;lt;!-- First Person View --&amp;gt; You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make &amp;lt;variety&amp;gt; type treats.&lt;br /&gt;
|&amp;lt;!-- Third Person View --&amp;gt;{{addmetext}}&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
===Types of treat===&lt;br /&gt;
The pouch will make the following types of treat two times per day:&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make canine type treats.&lt;br /&gt;
&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make avian type treats.&lt;br /&gt;
&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make feline type treats.&lt;br /&gt;
&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make rodent type treats.&lt;br /&gt;
&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make vegetable type treats.&lt;br /&gt;
&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make meat and vegetable type treats.&lt;br /&gt;
&lt;br /&gt;
You poke your finger at your red satchel and it squirms slightly in your hand. As it stills, you sense the red satchel is just a bit different somehow. The red satchel is currently set to make meat only treats.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff.  OPTIONAL: If an item is feature altering or crafting, as well, please enter &amp;quot;Feature altering&amp;quot; or &amp;quot;crafting&amp;quot; below this line for &amp;quot;type2=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemclass= Container&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous.  If more than one classification, additional lines can be added with &amp;quot;itemclass2=&amp;quot; &amp;amp; &amp;quot;itemclass3=&amp;quot; --&amp;gt;&lt;br /&gt;
|itemtype= &amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified by setting &amp;quot;itemtype2&amp;quot; - &amp;quot;itemtype8&amp;quot;. --&amp;gt;&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting &amp;quot;feature2=&amp;quot; - &amp;quot;feature8=&amp;quot;. --&amp;gt;&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered with &amp;quot;custom2=&amp;quot; - &amp;quot;custom5=&amp;quot;. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;.--&amp;gt;&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter &amp;quot;Quest&amp;quot; ONLY.  Otherwise, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|releaseyear= &amp;lt;!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|questitem= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s release was part of a quest/storyline.  If no, leave blank.  --&amp;gt;&lt;br /&gt;
|tiered= Yes&amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= 3&amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot;, &amp;quot;Certificate&amp;quot;, or &amp;quot;Quest&amp;quot; ONLY. If more than one, enter at unlock2.--&amp;gt;&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|corrscript= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants).  Additional slots can be added with &amp;quot;corrscript2=&amp;quot; - &amp;quot;corrscript5&amp;quot;= --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified with &amp;quot;spell2=&amp;quot; - &amp;quot;spell4=&amp;quot;. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CLEAN&lt;br /&gt;
|verb2= CLOSE&lt;br /&gt;
|verb3= NUDGE&lt;br /&gt;
|verb4= OPEN&lt;br /&gt;
|verb5= POKE&lt;br /&gt;
|verb6= REMOVE&lt;br /&gt;
|verb7= WEAR&amp;lt;!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with &amp;quot;verb2=&amp;quot; - &amp;quot;verb28=&amp;quot;.  Verbs should be listed in alphabetical order, not by tier.--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>ECHEAUX</name></author>
	</entry>
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