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	<id>https://gswiki.play.net/index.php?action=history&amp;feed=atom&amp;title=Water_ring</id>
	<title>Water ring - Revision history</title>
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	<updated>2026-05-21T18:05:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://gswiki.play.net/index.php?title=Water_ring&amp;diff=198292&amp;oldid=prev</id>
		<title>WHIGHTCNIGHT: initial creation</title>
		<link rel="alternate" type="text/html" href="https://gswiki.play.net/index.php?title=Water_ring&amp;diff=198292&amp;oldid=prev"/>
		<updated>2023-05-29T00:18:18Z</updated>

		<summary type="html">&lt;p&gt;initial creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Water rings&amp;#039;&amp;#039;&amp;#039; are rare items, similar to [[Fire_ring|fire]], [[Ice_ring|ice]], [[Lightning_ring|lightning]] rings, that allow one to summon a &amp;#039;&amp;#039;globe of colored water&amp;#039;&amp;#039; that can be played with.  Available colors noted include &amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;orange&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;yellow&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;green&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;blue&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;purple&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;brown&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;black&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;white&amp;#039;&amp;#039;&amp;#039;.  These colors periodically shift to various hues of its assigned color.  Due to its elemental nature, the water will draw energy from its handler, generally about 1 mana per instance. Water rings are unique as they were given out as an exclusive item to attendees of a previous [[SimuCon]].&lt;br /&gt;
{{TOC limit|2}}&lt;br /&gt;
==Analyze==&lt;br /&gt;
&amp;lt;pre{{log2}}&amp;gt;&lt;br /&gt;
You want to do what?  With that?  Are you serious?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Ring&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= {{boldmono|[[CAST_(verb)|CAST]]}} is used to recharge the item (using an water-themed spell) and {{boldmono|[[GAZE_(verb)|GAZE]]}} will give a rough estimation of how many charges are left.&amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;(worn)&lt;br /&gt;
| As you rub the black mithril band, droplets of indigo blue water flow from the band to your right hand, forming a churning globe of blue water.|| As XXX rubs his black mithril band, droplets of cerulean blue water flow from his band to his hand, forming a churning globe of blue water.&lt;br /&gt;
|-&lt;br /&gt;
! RUB&amp;lt;br&amp;gt;Not charged&lt;br /&gt;
| You rub your black mithril band and a few drops of turquoise blue water fall from it.|| XXX rubs his black mithril band and a few drops of turquoise blue water fall from it.&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| You gaze intently at the band, and a dull blue essence appears in front of your eyes.|| XXX  gazes intently at his a slim black mithril band inset with a petrified oak cabochon.&lt;br /&gt;
|-&lt;br /&gt;
! CAST&amp;lt;br&amp;gt;Using Minor Water&lt;br /&gt;
| You conjure a stream of water and direct it at the black mithril band.  The liquid hits the band and is instantly absorbed into it, leaving a tingling sensation on your finger.|| XXX conjures a stream of water and directs it at his black mithril band.  The liquid hits the band and is instantly absorbed into it!&lt;br /&gt;
|}&lt;br /&gt;
{{itemtiermulti &amp;lt;!-- Copy/Paste x #Item as needed. --&amp;gt;&lt;br /&gt;
|item= Water&amp;lt;!-- REQUIRED:  Must be entered as Item Type --&amp;gt;&lt;br /&gt;
|itemsummary= &amp;lt;!-- Brief explanation of what this particular item does, if any. --&amp;gt;&lt;br /&gt;
|analyze= &amp;lt;!-- Only necessary if there are drastic changes in ANALYZE between items. --&amp;gt;&lt;br /&gt;
|inspect= &amp;lt;!-- ONLY for when an item has a custom INSPECT to it. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- Brief explanation of affinity for that specific item, if any.  --&amp;gt;&lt;br /&gt;
|itemverbtable= YES&amp;lt;!-- Answer YES if there are verbs associated with this item.  If not, leave blank. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
: {| {{verbtable}}&lt;br /&gt;
|- {{verbtableheader}}&lt;br /&gt;
! style=&amp;quot;width:5em;&amp;quot;|Verb&lt;br /&gt;
! First&lt;br /&gt;
! Third&lt;br /&gt;
|-&lt;br /&gt;
! CLENCH&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! DIMISS&lt;br /&gt;
||| &lt;br /&gt;
|-&lt;br /&gt;
! EAT&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! GAZE&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! GET&amp;lt;br&amp;gt;(when worn)&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! PLUCK&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! POKE&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! RAISE&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! ROLL&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! TAP&lt;br /&gt;
| || &lt;br /&gt;
|-&lt;br /&gt;
! THROW&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! TOSS&amp;lt;br&amp;gt;(targeted)&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! TURN&lt;br /&gt;
| ||&lt;br /&gt;
|-&lt;br /&gt;
! WEAR&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
==Additional Information==&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Fire ring]]&lt;br /&gt;
*[[Lightning ring]]&lt;br /&gt;
*[[Ice ring]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&lt;br /&gt;
{{iteminfo&lt;br /&gt;
|type= Fluff&amp;lt;!-- REQUIRED: Mechanical or Fluff. --&amp;gt;&lt;br /&gt;
|type2= &amp;lt;!-- OPTIONAL: If an item is feature altering, please enter &amp;quot;Feature altering&amp;quot;. --&amp;gt;&lt;br /&gt;
|itemclass= Accessory&amp;lt;!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. --&amp;gt;&lt;br /&gt;
|itemclass2= Miscellaneous&amp;lt;!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. --&amp;gt;&lt;br /&gt;
|itemclass3=&lt;br /&gt;
|itemtype= Ring&amp;lt;!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. --&amp;gt;&lt;br /&gt;
|itemtype2=&lt;br /&gt;
|itemtype3=&lt;br /&gt;
|itemtype4=&lt;br /&gt;
|itemtype5=&lt;br /&gt;
|itemtype6=&lt;br /&gt;
|itemtype7=&lt;br /&gt;
|itemtype8=&lt;br /&gt;
|alter= Yes&amp;lt;!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|ld= No&amp;lt;!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --&amp;gt;&lt;br /&gt;
|feature= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --&amp;gt;&lt;br /&gt;
|feature2=&lt;br /&gt;
|feature3=&lt;br /&gt;
|feature4=&lt;br /&gt;
|feature5=&lt;br /&gt;
|feature6=&lt;br /&gt;
|feature7=&lt;br /&gt;
|feature8=&lt;br /&gt;
|customize= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is customizable beyond an ALTER.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|custom= &amp;lt;!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter &amp;quot;Verb&amp;quot;--&amp;gt;&lt;br /&gt;
|custom2=&lt;br /&gt;
|custom3=&lt;br /&gt;
|custom4=&lt;br /&gt;
|custom5=&lt;br /&gt;
|origmerch= &amp;lt;!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--&amp;gt;&lt;br /&gt;
|releasevenue= &amp;lt;!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --&amp;gt;&lt;br /&gt;
|tiered= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item is tiered. If no, leave blank. --&amp;gt;&lt;br /&gt;
|tiersnumber= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --&amp;gt;&lt;br /&gt;
|unlock= &amp;lt;!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are &amp;quot;Merchant&amp;quot; or &amp;quot;Certificate&amp;quot; ONLY. If both, enter at unlock2.--&amp;gt;&lt;br /&gt;
|unlock2=&lt;br /&gt;
|legendary= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  --&amp;gt;&lt;br /&gt;
|demeanor= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item&amp;#039;s messaging is affected by DEMEANOR.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|loresong= &amp;lt;!-- OPTIONAL:  Enter &amp;quot;Yes&amp;quot; if the item has a loresong as part of the base script.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|attune= &amp;lt;!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. --&amp;gt;&lt;br /&gt;
|attunement= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are &amp;quot;Character&amp;quot; or &amp;quot;Account&amp;quot;. Please note, &amp;quot;Temporary attunement&amp;quot; will ALWAYS be &amp;quot;Character&amp;quot;. --&amp;gt;&lt;br /&gt;
|affinity= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if the item requires affinity to work.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hideable= &amp;lt;!-- OPTIONAL: Enter &amp;quot;Yes&amp;quot; if an item is hideable in inventory.  If no, leave blank. --&amp;gt;&lt;br /&gt;
|hide= &amp;lt;!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. --&amp;gt;&lt;br /&gt;
|spell= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --&amp;gt;&lt;br /&gt;
|spell2=&lt;br /&gt;
|spell3=&lt;br /&gt;
|spell4=&lt;br /&gt;
|enhancive= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|swap= &amp;lt;!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|add= &amp;lt;!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. --&amp;gt;&lt;br /&gt;
|restrictions= &amp;lt;!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with &amp;lt;br&amp;gt;. DO NOT ENTER ON A SEPARATE LINE. --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{itemverb&lt;br /&gt;
|verb= CAST&amp;lt;!-- Verbs MUST be capitalized when entered. --&amp;gt;&lt;br /&gt;
|verb2= CLENCH&lt;br /&gt;
|verb3= DISMISS&lt;br /&gt;
|verb4= EAT&lt;br /&gt;
|verb5= GAZE&lt;br /&gt;
|verb6= GET&lt;br /&gt;
|verb7= PLUCK&lt;br /&gt;
|verb8= POKE&lt;br /&gt;
|verb9= RUB&lt;br /&gt;
|verb10= RAISE&lt;br /&gt;
|verb11= ROLL&lt;br /&gt;
|verb12= TAP&lt;br /&gt;
|verb13= THROW&lt;br /&gt;
|verb14= TOSS&lt;br /&gt;
|verb15= TURN&lt;br /&gt;
|verb16= WEAR&lt;br /&gt;
|verb17=&lt;br /&gt;
|verb18=&lt;br /&gt;
|verb19=&lt;br /&gt;
|verb20=&lt;br /&gt;
|verb21=&lt;br /&gt;
|verb22=&lt;br /&gt;
|verb23=&lt;br /&gt;
|verb24=&lt;br /&gt;
|verb25=&lt;br /&gt;
|verb26=&lt;br /&gt;
|verb27=&lt;br /&gt;
|verb28=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>WHIGHTCNIGHT</name></author>
	</entry>
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