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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Uthex_Kathiasas</id>
	<title>Uthex Kathiasas - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Uthex_Kathiasas"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;action=history"/>
	<updated>2026-04-05T16:13:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=130700&amp;oldid=prev</id>
		<title>INIQUITY: most of this page is now covered on the research page</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=130700&amp;oldid=prev"/>
		<updated>2020-04-12T02:27:37Z</updated>

		<summary type="html">&lt;p&gt;most of this page is now covered on the research page&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;amp;diff=130700&amp;amp;oldid=100764&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100764&amp;oldid=prev</id>
		<title>INIQUITY: first pass at heavy re-write, behind the scenes will take longer</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100764&amp;oldid=prev"/>
		<updated>2017-11-28T19:37:55Z</updated>

		<summary type="html">&lt;p&gt;first pass at heavy re-write, behind the scenes will take longer&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;amp;diff=100764&amp;amp;oldid=100349&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100349&amp;oldid=prev</id>
		<title>INIQUITY: /* The Sheruvian Monastery */ point out possible literature subtext to the krodera orbs</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100349&amp;oldid=prev"/>
		<updated>2017-11-10T15:38:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;The Sheruvian Monastery: &lt;/span&gt; point out possible literature subtext to the krodera orbs&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:38, 10 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 90:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sheruvian Monastery is a later addition to the Broken Lands and not part of the original story of Uthex Kathiasas. However, it is implied that the Sheruvian cultists are working with the hooded figures, pursuing the same concept with a different artifact. The [[Ur-Daemon#Melgorehn&#039;s Reach|mist-shrouded krodera orb]] in the Summoning Chamber is presumably linked to an identical one embedded in a monolith at the peak of [[Melgorehn&#039;s Reach]]. When sufficiently charged it provides a vision of Town Square Central filled with burned bodies. This is a window on another time and place in a different plane of existence entirely. Unfortunately, the mechanics of the orb in the summoning chamber have been turned off or broken for many years, so it is unclear now exactly what it was capable of doing and its connection with Melgorehn&#039;s Reach.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sheruvian Monastery is a later addition to the Broken Lands and not part of the original story of Uthex Kathiasas. However, it is implied that the Sheruvian cultists are working with the hooded figures, pursuing the same concept with a different artifact. The [[Ur-Daemon#Melgorehn&#039;s Reach|mist-shrouded krodera orb]] in the Summoning Chamber is presumably linked to an identical one embedded in a monolith at the peak of [[Melgorehn&#039;s Reach]]. When sufficiently charged it provides a vision of Town Square Central filled with burned bodies. This is a window on another time and place in a different plane of existence entirely. Unfortunately, the mechanics of the orb in the summoning chamber have been turned off or broken for many years, so it is unclear now exactly what it was capable of doing and its connection with Melgorehn&#039;s Reach.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is consistent with the premise of the crystal dome being based partly on the Shining Trapezohedron. The deep crimson glow of the orb is reflected in the crimson auras when Sheruvian bodies vanish. The Summoning Chamber presumably works analogously to the crystal dome, &quot;summoning&quot; things by fashioning their patterns from absorbed power. This is why [[greater vruul]] are summoned by the orb in spite of being artificial constructs rather than extra-planar entities. The Sheruvians are likewise consistent with the Lovecraftian Dreamlands premise &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because&lt;/del&gt; Sheru is the god of nightmares.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is consistent with the premise of the crystal dome being based partly on the Shining Trapezohedron. The deep crimson glow of the orb is reflected in the crimson auras when Sheruvian bodies vanish. The Summoning Chamber presumably works analogously to the crystal dome, &quot;summoning&quot; things by fashioning their patterns from absorbed power. This is why [[greater vruul]] are summoned by the orb in spite of being artificial constructs rather than extra-planar entities. The Sheruvians are likewise consistent with the Lovecraftian Dreamlands premise &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as&lt;/ins&gt; Sheru is the god of nightmares&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; and madness&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible that the orbs were based on the Ilarsiri, &quot;the eyes of far vision&quot;, which were the Shadow World equivalent of the Palantiri from Tolkien&#039;s &#039;&#039;Lord of the Rings&#039;&#039;. Melgorehn&#039;s Reach contains a number of allusions to &#039;&#039;The Hobbit&#039;&#039;, and the orb vision of the burning of the tree in Town Square Central would by analogy refer to the burning of the white tree of Gondor. The Ilarsiri had capabilities variable &#039;&#039;&quot;depending on the mental prowess of the wielder.&quot;&#039;&#039; At the least they allowed the user to &#039;&#039;&quot;see across great distances, and even gulfs of time. There is some evidence that they could be used for darker purposes as well, a capability unintended by their maker.&quot;&#039;&#039; They were set in pedestals of stone or wrought metal formed like a many-branched tree, where one is in a stone monolith and the other a vaalin filigree stand.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Dark Gods===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Dark Gods===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100322&amp;oldid=prev</id>
		<title>KRAKII: /* Crystal Dome */  corrected bad spleling</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100322&amp;oldid=prev"/>
		<updated>2017-11-09T15:54:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Crystal Dome: &lt;/span&gt;  corrected bad spleling&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:54, 9 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Sorcerer spell [[Phase (704)]] will cause a violent release of energy, the dome can only naturally hold so much power at a single time without backlashing on its own. It is not based on the actual quantity of mana absorbed, only the number of spell casts in a given interval of time. Casting phase does not release energy from the dome in terms of game mechanics, but the backlash from excess power absorption immediately resets it. The inside of the dome does not appear differently with [[Piercing Gaze (416)]] under changes of energy concentration, with no other apparent consequences.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Sorcerer spell [[Phase (704)]] will cause a violent release of energy, the dome can only naturally hold so much power at a single time without backlashing on its own. It is not based on the actual quantity of mana absorbed, only the number of spell casts in a given interval of time. Casting phase does not release energy from the dome in terms of game mechanics, but the backlash from excess power absorption immediately resets it. The inside of the dome does not appear differently with [[Piercing Gaze (416)]] under changes of energy concentration, with no other apparent consequences.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crystal dome will drain a random amount of mana (up to one off-node pulse) every three to ten minutes. [[Kelfour Edition volume IV number V|The effect]] was originally strongest at the dome, weakening with distance.  Shutting off the mana drain is considered an in-game puzzle.  The puzzle itself was broken for many years before a GM realized that a spell update had made it impossible to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve&lt;/del&gt; and brought it back up to date.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crystal dome will drain a random amount of mana (up to one off-node pulse) every three to ten minutes. [[Kelfour Edition volume IV number V|The effect]] was originally strongest at the dome, weakening with distance.  Shutting off the mana drain is considered an in-game puzzle.  The puzzle itself was broken for many years before a GM realized that a spell update had made it impossible to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solved&lt;/ins&gt; and brought it back up to date.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;cast dome &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;cast dome &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100321&amp;oldid=prev</id>
		<title>KRAKII: /* Crystal Dome */  added link to old KE, contains ASCII map showing level of mana drain; also added notation about shutting off the mana drain</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100321&amp;oldid=prev"/>
		<updated>2017-11-09T15:53:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Crystal Dome: &lt;/span&gt;  added link to old KE, contains ASCII map showing level of mana drain; also added notation about shutting off the mana drain&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:53, 9 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 64:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Sorcerer spell [[Phase (704)]] will cause a violent release of energy, the dome can only naturally hold so much power at a single time without backlashing on its own. It is not based on the actual quantity of mana absorbed, only the number of spell casts in a given interval of time. Casting phase does not release energy from the dome in terms of game mechanics, but the backlash from excess power absorption immediately resets it. The inside of the dome does not appear differently with [[Piercing Gaze (416)]] under changes of energy concentration, with no other apparent consequences.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the Sorcerer spell [[Phase (704)]] will cause a violent release of energy, the dome can only naturally hold so much power at a single time without backlashing on its own. It is not based on the actual quantity of mana absorbed, only the number of spell casts in a given interval of time. Casting phase does not release energy from the dome in terms of game mechanics, but the backlash from excess power absorption immediately resets it. The inside of the dome does not appear differently with [[Piercing Gaze (416)]] under changes of energy concentration, with no other apparent consequences.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crystal dome will drain a random amount of mana (up to one off-node pulse) every three to ten minutes. The effect was originally strongest at the dome, weakening with distance.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The crystal dome will drain a random amount of mana (up to one off-node pulse) every three to ten minutes. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Kelfour Edition volume IV number V|&lt;/ins&gt;The effect&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; was originally strongest at the dome, weakening with distance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.  Shutting off the mana drain is considered an in-game puzzle.  The puzzle itself was broken for many years before a GM realized that a spell update had made it impossible to be solve and brought it back up to date&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre{{log2}}&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;cast dome &lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;gt;cast dome &lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KRAKII</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100313&amp;oldid=prev</id>
		<title>INIQUITY: /* Crystal Dome */ point out common use of the word &quot;disorienting&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100313&amp;oldid=prev"/>
		<updated>2017-11-09T09:30:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Crystal Dome: &lt;/span&gt; point out common use of the word &amp;quot;disorienting&amp;quot;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:30, 9 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;(The dome cools off at a rate of two casts per whole mana pulse.)&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;(The dome cools off at a rate of two casts per whole mana pulse.)&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dim pulsing of light is more pointedly about another &quot;almost sphere&quot; from [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;], where the quest seeker from the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx Dream-Quest of Unknown Kadath] &#039;&#039;&#039;&#039;&#039;vanishes&#039;&#039;&#039;&#039;&#039; into a higher dimension to encounter Yog-Sothoth. This artifact would take dreams imparted to it and coalesce them into material realities. With the hieroglyphed silver key, for us implying the forbidden [[The Dark Path#Behind the Scenes|Key of the Void]], the traveler transcends space and time to coexist with their past and future selves in the dissolution of identity elsewhere called [[Demonic#Behind the Scenes|Oblivion]]. These would be the &quot;spirits of all those who could not choose&quot; in [[Purgatory]]. Briefly, the idea is that conscious beings can be transformed into other corporeal forms, including past selves or ancestors and future incarnations of the same archetype. The &quot;First Gateway&quot; leading to the &quot;Last Void&quot; outside time involves the body disappearing entirely into a higher dimensional extension of earth with the &quot;Ultimate Gateway&quot; being the glowing sphere. It is why those who enter the gateway to The Broken Lands must make a [[Spectral miner#Behind the Scenes|strange chant]] of the runes, implicitly hieroglyphs, utterly vanishing while experiencing a dizzying disorientation as the room spins.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dim pulsing of light is more pointedly about another &quot;almost sphere&quot; from [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;], where the quest seeker from the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx Dream-Quest of Unknown Kadath] &#039;&#039;&#039;&#039;&#039;vanishes&#039;&#039;&#039;&#039;&#039; into a higher dimension to encounter Yog-Sothoth. This artifact would take dreams imparted to it and coalesce them into material realities. With the hieroglyphed silver key, for us implying the forbidden [[The Dark Path#Behind the Scenes|Key of the Void]], the traveler transcends space and time to coexist with their past and future selves in the dissolution of identity elsewhere called [[Demonic#Behind the Scenes|Oblivion]]. These would be the &quot;spirits of all those who could not choose&quot; in [[Purgatory]]. Briefly, the idea is that conscious beings can be transformed into other corporeal forms, including past selves or ancestors and future incarnations of the same archetype. The &quot;First Gateway&quot; leading to the &quot;Last Void&quot; outside time involves the body disappearing entirely into a higher dimensional extension of earth with the &quot;Ultimate Gateway&quot; being the glowing sphere. It is why those who enter the gateway to The Broken Lands must make a [[Spectral miner#Behind the Scenes|strange chant]] of the runes, implicitly hieroglyphs, utterly vanishing while experiencing a dizzying disorientation as the room spins&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is not the same as the Dreamlands, but the references are being mixed. The summoning orb in the Sheruvian monastery notably was also given the capability of forcing a &quot;disorienting&quot; trans-planar image into the mind&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Sheruvian Monastery===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Sheruvian Monastery===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100312&amp;oldid=prev</id>
		<title>INIQUITY: add subsection about Sheruvian Monastery; still have to do a deep re-write at some point</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=100312&amp;oldid=prev"/>
		<updated>2017-11-09T09:21:57Z</updated>

		<summary type="html">&lt;p&gt;add subsection about Sheruvian Monastery; still have to do a deep re-write at some point&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:21, 9 November 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/pre&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dim pulsing of light is more pointedly about another &quot;almost sphere&quot; from [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;], where the quest seeker from the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx Dream-Quest of Unknown Kadath] &#039;&#039;&#039;&#039;&#039;vanishes&#039;&#039;&#039;&#039;&#039; into a higher dimension to encounter Yog-Sothoth. This artifact would take dreams imparted to it and coalesce them into material realities. With the hieroglyphed silver key, for us implying the forbidden [[The Dark Path#Behind the Scenes|Key of the Void]], the traveler transcends space and time to coexist with their past and future selves in the dissolution of identity elsewhere called [[Demonic#Behind the Scenes|Oblivion]]. These would be the &quot;spirits of all those who could not choose&quot; in [[Purgatory]]. Briefly, the idea is that conscious beings can be transformed into other corporeal forms, including past selves or ancestors and future incarnations of the same archetype. The &quot;First Gateway&quot; leading to the &quot;Last Void&quot; outside time involves the body disappearing entirely into a higher dimensional extension of earth with the &quot;Ultimate Gateway&quot; being the glowing sphere. It is why those who enter the gateway to The Broken Lands must make a [[Spectral miner#Behind the Scenes|strange chant]] of the runes, implicitly hieroglyphs, utterly vanishing while experiencing a dizzying disorientation as the room spins.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The dim pulsing of light is more pointedly about another &quot;almost sphere&quot; from [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;], where the quest seeker from the [http://www.hplovecraft.com/writings/texts/fiction/dq.aspx Dream-Quest of Unknown Kadath] &#039;&#039;&#039;&#039;&#039;vanishes&#039;&#039;&#039;&#039;&#039; into a higher dimension to encounter Yog-Sothoth. This artifact would take dreams imparted to it and coalesce them into material realities. With the hieroglyphed silver key, for us implying the forbidden [[The Dark Path#Behind the Scenes|Key of the Void]], the traveler transcends space and time to coexist with their past and future selves in the dissolution of identity elsewhere called [[Demonic#Behind the Scenes|Oblivion]]. These would be the &quot;spirits of all those who could not choose&quot; in [[Purgatory]]. Briefly, the idea is that conscious beings can be transformed into other corporeal forms, including past selves or ancestors and future incarnations of the same archetype. The &quot;First Gateway&quot; leading to the &quot;Last Void&quot; outside time involves the body disappearing entirely into a higher dimensional extension of earth with the &quot;Ultimate Gateway&quot; being the glowing sphere. It is why those who enter the gateway to The Broken Lands must make a [[Spectral miner#Behind the Scenes|strange chant]] of the runes, implicitly hieroglyphs, utterly vanishing while experiencing a dizzying disorientation as the room spins.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Sheruvian Monastery===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sheruvian Monastery is a later addition to the Broken Lands and not part of the original story of Uthex Kathiasas. However, it is implied that the Sheruvian cultists are working with the hooded figures, pursuing the same concept with a different artifact. The [[Ur-Daemon#Melgorehn&#039;s Reach|mist-shrouded krodera orb]] in the Summoning Chamber is presumably linked to an identical one embedded in a monolith at the peak of [[Melgorehn&#039;s Reach]]. When sufficiently charged it provides a vision of Town Square Central filled with burned bodies. This is a window on another time and place in a different plane of existence entirely. Unfortunately, the mechanics of the orb in the summoning chamber have been turned off or broken for many years, so it is unclear now exactly what it was capable of doing and its connection with Melgorehn&#039;s Reach.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is consistent with the premise of the crystal dome being based partly on the Shining Trapezohedron. The deep crimson glow of the orb is reflected in the crimson auras when Sheruvian bodies vanish. The Summoning Chamber presumably works analogously to the crystal dome, &quot;summoning&quot; things by fashioning their patterns from absorbed power. This is why [[greater vruul]] are summoned by the orb in spite of being artificial constructs rather than extra-planar entities. The Sheruvians are likewise consistent with the Lovecraftian Dreamlands premise because Sheru is the god of nightmares.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Dark Gods===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===The Dark Gods===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=99833&amp;oldid=prev</id>
		<title>VANKRASN39: bts fix</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=99833&amp;oldid=prev"/>
		<updated>2017-10-30T16:55:54Z</updated>

		<summary type="html">&lt;p&gt;bts fix&lt;/p&gt;
&lt;a href=&quot;https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;amp;diff=99833&amp;amp;oldid=93963&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>VANKRASN39</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=93963&amp;oldid=prev</id>
		<title>INIQUITY: clarify the landscape is underworld themed. Probably going to do a huge rewrite to clean it all up</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=93963&amp;oldid=prev"/>
		<updated>2017-07-06T11:23:44Z</updated>

		<summary type="html">&lt;p&gt;clarify the landscape is underworld themed. Probably going to do a huge rewrite to clean it all up&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:23, 6 July 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;His surviving works were &quot;other standard&quot; extra-planar entities from [[Rolemaster]], which were not demonic or necessarily malevolent but typically violent from being so alien. These were given Iruaric names based on their characteristics, with Uthex making copies or perhaps modifying existing templates. However, the implication is that these beings had their origins in Lord of Essaence experiments, providing an easy path for perverting his work toward the demonic. The vruul were awakened by the dark priests using necromancy, and the confiscated texts must have included the [[Monastic lich#Behind The Scenes|Ritual of Black Eternity]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;His surviving works were &quot;other standard&quot; extra-planar entities from [[Rolemaster]], which were not demonic or necessarily malevolent but typically violent from being so alien. These were given Iruaric names based on their characteristics, with Uthex making copies or perhaps modifying existing templates. However, the implication is that these beings had their origins in Lord of Essaence experiments, providing an easy path for perverting his work toward the demonic. The vruul were awakened by the dark priests using necromancy, and the confiscated texts must have included the [[Monastic lich#Behind The Scenes|Ritual of Black Eternity]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Crystal Dome===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Crystal Dome===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanism for the fashioning and telepathic control of synthetic life is the crystal dome on the jagged plain. It is implicitly a Lord of Essaence artifact left over from the [[First Era]] of the [[Shadow World]] history. More subtly, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is&lt;/del&gt; partially an esoteric allusion to the [http://lovecraft.wikia.com/wiki/Shining_Trapezohedron Shining Trapezohedron] from [http://www.hplovecraft.com/writings/texts/fiction/hd.aspx &quot;The Haunter of the Dark&quot;], an ancient artifact that was &quot;a window on [[The Temple of Darkness|all time]] and space.&quot; Gazing into its dark abyss summoned the [[Marlu|black tentacled bat-winged]] [[avatar]] of [https://en.wikipedia.org/wiki/The_Haunter_of_the_Dark#Inspiration Nyarlathotep], who provided visions of other worlds and their horrific entities in exchange for [[Purgatory#Archaeology|horrendous sacrifices]]. It faintly glowed through its paneled angles and was found in an abandoned lair of evil lore. (This was a shadowy cult in his homage in exchange for limitless knowledge of the greater cosmos, whose collection of occult knowledge was later removed from their church.) It was brought by the [[Magru#Behind The Scenes|Old Ones]] who had fashioned life synthetically, reflecting Kadaena as the [[The Temple of Darkness Poem|mother]] of many dark races from her tortured experiments.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mechanism for the fashioning and telepathic control of synthetic life is the crystal dome on the jagged plain. It is implicitly a Lord of Essaence artifact left over from the [[First Era]] of the [[Shadow World]] history. More subtly, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might&lt;/ins&gt; partially&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; be&lt;/ins&gt; an esoteric allusion to the [http://lovecraft.wikia.com/wiki/Shining_Trapezohedron Shining Trapezohedron] from [http://www.hplovecraft.com/writings/texts/fiction/hd.aspx &quot;The Haunter of the Dark&quot;], an ancient artifact that was &quot;a window on [[The Temple of Darkness|all time]] and space.&quot; Gazing into its dark abyss summoned the [[Marlu|black tentacled bat-winged]] [[avatar]] of [https://en.wikipedia.org/wiki/The_Haunter_of_the_Dark#Inspiration Nyarlathotep], who provided visions of other worlds and their horrific entities in exchange for [[Purgatory#Archaeology|horrendous sacrifices]]. It faintly glowed through its paneled angles and was found in an abandoned lair of evil lore. (This was a shadowy cult in his homage in exchange for limitless knowledge of the greater cosmos, whose collection of occult knowledge was later removed from their church.) It was brought by the [[Magru#Behind The Scenes|Old Ones]] who had fashioned life synthetically, reflecting Kadaena as the [[The Temple of Darkness Poem|mother]] of many dark races from her tortured experiments.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The implication is that the dome is able to summon extra-planar entities as a kind of template, but uses the power it absorbs to incarnate their physical being from pure energy (thus allowing control over otherwise uncontrollable beings.) The [[hooded figure|hooded figures]] are probably being endlessly reincarnated by it. The [[crystyl]] forest surrounding it is a special kind of trans-planar entity that would provide the means of simultaneously viewing and drawing upon an almost limitless amount of such information. Similarly, the boiling mud sea is a vast colony of the [[hoard]], which are mutually self-aware across all realities.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The implication is that the dome is able to summon extra-planar entities as a kind of template, but uses the power it absorbs to incarnate their physical being from pure energy (thus allowing control over otherwise uncontrollable beings.) The [[hooded figure|hooded figures]] are probably being endlessly reincarnated by it. The [[crystyl]] forest surrounding it is a special kind of trans-planar entity that would provide the means of simultaneously viewing and drawing upon an almost limitless amount of such information. Similarly, the boiling mud sea is a vast colony of the [[hoard]], which are mutually self-aware across all realities.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 139:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Crystyl]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Crystyl]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Demonic|Oblivion]]; Crystallized memories; Shining Trapezohedron&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Demonic|Oblivion]]; Crystallized memories; Shining Trapezohedron&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Possibly the polyhedrons in [http://www.hplovecraft.com/writings/texts/fiction/dwh.aspx &quot;The Dreams in the Witch House&quot;].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Crystal forest on the Jagged Plain. Possibly part of the crystal dome scrying mechanism across worlds. Cannot be summoned or controlled. Mentalist in nature. Trans-planar in presence. With Hoard the omniscience/omnipresence imply Yog-Sothoth and Kadaena as [[The Dark Path#Behind The Scenes|forbidden guardian]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Crystal forest on the Jagged Plain. Possibly part of the crystal dome scrying mechanism across worlds. Cannot be summoned or controlled. Mentalist in nature. Trans-planar in presence. With Hoard the omniscience/omnipresence imply Yog-Sothoth and Kadaena as [[The Dark Path#Behind The Scenes|forbidden guardian]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |None&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |None&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Hoard]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Hoard]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&quot;Mud of the nether earth&quot;; mud ooze of the colour out of space&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&quot;Mud of the nether earth&quot;; mud ooze of the colour out of space&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Possibly the mud in &quot;The Dreams in the Witch House&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Boiling sea of mud on the Jagged Plain. Possibly a shoggoth-like hybrid with Absorbers to form magru. Cannot be summoned or controlled. Trans-planar awareness. With Crystyl the omniscience and omnipresence imply Yog-Sothoth and Kadaena.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Boiling sea of mud on the Jagged Plain. Possibly a shoggoth-like hybrid with Absorbers to form magru. Cannot be summoned or controlled. Trans-planar awareness. With Crystyl the omniscience and omnipresence imply Yog-Sothoth and Kadaena.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 243:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |}&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;(* - It is not as messy as it seems on the surface. The bottom line is that Uthex&#039;s abode, the crystal dome, and the Dark Shrine correspond to the places Nyarlathotep physically appeared.)&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;(* - It is not as messy as it seems on the surface. The bottom line is that Uthex&#039;s abode, the crystal dome, and the Dark Shrine correspond to the places Nyarlathotep physically appeared.)&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While this is complicated on the surface from multi-referencing, the landscape itself is actually a simple one-to-one correspondence to the Underworld of the Dreamlands, which is signified by the Charon (Lornon) puzzle to make it onto the jagged plain. Shadow Valley and [[Castle Anwyn]] are also subtextually underworld themed and associated with the [[Lysierian Hills]]. Anwyn is the Welsh word for the Celtic Otherworld, which is related to fairy mythology. Lovecraft&#039;s Dreamlands was based on the same folklore. The night-gaunts were said to serve the god Nodens, who was the father of the King of Anwyn.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===See Also===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=80599&amp;oldid=prev</id>
		<title>INIQUITY: miscellaneous elaborations</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Uthex_Kathiasas&amp;diff=80599&amp;oldid=prev"/>
		<updated>2016-07-31T05:52:56Z</updated>

		<summary type="html">&lt;p&gt;miscellaneous elaborations&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:52, 31 July 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Lug&#039;shuk traglaakh&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Lug&#039;shuk traglaakh&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Absorbers, Hoard&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Absorbers, Hoard&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Shoggoths; &quot;The Colour&quot;; Yuggoth black rivers of pitch; the Xin&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Shoggoths; &quot;The Colour&quot;; Yuggoth black rivers of pitch; the Xin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Coincidentally, these Xin analogs are placed in the dark cavern, which corresponds to the Vaults of Zin.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Night mare#Behind The Scenes|Other forms]] in multiple colors sleeping as ponds, streams, puddles in Shadow Valley. Cannot be summoned or controlled. Too alien for communication. Shoggoths were renegade pseudo-consciousnesses, formerly telepathic controlled. Worship Old Ones.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |[[Night mare#Behind The Scenes|Other forms]] in multiple colors sleeping as ponds, streams, puddles in Shadow Valley. Cannot be summoned or controlled. Too alien for communication. Shoggoths were renegade pseudo-consciousnesses, formerly telepathic controlled. Worship Old Ones.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 191:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kadath was a cold waste of mountains with a desolate castle at its peak where the &quot;Great Ones&quot; lived, who were the ancient gods of earth, where climbing the mountains would lead to [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx madness] and [[Wall of Darkness|none knew]] what lay beyond. These gods would correspond to the Lords of Essaence in the Shadow World history. However, the &quot;feeble&quot; gods of earth were actually guarded by the hidden [http://www.hplovecraft.com/writings/texts/fiction/og.aspx Other Ones], who resided beyond this world in incomprehensible horror. The mountains that are seen from the windows of the Dark Shrine correspond to the &quot;jagged peaks&quot; of the fungous &quot;blasphemous plateau&quot; of the almost humans and toad-things of the dark side of the moon, and possibly the mountain of [http://www.hplovecraft.com/writings/texts/fiction/og.aspx Hatheg-Kla] where reality warps at night under the unnatural eclipse, which would be impossible to exist on Charon in the Shadow World source material. This is keeping with the numerous [[Purgatory#Archaeology|allusions]] to Lovecraft stories in [[The Graveyard]]. The emphasis is the great demonic &quot;gods of the outer hells.&quot;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Kadath was a cold waste of mountains with a desolate castle at its peak where the &quot;Great Ones&quot; lived, who were the ancient gods of earth, where climbing the mountains would lead to [http://www.hplovecraft.com/writings/texts/fiction/mm.aspx madness] and [[Wall of Darkness|none knew]] what lay beyond. These gods would correspond to the Lords of Essaence in the Shadow World history. However, the &quot;feeble&quot; gods of earth were actually guarded by the hidden [http://www.hplovecraft.com/writings/texts/fiction/og.aspx Other Ones], who resided beyond this world in incomprehensible horror. The mountains that are seen from the windows of the Dark Shrine correspond to the &quot;jagged peaks&quot; of the fungous &quot;blasphemous plateau&quot; of the almost humans and toad-things of the dark side of the moon, and possibly the mountain of [http://www.hplovecraft.com/writings/texts/fiction/og.aspx Hatheg-Kla] where reality warps at night under the unnatural eclipse, which would be impossible to exist on Charon in the Shadow World source material. This is keeping with the numerous [[Purgatory#Archaeology|allusions]] to Lovecraft stories in [[The Graveyard]]. The emphasis is the great demonic &quot;gods of the outer hells.&quot;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dark Shrine&#039;s eye shaped windows refer to the &quot;dread seer&quot; quality of the vruul, along with the mountain sized heads in the night-gaunt flight to unknown Kadath. Of special interest is that when the quest seeker reaches unknown Kadath, the gods are replaced with a [[Marlu#The Broken Lands|malevolent presence]], having gone to the physical world as the Dark Gods did in the [[Wars of Dominion]]. In particular the material world of Charon was only the size of an asteroid, whereas the Dark Lords were extra-planar entities, and so The Broken Lands may reflect the moon of the dreamlands. In this way it is possible for the cold wasteland to be both the moon of the dark gods as well as another plane of existence, which justifies through subtext the presence of the Sheruvian monastery that was built later by GM Sayzor.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Dark Shrine&#039;s eye shaped windows refer to the &quot;dread seer&quot; quality of the vruul, along with the mountain sized heads in the night-gaunt flight to unknown Kadath. Of special interest is that when the quest seeker reaches unknown Kadath, the gods are replaced with a [[Marlu#The Broken Lands|malevolent presence]], having gone to the physical world as the Dark Gods did in the [[Wars of Dominion]]. In particular the material world of Charon was only the size of an asteroid, whereas the Dark Lords were extra-planar entities, and so The Broken Lands may reflect the moon of the dreamlands. In this way it is possible for the cold wasteland to be both the moon of the dark gods as well as another plane of existence, which justifies through subtext the presence of the Sheruvian monastery that was built later by GM Sayzor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The dreamlands are a parallel universe to our own. There were also trans-temporal extensions of our world in higher dimensions that were reached by physically vanishing into a kind of astral projection resembling [[Purgatory#Purgatory|Oblivion]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, the crystal dome is most directly an allusion to the &quot;almost sphere&quot; of [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;], where the Dream-Quest protagonist transfers his mind into a future and utterly foreign body in much the same way as the Yithians from the &quot;Shadow out of Time&quot;. His forbidden key was derived from the secrets of Hyperborea with its Tsathoggua worship, which helps motivate the toad idols in the Dark Shrine, but his method is useless for transforming back out of the other corporeal form without a parchment of R&#039;lyeh. This form is a Yaddithian from before the [[roa&#039;ter]]-like bholes destroyed their world, whose dreamworld ancestors reside in the Vale of Pnoth corresponding to the bone pit in the Dark Grotto. This sphere is spoken of amidst reference to the city of Yian-Ho on the plateau of Leng, which refers to Yian from [http://gutenberg.net.au/ebooks06/0605441h.html#ch01 &quot;The Maker of Moons&quot;], where an oriental sorcerer warps the bodies of a submerged race who control dragon-like lizards as appendages. This would explain why the [[magru]] have left only the lizards and devoured everything else. As a masked Yaddithian on earth he pretends to be a Hindu swami, possibly linking the Vedic myth behind Shadow Valley.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Lastly, the crystal dome is most directly an allusion to the &quot;almost sphere&quot; of [http://www.hplovecraft.com/writings/texts/fiction/tgsk.aspx &quot;Through the Gates of the Silver Key&quot;], where the Dream-Quest protagonist transfers his mind into a future and utterly foreign body in much the same way as the Yithians from the &quot;Shadow out of Time&quot;. His forbidden key was derived from the secrets of Hyperborea with its Tsathoggua worship, which helps motivate the toad idols in the Dark Shrine, but his method is useless for transforming back out of the other corporeal form without a parchment of R&#039;lyeh. This form is a Yaddithian from before the [[roa&#039;ter]]-like bholes destroyed their world, whose dreamworld ancestors reside in the Vale of Pnoth corresponding to the bone pit in the Dark Grotto. This sphere is spoken of amidst reference to the city of Yian-Ho on the plateau of Leng, which refers to Yian from [http://gutenberg.net.au/ebooks06/0605441h.html#ch01 &quot;The Maker of Moons&quot;], where an oriental sorcerer warps the bodies of a submerged race who control dragon-like lizards as appendages. This would explain why the [[magru]] have left only the lizards and devoured everything else. As a masked Yaddithian on earth he pretends to be a Hindu swami, possibly linking the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Muylari#Behind The Scenes|&lt;/ins&gt;Vedic myth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt; behind Shadow Valley.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===(C) Coexistences===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===(C) Coexistences===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 235:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Stairs of Kadath&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Stairs of Kadath&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Dreamland Kadath; Dreamland Tower of Koth; Dreamland Seven Hundred Steps of Deeper Slumber; Dreamland spiral stairs to Ngranek&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Dreamland Kadath; Dreamland Tower of Koth; Dreamland Seven Hundred Steps of Deeper Slumber; Dreamland spiral stairs to Ngranek&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Nyarlathotep residence. Night-gaunts. These coexistences refer only to the Broken Lands version of the stairs being cross-references.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |Nyarlathotep residence. Night-gaunts. These &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;coexistences&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt; refer only to the Broken Lands version of the stairs being cross-references&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These stairs are not coexistent in the Lovecraft dream-cycle, but they are all in the dreamlands&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |-&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;Dark Shrine&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; |&#039;&#039;Dark Shrine&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>INIQUITY</name></author>
	</entry>
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