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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Vexley_%28prime%29</id>
	<title>Vexley (prime) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Vexley_%28prime%29"/>
	<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;action=history"/>
	<updated>2026-08-21T02:38:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.12</generator>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264314&amp;oldid=prev</id>
		<title>GNOMELIFE at 23:41, 20 August 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264314&amp;oldid=prev"/>
		<updated>2026-08-20T23:41:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 20 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Path 3: ?? ?????&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Path 3: ?? ?????&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mist&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Harbor&lt;/del&gt; player characters]]&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wehnimer&#039;s&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Landing&lt;/ins&gt; player characters]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;

&lt;!-- diff cache key gswiki:diff:wikidiff2:1.12:old-264313:rev-264314:1.13.0 --&gt;
&lt;/table&gt;</summary>
		<author><name>GNOMELIFE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264313&amp;oldid=prev</id>
		<title>GNOMELIFE at 23:40, 20 August 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264313&amp;oldid=prev"/>
		<updated>2026-08-20T23:40:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:40, 20 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not &#039;&#039;normal&#039;&#039; whispering, but &#039;&#039;&#039;constant&#039;&#039;&#039;, &#039;&#039;&#039;conspiratorial&#039;&#039;&#039;, &#039;&#039;&#039;paranoid muttering type whispering&#039;&#039;&#039;. He argues with imaginary voices and narrates his own stealth whispering loudly things like: “&#039;&#039;Yes, yes… we strike now… SILENTLY…&#039;&#039;” He believes he is the &#039;&#039;&#039;greatest&#039;&#039;&#039; stealth operative alive. Everyone else, well they just let him believe that.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Not &#039;&#039;normal&#039;&#039; whispering, but &#039;&#039;&#039;constant&#039;&#039;&#039;, &#039;&#039;&#039;conspiratorial&#039;&#039;&#039;, &#039;&#039;&#039;paranoid muttering type whispering&#039;&#039;&#039;. He argues with imaginary voices and narrates his own stealth whispering loudly things like: “&#039;&#039;Yes, yes… we strike now… SILENTLY…&#039;&#039;” He believes he is the &#039;&#039;&#039;greatest&#039;&#039;&#039; stealth operative alive. Everyone else, well they just let him believe that.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vexley was born in a cramped, fungus-lit burrow under the city of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;Ta’Vaalor&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/del&gt; known as &#039;&#039;Glowhollow&#039;&#039;, where survival meant staying quiet and staying hidden. From a young age, he idolized the legendary “&#039;&#039;&#039;Silent Hands&#039;&#039;&#039;” — elite burghal gnome infiltrators said to move like shadows and leave no trace. Vexley… was clearly not that gnome however.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Vexley was born in a cramped, fungus-lit burrow under the city of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Ta’Vaalor&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt; known as &#039;&#039;Glowhollow&#039;&#039;, where survival meant staying quiet and staying hidden. From a young age, he idolized the legendary “&#039;&#039;&#039;Silent Hands&#039;&#039;&#039;” — elite burghal gnome infiltrators said to move like shadows and leave no trace. Vexley… was clearly not that gnome however.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a child, he had a habit of talking to himself while sneaking snacks, narrating every move: “&#039;&#039;And now… the cheese is mine… oh no, mother approaches… evasive maneuvers…&#039;&#039;”&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a child, he had a habit of talking to himself while sneaking snacks, narrating every move: “&#039;&#039;And now… the cheese is mine… oh no, mother approaches… evasive maneuvers…&#039;&#039;”&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GNOMELIFE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264312&amp;oldid=prev</id>
		<title>GNOMELIFE at 23:40, 20 August 2026</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264312&amp;oldid=prev"/>
		<updated>2026-08-20T23:40:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:40, 20 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Poke Poke Poke!&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Poke Poke Poke!&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Prefers ambushes...loudly&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Prefers ambushes...loudly&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dual daggers, or as he &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called&lt;/del&gt; them, his &#039;&#039;murder sticks&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Dual daggers, or as he &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;calls&lt;/ins&gt; them, his &#039;&#039;murder sticks&#039;&#039;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Uses confusion to his advantage: Enemies hear him....but they can&#039;t find him&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Uses confusion to his advantage: Enemies hear him....but they can&#039;t find him&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GNOMELIFE</name></author>
	</entry>
	<entry>
		<id>https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264311&amp;oldid=prev</id>
		<title>GNOMELIFE: Created page with &quot;{{TOCright}}  {{characterprofile  |name= Vexley &quot;Loud Sneak&quot; Fennick |image= thumb ||caption= Vexley Fennick and Sir Gnawbert (as generated by ChatGPT AI) |race= Burghal Gnome |culture= Winedotter |profession= Rogue |background-color=Green|color=White|border-color=Black}}  ==Biography== :Introducing Vexley &quot;&#039;&#039;&#039;Loud Sneak&#039;&#039;&#039;&quot; Fennick - &#039;&#039;The Whisper That Won&#039;t Shut Up&#039;&#039;  Vexley is a burghal gnome who built his entire reputation on being &#039;&#039;u...&quot;</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Vexley_(prime)&amp;diff=264311&amp;oldid=prev"/>
		<updated>2026-08-20T23:38:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{TOCright}}  {{characterprofile  |name= Vexley &amp;quot;Loud Sneak&amp;quot; Fennick |image= &lt;a href=&quot;/File:Vexley_Fennick.png&quot; title=&quot;File:Vexley Fennick.png&quot;&gt;thumb&lt;/a&gt; ||caption= Vexley Fennick and Sir Gnawbert (as generated by ChatGPT AI) |race= Burghal Gnome |culture= Winedotter |profession= &lt;a href=&quot;/Rogue&quot; title=&quot;Rogue&quot;&gt;Rogue&lt;/a&gt; |background-color=Green|color=White|border-color=Black}}  ==Biography== :Introducing Vexley &amp;quot;&amp;#039;&amp;#039;&amp;#039;Loud Sneak&amp;#039;&amp;#039;&amp;#039;&amp;quot; Fennick - &amp;#039;&amp;#039;The Whisper That Won&amp;#039;t Shut Up&amp;#039;&amp;#039;  Vexley is a burghal gnome who built his entire reputation on being &amp;#039;&amp;#039;u...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{TOCright}}&lt;br /&gt;
&lt;br /&gt;
{{characterprofile &lt;br /&gt;
|name= Vexley &amp;quot;Loud Sneak&amp;quot; Fennick&lt;br /&gt;
|image= [[File:Vexley Fennick.png|thumb]]&lt;br /&gt;
||caption= Vexley Fennick and Sir Gnawbert (as generated by ChatGPT AI)&lt;br /&gt;
|race= Burghal Gnome&lt;br /&gt;
|culture= Winedotter&lt;br /&gt;
|profession= [[Rogue]]&lt;br /&gt;
|background-color=Green|color=White|border-color=Black}}&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
:Introducing Vexley &amp;quot;&amp;#039;&amp;#039;&amp;#039;Loud Sneak&amp;#039;&amp;#039;&amp;#039;&amp;quot; Fennick - &amp;#039;&amp;#039;The Whisper That Won&amp;#039;t Shut Up&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Vexley is a burghal gnome who built his entire reputation on being &amp;#039;&amp;#039;unseen&amp;#039;&amp;#039;, &amp;#039;&amp;#039;unheard&amp;#039;&amp;#039;, and utterly &amp;#039;&amp;#039;undetectable&amp;#039;&amp;#039;… except for one &amp;#039;&amp;#039;&amp;#039;catastrophic flaw&amp;#039;&amp;#039;&amp;#039;: &amp;#039;&amp;#039;He cannot stop whispering!&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Not &amp;#039;&amp;#039;normal&amp;#039;&amp;#039; whispering, but &amp;#039;&amp;#039;&amp;#039;constant&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;conspiratorial&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;paranoid muttering type whispering&amp;#039;&amp;#039;&amp;#039;. He argues with imaginary voices and narrates his own stealth whispering loudly things like: “&amp;#039;&amp;#039;Yes, yes… we strike now… SILENTLY…&amp;#039;&amp;#039;” He believes he is the &amp;#039;&amp;#039;&amp;#039;greatest&amp;#039;&amp;#039;&amp;#039; stealth operative alive. Everyone else, well they just let him believe that.&lt;br /&gt;
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Vexley was born in a cramped, fungus-lit burrow under the city of [[Ta’Vaalor]] known as &amp;#039;&amp;#039;Glowhollow&amp;#039;&amp;#039;, where survival meant staying quiet and staying hidden. From a young age, he idolized the legendary “&amp;#039;&amp;#039;&amp;#039;Silent Hands&amp;#039;&amp;#039;&amp;#039;” — elite burghal gnome infiltrators said to move like shadows and leave no trace. Vexley… was clearly not that gnome however.&lt;br /&gt;
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As a child, he had a habit of talking to himself while sneaking snacks, narrating every move: “&amp;#039;&amp;#039;And now… the cheese is mine… oh no, mother approaches… evasive maneuvers…&amp;#039;&amp;#039;”&lt;br /&gt;
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This resulted in constantly getting caught and earning the nickname “&amp;#039;&amp;#039;&amp;#039;Loud Sneak&amp;#039;&amp;#039;&amp;#039;”. Desperate to prove himself, Vexley sought out an eccentric hedge-witch rumored to grant “Perfect Silence.” The ritual worked… partially. Instead of silencing him, it split his inner voice, outward. Now every thought he tries to suppress comes out as a whisper.&lt;br /&gt;
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==Appearance and Equipment==&lt;br /&gt;
:You see &amp;#039;&amp;#039;&amp;#039;Vexley Fennick&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
He appears to be a Burghal Gnome of the Winedotter Bloodline.&lt;br /&gt;
He is diminutive.  He appears to possess a seasoned and self-assured presence.  He has large light hazel eyes and tanned skin.  He has raggedly cut, shaggy brown hair.  He has an angular face, a flaring nose and protruding ears.&lt;br /&gt;
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He is wearing a rotund sewer rat, a dramatic layered cloak with a matching deep hood, a tattered gem pouch, a tightly strapped bandolier, some leather armor, a small, worn leather journal bound in thrak hide, a neatly organized infiltration belt labeled “Tools of the Trade”, a meticulously organized locksmith toolkit wrapped in oiled cloth, a coarse burlap sack, a cire leather herb kit scuffed at the corners, and a pair of soft-soled boots padded in goblin skin leather.&lt;br /&gt;
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==Personality Traits==&lt;br /&gt;
* Paranoid but confident: Thinks everyone is watching him, yet believes he&amp;#039;s outsmarting them&lt;br /&gt;
* Has a pet rat, Sir Gnawbert whom he believes is his esteemed business partner&lt;br /&gt;
* Compulsively verbal: Cannot suppress commentary, even mid-danger&lt;br /&gt;
* Strangely insightful: Occasionally whispers something genuinely brilliant&lt;br /&gt;
* Socially disastrous: Ruins stealth missions and tense negotiations alike&lt;br /&gt;
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==Signature Flaws - Ridiculous but Real==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Involuntary Whispering Disorder&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Must whisper thoughts during: Stealth checks, Lockpicking, Combat positioning, annnnd emotional moments&lt;br /&gt;
* Volume &amp;#039;&amp;#039;&amp;#039;increases&amp;#039;&amp;#039;&amp;#039; with more stress&lt;br /&gt;
* Sometimes contradicts himself out loud: &amp;quot;&amp;#039;&amp;#039;Left...No, right...He went left you fool!&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
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==Core Skills==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Stealth...Well...Sort of&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Exceptional at hiding...physically&lt;br /&gt;
* Constantly undermined by whispering&lt;br /&gt;
* Often succeeds &amp;#039;&amp;#039;despite himself&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Lockpicking Savant&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Talks through every step: &amp;quot;&amp;#039;&amp;#039;Pin one...delicate now...Ooh it clicked..yes...YES--&amp;#039;&amp;#039;&amp;quot;&lt;br /&gt;
* Still incredibly skilled even if he speaks to the locks...&lt;br /&gt;
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==Combat Style==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Poke Poke Poke!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Prefers ambushes...loudly&lt;br /&gt;
* Dual daggers, or as he called them, his &amp;#039;&amp;#039;murder sticks&amp;#039;&amp;#039;&lt;br /&gt;
* Uses confusion to his advantage: Enemies hear him....but they can&amp;#039;t find him&lt;br /&gt;
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==Roleplay Hooks==&lt;br /&gt;
* Always ruins stealth missions with aloud whispering..&lt;br /&gt;
* Acts like the mastermind, however accidentally leaks strategies and plans out loud&lt;br /&gt;
* Whispers insults during diplomacy&lt;br /&gt;
* Thinks &amp;#039;&amp;#039;&amp;#039;no one&amp;#039;&amp;#039;&amp;#039; can hear him&lt;br /&gt;
* Everyone &amp;#039;&amp;#039;&amp;#039;can&amp;#039;&amp;#039;&amp;#039; hear him&lt;br /&gt;
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==Story Arcs and Potential==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Path 1: Master of Controlled Chaos&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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Learns to weaponize whispering:&lt;br /&gt;
* Mimics voices&lt;br /&gt;
* Creates psychological warfare&lt;br /&gt;
* Becomes a &amp;quot;haunting presence&amp;quot;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Path 2: ??? ???&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Path 3: ?? ?????&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
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[[Category:Mist Harbor player characters]]&lt;/div&gt;</summary>
		<author><name>GNOMELIFE</name></author>
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