Whax doll: Difference between revisions
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Introduced in 2016 through [[Delirium Manor]], Whax dolls required characters to [[search]] within a dollhouse to find pieces to be combined, similar to [[MoonShard pendant|MoonShard pendants]]. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires '''glass bottle of blue ooze''' (glue) to be considered complete. To fully unlock the doll's abilities, a core needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a key to turn to activate it. |
Introduced in 2016 through [[Delirium Manor]], '''Whax dolls''' required characters to [[search]] within a dollhouse to find pieces to be combined, similar to [[MoonShard pendant|MoonShard pendants]]. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires '''glass bottle of blue ooze''' (glue) to be considered complete. To fully unlock the doll's abilities, a core needs to be found and attuned to one of the many [[NPC]]s that wander the manor, along with a key to turn to activate it. At the June 2017 [[Return to Delirium Manor]] event, the dolls were updated to allow for additional features, including eyes, ears, and nose, as well as worn or held item '''[[/accessories|accessories]]'''. Whax dolls were created by [[User:GS4-HALISTE|GM Haliste]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.--> |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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==Doll== |
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|item= Standard Doll, Unassembled<!-- REQUIRED: Must be entered as Item Type --> |
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===Unassembled=== |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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<blockquote> |
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|analyze=This is the torso section of a doll. |
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====Analyze==== |
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<pre{{log2}}> |
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This is the torso section of a doll. |
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Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN. You can also accessorize your doll with pieces found within Delirium Manor. Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>. Accessory pieces cannot be removed, but they can be overwritten. |
Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN. You can also accessorize your doll with pieces found within Delirium Manor. Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>. Accessory pieces cannot be removed, but they can be overwritten. |
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Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN. |
Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN. |
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Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN |
Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable=Yes<!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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====Usage==== |
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}} |
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<pre{{log2}}> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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>drop leg on torso |
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|- {{verbtableheader}} |
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Grasping the torso firmly, you shove a wooden left doll leg into its proper place. |
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! style="width:5em;"|Verb |
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! First |
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>look doll |
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! Third |
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You see an unfinished doll. |
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|- |
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! DROP (piece on torso) |
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|Grasping the torso firmly, you shove a wooden left doll leg into its proper place. |
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|{{addmetext}} |
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|- |
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!LOOK |
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|You see an unfinished doll. |
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Attached to the doll you see: a left leg. |
Attached to the doll you see: a left leg. |
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There is no core inside the chest cavity. |
There is no core inside the chest cavity. |
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|n/a |
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|- |
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>turn doll |
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!PULL |
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You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye. |
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|You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*! |
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|{{addmetext}} |
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|- |
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!TURN |
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|You turn an unfinished doll over in your hand a few times and scrutinize its structure with a keen eye. |
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You are currently focused on the doll's left leg piece. <span style="color:blue">Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.</span> |
You are currently focused on the doll's left leg piece. <span style="color:blue">Turn the doll again within 15 seconds to select the next piece or PULL the doll to remove it.</span> |
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|{{addmetext}} |
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|- |
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>pull doll |
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|} |
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You yank forcefully on a wooden left doll leg, freeing it from the doll with a loud *POP*! |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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</pre> |
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|item= Standard Doll, Assembled (6 parts, Not Glued)<!-- REQUIRED: Must be entered as Item Type --> |
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</blockquote> |
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|itemsummary=''Second portion of the '''ANALYZE''' remains the same through the assembly process, save for a '''cored''' doll.''<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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===Assembled (6 parts, not glued)=== |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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<blockquote> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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'''LOOK''' |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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<pre{{log2}}> |
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}} |
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You see an unfinished doll. |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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Attached to the doll you see: a head, a right arm, a left arm, a right leg, and a left leg. |
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! style="width:5em;"|Verb |
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There is no core inside the chest cavity. |
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! First |
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</pre> |
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! Third |
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====Analyze==== |
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<pre{{log2}}> |
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This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll. |
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</pre> |
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''Second portion of the '''ANALYZE''' remains the same through the assembly process, save for a '''cored''' doll.'' |
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====Usage==== |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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|- style="vertical-align: top; font-size: larger; " |
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! style="width:5em"|VERB |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|- |
|- |
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!DANCE |
!DANCE |
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|colspan="2"|''Same as unassembled.'' |
|colspan="2"|''Same as unassembled.'' |
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|} |
|} |
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</blockquote> |
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===Assembled & Glued=== |
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Requires a '''glass bottle of blue ooze'''. |
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<big>'''Glue'''</big> |
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<blockquote> |
<blockquote> |
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=== |
===Other=== |
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{{boldmono|LOOK}} |
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<pre{{log2}}> |
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This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL! |
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</pre> |
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====Usage==== |
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<pre{{log2}}> |
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>pour bottle on doll |
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You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust. |
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When you open your eyes, you notice that the item in your hand has changed. |
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</pre> |
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</blockquote> |
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<big>'''Doll'''</big> |
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<blockquote> |
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'''LOOK''' |
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<pre{{log2}}> |
<pre{{log2}}> |
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You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note. |
You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note. |
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There is no core inside the chest cavity. |
There is no core inside the chest cavity.</pre></blockquote> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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</pre> |
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|item=Standard Doll, Assembled and Glued<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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====Analyze==== |
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|analyze= This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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<pre{{log2}}> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces. |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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</pre> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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====Usage==== |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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''All scripts except '''TURN''' are the same as prior to being glued.'' |
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|- {{verbtableheader}} |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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! style="width:5em;"|Verb |
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|- style="vertical-align: top; font-size: larger; " |
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! First |
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! style="width:5em"|VERB |
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! Third |
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! style="width:35em"|FIRST |
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! style="width:35em"|THIRD |
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|- |
|- |
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!TURN |
!TURN |
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| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.<br>You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll. |
| You turn the wooden doll over in your hand, and its arms and legs flop noisily against your palm.<br>You turn the wooden doll over in your hand a few times and scrutinize its structure with a keen eye. Nothing appears to be attached to the doll. |
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| XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.<br>XXX turns her wooden doll over in her hand a few times, studying it intently. |
| XXX turns her wooden doll over in her hand, and its arms and legs flop noisily against her palm.<br>XXX turns her wooden doll over in her hand a few times, studying it intently. |
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|- |
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|} |
|} |
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< |
<blockquote> |
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===Other=== |
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{{boldmono|LOOK}} |
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<pre{{log2}}>You see a jointed wooden doll that has been glued together. It has no remarkable features and is wearing nothing of note. |
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There is no core inside the chest cavity.</pre></blockquote> |
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===Fully Assembled=== |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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Requires an attuned '''core''' and a '''key'''. Having both pieces will allow a character to swap places with their doll for a short period of time. |
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|item= Glue<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary=Requires a '''glass bottle of blue ooze'''. <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL!<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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!POUR BOTTLE ON DOLL |
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|You tip the glass bottle over until the contents drip out onto your unfinished doll. Almost with a life of its own, the blue ooze slowly creeps across your doll in search of gaps between the segments. As the last drop of ooze is absorbed into your doll, the wood smolders in your hand, and a rancid odor of burning fat wafts upward, stinging the inside of your nose. You close your eyes as you grimace in disgust. |
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When you open your eyes, you notice that the item in your hand has changed. |
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<big>'''Core'''</big> |
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|{{addmetext}} |
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|- |
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|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item=Grey Core<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary=The core allows the doll to be fully functional and also take on the appearance of a wandering NPC in the Manor.{{boldmono| [[WAVE]] }}the core at the NPC of choice before adding it to the doll. It is possible to overwrite the NPC description in a filled core by waving it at a new NPC, however once the core has been added to a completed doll, the NPC can not be changed. |
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<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze=This core appears to be some kind of energy source for a doll. It does not appear to be charged. Find an appropriate visitor at Delirium Manor, WAVE CORE at it, and then INFUSE CORE while inside the private vault.</pre> |
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<pre{{log2}}>This core appears to be some kind of energy source for a doll. Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity. If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again. Your doll will need to be glued together before you will be able to insert the core. |
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You get no sense of whether or not the core may be further lightened. <!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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<big>'''Key'''</big><br> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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These are available at the [[Delirium Manor]] gift shop and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at [[Ebon Gate]] 2016. |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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<blockquote> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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====Analyze==== |
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}} |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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!INFUSE CORE |
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|With a deep breath, you gaze intently at your grey core, focusing all of your mental and physical energy toward the cabalist outline deep within the membranous chunk. Your grey core begins to pulse rapidly and its small chambers begin to open and close. |
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You feel quite drained. |
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|{{addmetext}} |
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|- |
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!PUT CORE IN DOLL |
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|Grasping your doll firmly, you shove a membranous grey core with multiple chambers into the empty chest cavity. The doll jiggles in your hand, and its chest begins to rise and fall, as if it were taking a breath. |
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|{{addmetext}} |
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|- |
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|} |
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<blockquote>'''Note:''' In order to successfully insert a core into a doll, you must do it while standing inside the [[Delirium Manor]] secret hideout's private vault. Otherwise, the following error occurs: |
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<pre{{log2}}> |
<pre{{log2}}> |
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>infuse core |
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This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations: |
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This delicate procedure can only be done within the secret hideout's private vault.</pre></blockquote> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Key<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= These are available at the [[Return to Delirium Manor#Front Room|Delirium Manor Gift Shop]] and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at [[Ebon Gate]] 2016. A Whax doll key can also be made permanent by using the [[PERM-ifier]].<!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations: |
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Wooden: 5 minutes |
Wooden: 5 minutes |
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Line 146: | Line 173: | ||
Gold: 30 minutes |
Gold: 30 minutes |
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To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again. |
To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again.<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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</pre> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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====Usage==== |
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}} |
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<pre{{log2}}> |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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>turn key with doll |
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|- {{verbtableheader}} |
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! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
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!TURN KEY WITH DOLL |
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|>turn key with doll |
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Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart. |
Inserting the wooden wind-up key into a wide slot on the back of your exemplar doll, you grip firmly and give the key a good twist! Your wooden wind-up key shatters, but the core inside the doll begins to glow a deep crimson and beat rhythmically, just like a living heart. |
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<span style="color:blue">[You have 5 minutes to PULL the doll and remove its core to bring it to life!]</span> |
<span style="color:blue">[You have 5 minutes to PULL the doll and remove its core to bring it to life!]</span> |
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|{{addmetext}} |
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</pre> |
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|} |
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</blockquote> |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Exemplar Doll<!-- REQUIRED: Must be entered as Item Type --> |
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<big>'''Doll'''</big> |
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|itemsummary=Auction quality dolls require an attuned '''core''' and a '''key'''. Having both pieces will allow a character to swap places with their doll for a short period of time. Cores are extremely rare finds. <!-- Brief explanation of what this particular item does, if any. --> |
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<blockquote> |
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|analyze=This ''exemplar'' doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten. |
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'''LOOK''' |
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<pre{{log2}}> |
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You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note. |
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There is a small pink mass tucked into the doll's chest cavity and a key slot along its back. |
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</pre> |
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====Analyze==== |
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<pre{{log2}}> |
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This ''exemplar'' doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten. |
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Use caution when bringing the doll to life in hostile territory. Dolls do not like scary creatures. |
Use caution when bringing the doll to life in hostile territory. Dolls do not like scary creatures. |
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Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key). |
Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key). |
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<!-- Only necessary if there are drastic changes in ANALYZE between items. --> |
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</pre> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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====Usage==== |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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{| {{prettytable|background:#F0F8FF;height:15px;}} |
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}} |
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|- style="vertical-align: top; font-size: larger; " |
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: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. --> |
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! style="width:5em"|VERB |
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|- {{verbtableheader}} |
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! style="width:35em"|FIRST |
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! style="width: |
! style="width:5em;"|Verb |
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! First |
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! Third |
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|- |
|- |
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!DANCE |
!DANCE |
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| With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.<br>Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place! |
| With her forefinger and thumb, XXX reaches into the chest cavity on her exemplar doll and plucks out a rugged exemplar doll. It jiggles vigorously in her hand.<br>Suddenly, XXX's body contorts and convulses into unnatural positions. She shrinks smaller and smaller until she finally disappears, leaving a rugged exemplar in her place! |
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|} |
|} |
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< |
<blockquote> |
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===Other=== |
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{{boldmono|LOOK}} |
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<pre{{log2}}>You see a rugged exemplar doll. It has no remarkable features and is wearing nothing of note. |
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There is a small pink mass tucked into the doll's chest cavity and a key slot along its back.</pre></blockquote> |
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==Additional Information== |
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===Within the Doll=== |
===Within the Doll=== |
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<blockquote> |
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====Help==== |
====Help==== |
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<pre{{log2}}> |
<pre{{log2}}> |
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SNORT WAVE YELL |
SNORT WAVE YELL |
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</pre> |
</pre> |
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====Usage==== |
====Usage==== |
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All actions will be viewed as if peering through a familiar. Command usage is (VERB) CORE. This does not include individual doll ambients based on NPC attunement. You can WHISPER CORE to speak through your doll and WHISPER CORE MOVE to randomly move about, provided there is a valid exit. |
All actions will be viewed as if peering through a familiar. Command usage is {{boldmono|(VERB) CORE}}. This does not include individual doll ambients based on NPC attunement. You can {{boldmono|WHISPER CORE}} to speak through your doll and {{boldmono|WHISPER CORE MOVE}} to randomly move about, provided there is a valid exit. |
||
{| {{prettytable| |
{| {{prettytable|height:15px;}} |
||
|- style="vertical-align: top; font-size: larger; " |
|- style="background:#000000; vertical-align: top; font-size: larger; color:white" |
||
!VERB |
!VERB|| THIRD |
||
!THIRD |
|||
|- |
|- |
||
!BLUSH |
!BLUSH |
||
Line 321: | Line 349: | ||
| A rugged exemplar's doll yells! |
| A rugged exemplar's doll yells! |
||
|} |
|} |
||
{{boldmono|PRAY}} |
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'''PRAY'''<br> |
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To be used to exit your doll prior to the timer on your key running out. |
To be used to exit your doll prior to the timer on your key running out. |
||
<pre{{log2}}> |
<pre{{log2}}> |
||
Line 337: | Line 365: | ||
XXX appears in a flash, attempting to regain her balance. |
XXX appears in a flash, attempting to regain her balance. |
||
</pre> |
</pre> |
||
===Cases=== |
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</blockquote> |
|||
These cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor: |
|||
*a white-bordered red parchment ("unlocks a Delirium Manor collectible case from Tier 1 to Tier 2, increasing its capacity to 30 doll parts and accessories") |
|||
*a gold-bordered red parchment ("unlocks a Delirium Manor collectible case from Tier 2 to Tier 3, increasing its capacity to 50 doll parts and accessories") |
|||
One example of this type of case was "a decorative doll case" which " |
|||
==Accessories== |
|||
With [[Delirium Manor]] opening in Summer 2017, an update was released for the '''Whax dolls''' that allowed for various forms of customization with over 500 accessories, according to '''GM Haliste''', the dolls' creator. Due to the amount of items able to collected, the cases for sale in the gift shop were updated to accomodate the accessories. The analyze will show where each accessory will fit on the doll |
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<blockquote> |
|||
'''LOOK'''<br> |
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Accessory by itself |
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<pre{{log2}}> |
|||
You examine some forest green brigandine. It is perfectly sized for a doll. |
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</pre> |
|||
Accessory on the doll |
|||
<pre{{log2}}> |
|||
You see a jointed wooden doll that has been glued together. The doll is completely bald and has two empty sockets for eyes. It has an empty hole where its nose should be. '''''It is wearing some forest green brigandine.''''' It is holding nothing in its right hand and nothing in its left hand. |
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</pre> |
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</blockquote> |
|||
===Analyze=== |
|||
<pre{{log2}}> |
|||
The creator has also provided the following information: |
|||
This is a doll accessory from Delirium Manor! To use, hold an accessory in your right hand, a (glued/cored) doll in your left hand, and PUSH <accessory>. Once an accessory is placed on your doll, it can be overwritten with another item of the same accessory type, but not removed. Only one item is allowed for each area. This item's type is: CHEST |
|||
REGISTER your accessory items individually, as they will not register with the doll. |
|||
This forest green brigandine cannot be altered or used as alter fodder. |
|||
</pre> |
|||
===Usage=== |
|||
<pre{{log2}}> |
|||
>push brig |
|||
You adorn your wooden doll with some forest green brigandine. |
|||
</pre> |
|||
===List of Items=== |
|||
===Hair=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| style="width:20em"| a crown-braided circlet of white hair |
|||
| style="width:20em"| some shaggy strawberry blonde hair |
|||
| style="width:20em"| some deep chestnut hair cascading downward in soft ringlets |
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| style="width:20em"| some lustrous strawberry blonde hair flowing downward in a shimmering cascade |
|||
| style="width:20em"| some shaggy white hair |
|||
|- |
|||
| some curly light brown hair || some tightly braided ebon hair || some wild chestnut hair|| some shaggy blonde hair || some curly crimson hair |
|||
|- |
|||
| some lightly oiled salt and pepper hair bound in a single five-stranded braid|||||||| |
|||
|} |
|||
===In Hair=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a lacquered ebonwood barrette|| a simple witchwood barrette|| a pair of plain lacquered hairsticks|| a pair of silver filigree hairsticks|| a pearl-studded silver-knit snood |
|||
|} |
|||
===Head=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a feathered headdress|| a diamond-studded gauzy ebon veil|| a silver-pinned bright white wimple|| a feathered wool cap|| a dragon-faced eahnor helm |
|||
|- |
|||
| a crimson-banded leather tricorne|| an agate-inlaid silver filigree ferroniere|| lapis and rolaren tiara|| an off-center pristine white chef's hat|| |
|||
|} |
|||
===EYES=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some glowing viridian eyes|| some striated cornflower blue eyes|| some wide blue eyes|| some long-lashed violet eyes|| ome vibrant bright blue eyes |
|||
|- |
|||
| some beady black eyes|||||||| |
|||
|} |
|||
===EARS=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some slender ears|| some floppy-tipped ears|| some uneven ears|| some prominently veined ears|| some mole-speckled ears |
|||
|- |
|||
| some petite ears|| some plump and floppy ears|| some low-set ears|||| |
|||
|} |
|||
===EAR (S)=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a solid gold earcuff|| an amber stick bug earcuff|| a pair of sterling silver earrings|| a pair of sapphire teardrop earrings|| a pair of monkeyfist earbobs |
|||
|- |
|||
| a pair of tri-tiered chandelier earrings|| a tarnished fishing hook earring |||||| |
|||
|} |
|||
===NOSE=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a wide-nostriled nose|| a squat nose|| a bulbous nose|| a tiny nose pierced with a diamond stud|| an equine nose |
|||
|- |
|||
| a wavy nose|||||||| |
|||
|} |
|||
===NECK=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a rainbow-painted bauble|| a cord-strung faceless silver coin|| a cord-strung red glass ampoule|| some white-veined rose quartz beads|| a simple necklace of alternating black and white pearls |
|||
|} |
|||
===SHOULDER=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a silk-lined silver chainmail satchel|| a doll-sized corpulent red-eyed white rat|| a doll-sized flea-bitten dirty white rat|| a flowing white cape|| a doll-sized sleek brown silver-collared chinchilla |
|||
|- |
|||
| a tattered and dingy yellow robe|| a voluminous black silk robe|| an oiled leather riding jacket|| a black spidersilk cloak|| a supple embroidered kidskin jacket |
|||
|- |
|||
| a doll-sized black rapture cloak|| a dark hunter green lady's surcoat worn over layered copper linen shifts|||||| |
|||
|} |
|||
===BACK/SHOULDER=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a serpent-faced wooden shield|| a demon-faced rolaren pauldron|| a square sinew-laced mussette|| a bone-adorned steel pauldron|| a knotted grey suede weapon harness |
|||
|- |
|||
| a suede-wrapped blue instrument case|||||||| |
|||
|} |
|||
===BACK=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a wide leather backpack|| an dark leather backpack|| a bright red cotton backpack painted with white circles|| a metal-sided sturdy wool haversack|| a pair of crossed backsheaths |
|||
|- |
|||
| a suede-strapped canvas backpack|| a fancy ribbon-tied silk backpack|||||| |
|||
|} |
|||
===CHEST=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some forest green brigandine|| an emerald satin bodice|| a simple ebon cotton shift|| a fitted crushed velvet vest|| a blousy sky blue tunic |
|||
|- |
|||
| a flame-sleeved scarlet spidersilk cotehardie|| an ankle-length niveous gown with tapered sleeves|| a gold-threaded bright white chasuble|| some tattered white robes|| a long-sleeved grey cotton blouse |
|||
|- |
|||
| a silver and gold satin gown|| a set of golvern plate|| some studded vultite brigandine|||| |
|||
|} |
|||
===PIN=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a copper and amber sheaf of wheat pin|| some silver-bound glasses|| an agate-studded green frog brooch|| a silver-leafed lapis lazuli rose pin|| a carved amber wren brooch |
|||
|- |
|||
| a filigree-laced polished white pearl pin|| a silver-bound Adventurer's Guild badge|||||| |
|||
|} |
|||
===ARMS=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a wing-edged eahnor vambrace|| some matching lion-crested vambraces|| a pair of ironwood-slated arm greaves|| a suede-wrapped forest green bracer|| some studded leather arm guards |
|||
|- |
|||
| some leather arm greaves|||||||| |
|||
|} |
|||
===WRIST=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a pair of heavy steel manacles|| a thin bracelet of braided hair tied with blue ribbons|| a thick leather bracer|| a silver and amethyst charm bracelet|| a ruby-studded gold wristlet |
|||
|- |
|||
| a simple cotton bracelet of braided string|||||||| |
|||
|} |
|||
===HAND=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some studded fingerless gloves|| some suede-palmed leather gloves|| a pair of thick mittens|| iron-knuckled steel gauntlets|| a delicate pair of lace fingerless gloves |
|||
|- |
|||
| some sturdy mitten gauntlets|| a pair of chocolate-stained white cotton gloves|| a pair of elbow-length elkhide hawking gloves||a pair of black leather gloves|| |
|||
|} |
|||
===RIGHT HAND/LEFT HAND=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a Raging Thrak-etched broadsword|| a tiny hooked laje lockpick|| an intricately carved key|| a small modwir strongbox|| an eahnor claidhmore with a wrapped leather hilt |
|||
|- |
|||
| a crimson-edged iron tigerclaw|| a silk pomander riddled with tiny rose buds|| a large mixing bowl|| a slender gut-strung mandolin|| a heavy quartz orb |
|||
|- |
|||
| a hoarbeam buckler|| a tiny blue crystal|| a stone-tipped arrow with eagle feather fletchings|| a doll-sized tiny blue-eyed kitten|| a pair of painted tarot cards |
|||
|- |
|||
| an intricately carved pumpkin|| a frosted chocolate cupcake|| a tiny treasure chest|| a leather-bound tome|| a large white mournbloom |
|||
|} |
|||
===FINGER=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a delicate cloisonne pinky ring|| a thorny rose stem ring|| a peridot-inset rose gold ring|| a polished gold wedding ring|| a braided red and blue cotton string ring |
|||
|- |
|||
| a faenor and silver ring || a wyvern-etched eahnor band || a filigreed rose gold band|| a wave-etched veniom ring|| an emerald-inset daisy band |
|||
|- |
|||
| a black rose cameo poison ring || || || || |
|||
|} |
|||
===WAIST=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a bronze-buckled leather belt|| a gem-studded girdle of hardened leather|| a simple off-white rope belt|| a gauzy hip-scarf of blue and purple silks||a tarnished chatelaine with empty jewelry sockets |
|||
|- |
|||
| a fitted girdle of platinum and gold plates|| a chocolate-splattered cotton apron|| an amber and amethyst cincture|||| |
|||
|} |
|||
===BELT=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a carved wooden censer|| a bulging blue velvet gem pouch|| a flour-splattered cotton pouch||a compartmented leather vasculum|| a silver-capped narrow sheath |
|||
|- |
|||
| a tiny wicker rat cage|||||||| |
|||
|} |
|||
===LEGS=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a full-length blue tartan skirt|| some patched sailcloth trousers|| some bedraggled dusty brown pants|| a pair of baggy brown breeches|| a sleek black leather skirt |
|||
|- |
|||
| a pair of navy blue trousers with yellow stripes on the outer seam|| a pair of cuffed black trousers||a ruffled saffron chainsil skirt with crimson petticoats|| a green and blue tartan kilt|| |
|||
|} |
|||
===OVER LEGS WORN (GREAVES)=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a pair of slatted driftwood shin guards|| some quilted leather leg greaves|| some linen-wrapped black leather shin guards|| some segmented iron cuisses|| some suede-wrapped leg greaves |
|||
|- |
|||
| a pair of driftwood shin guards || some ornate eahnor leg greaves|| some twisted sigil-incised leg greaves|| some studded leather shin guards|| a pair of dented and worn leg greaves |
|||
|} |
|||
===ANKLE=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a chainmail anklet dangling rainbow quartz crystals|| a white gold triquerta anklet|| a braided anklet of daisies and lady's breath|| a pair of linked iron shackles|| a charm-riddled copper anklet |
|||
|- |
|||
| a single broken-chained shackle|| a peridot and gold anklet|||||| |
|||
|} |
|||
===INNER FOOTWEAR=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| a pair of black silk stockings|| a pair of dainty white ankle-socks with pink bows|| some thigh-high stone grey socks|| a pair of silk rose-embroidered stockings||some lace-edged rosy silk stockings |
|||
|- |
|||
| some white cotton socks|| a mismatched pair of red and blue socks|| some threadbare cotton socks|||| |
|||
|} |
|||
===FOOT=== |
|||
{| {{prettytable}} |
|||
|- |
|||
| some dust-covered leather sandals|| some fringed suede moccassins|| a pair of river reed sandals|| a pair of cork-soled yatanes||a pair of sienna ankle-boots |
|||
|- |
|||
| some blue haon-heeled clogs|| a pair of pink silk dancing shoes||a pair of brown leather brogues|| a pair of double-thonged sandals|| a pair of turquoise slippers |
|||
|- |
|||
| some slouched gold-buckled boots|| a pair of polished black leather shoes|||||| |
|||
|} |
|||
==Cases== |
|||
These cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor. |
|||
<blockquote> |
<blockquote> |
||
Line 620: | Line 376: | ||
<pre{{log2}}> |
<pre{{log2}}> |
||
'''Empty''' |
'''Empty''' |
||
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Looking through your doll case, you realize all the trays are empty. |
|||
------- |
|||
'''Empty (when turned to a particular tray)''' |
|||
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: |
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: |
||
A tray stamped with the words, "" is currently at the top of the case. PULL the case if you want to remove , or TURN the case to select a different tray. |
A tray stamped with the words, "" is currently at the top of the case. PULL the case if you want to remove , or TURN the case to select a different tray. |
||
------- |
------- |
||
'''With items''' |
|||
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: |
This appears to be a collectible case of some kind, with small trays secured to a slender axle to allow for rotation. A trio of gears is secured to the interior base of the case. Closer inspection of the trays reveals the following contents: |
||
Line 642: | Line 403: | ||
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space! However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded. You must REGISTER those items separately, before placing them inside your container. Despite any messages below, this item cannot be lightened or deepened. |
This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space! However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded. You must REGISTER those items separately, before placing them inside your container. Despite any messages below, this item cannot be lightened or deepened. |
||
</pre> |
</pre> |
||
====Usage==== |
|||
===Usage=== |
|||
<pre{{log2}}> |
<pre{{log2}}> |
||
>put brig in my case |
>put brig in my case |
||
Line 654: | Line 414: | ||
You carefully reach into your case and remove some forest green brigandine from its holding tray. |
You carefully reach into your case and remove some forest green brigandine from its holding tray. |
||
</pre> |
</pre> |
||
===See Also=== |
|||
*[[/accessories|Accessories]] |
|||
{{Stub}} |
|||
*[[/custom accessories|Custom accessories]] |
|||
[[Category:Pay Event Souvenirs]] |
|||
</td><td> |
|||
{{iteminfo |
|||
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. --> |
|||
|type2=Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". --> |
|||
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous --> |
|||
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. --> |
|||
|itemclass3= |
|||
|itemtype=Doll only <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. --> |
|||
|itemtype2= |
|||
|itemtype3= |
|||
|itemtype4= |
|||
|itemtype5= |
|||
|itemtype6= |
|||
|itemtype7= |
|||
|itemtype8= |
|||
|alter=No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|ld=Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|||
|feature=Entire body <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered --> |
|||
|feature2= |
|||
|feature3= |
|||
|feature4= |
|||
|feature5= |
|||
|feature6= |
|||
|feature7= |
|||
|feature8= |
|||
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. --> |
|||
|custom=Accessories <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"--> |
|||
|custom2= |
|||
|custom3= |
|||
|custom4= |
|||
|custom5= |
|||
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.--> |
|||
|releasevenue=Delirium Manor<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> |
|||
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|||
|tiersnumber=<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|||
|unlock= Finding items<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.--> |
|||
|unlock2= |
|||
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|||
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|||
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. --> |
|||
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. --> |
|||
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". --> |
|||
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. --> |
|||
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. --> |
|||
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. --> |
|||
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. --> |
|||
|spell2= |
|||
|spell3= |
|||
|spell4= |
|||
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. --> |
|||
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. --> |
|||
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. --> |
|||
|restrictions=See analyzes. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> |
|||
}} |
|||
</td></tr></table> |
Latest revision as of 20:36, 15 August 2022
Introduced in 2016 through Delirium Manor, Whax dolls required characters to search within a dollhouse to find pieces to be combined, similar to MoonShard pendants. The doll itself consists of six parts, torso, right and left arms, right and left legs, and a head, and requires glass bottle of blue ooze (glue) to be considered complete. To fully unlock the doll's abilities, a core needs to be found and attuned to one of the many NPCs that wander the manor, along with a key to turn to activate it. At the June 2017 Return to Delirium Manor event, the dolls were updated to allow for additional features, including eyes, ears, and nose, as well as worn or held item accessories. Whax dolls were created by GM Haliste. Standard Doll, Unassembled
This is the torso section of a doll. Usage: (glued doll) DANCE, GROWL, KISS, LOOK, POKE, TURN. You can also accessorize your doll with pieces found within Delirium Manor. Hold an accessory in your left hand and a glued doll in your right, and PUSH <accessory>. Accessory pieces cannot be removed, but they can be overwritten. Usage: (unglued doll with 6 body parts) DANCE, GROWL, KISS, LOOK, POKE, PULL, and TURN. Usage: (unfinished doll) DROP (piece ON torso), LOOK, PULL, and TURN
Standard Doll, Assembled (6 parts, Not Glued)Second portion of the ANALYZE remains the same through the assembly process, save for a cored doll.
This is an unfinished doll. You can TURN the doll to select a piece, and PULL the doll to remove it. You can glue your doll together if you have a bottle of blue ooze, but this will seal all the separate pieces together. LOOK to see what is attached to the doll.
Standard Doll, Assembled and Glued
This is a jointed wooden doll. It has been glued together, evidenced by the lightly blue-tinged substance filling the joint spaces.
GlueRequires a glass bottle of blue ooze.
This bottle contains some blue ooze that can be used to glue doll pieces together. It contains one application. POUR BOTTLE on TORSO to glue your doll pieces together permanently. You will be unable to remove any pieces once its glued. This process is FINAL!
Grey CoreThe core allows the doll to be fully functional and also take on the appearance of a wandering NPC in the Manor. WAVE the core at the NPC of choice before adding it to the doll. It is possible to overwrite the NPC description in a filled core by waving it at a new NPC, however once the core has been added to a completed doll, the NPC can not be changed.
This core appears to be some kind of energy source for a doll. It does not appear to be charged. Find an appropriate visitor at Delirium Manor, WAVE CORE at it, and then INFUSE CORE while inside the private vault. This core appears to be some kind of energy source for a doll. Since it's charged with the life spirit of a frizzy-haired soulslayer, and it has been infused with your energy, it is ready to be inserted into a doll's chest cavity. If you would rather have something other than a frizzy-haired soulslayer, you can WAVE the core at another visitor, and then INFUSE again. Your doll will need to be glued together before you will be able to insert the core. You get no sense of whether or not the core may be further lightened.
KeyThese are available at the Delirium Manor Gift Shop and come in four varieties, each lasting different times. While most will disintegrate after each use, permanent ones went out in the feeders and others were permanized at Ebon Gate 2016. A Whax doll key can also be made permanent by using the PERM-ifier.
This one-time use wooden wind-up key can be used to wind up a rare doll from the Delirium Manor. Keys cannot be altered. Keys will last for the following durations: Wooden: 5 minutes Brass: 10 minutes Silver: 20 minutes Gold: 30 minutes To use, simply hold your doll and key, and TURN KEY. NOTE: These keys will not work on partially completed dolls. You have 5 minutes to PULL out the core once you have wound up your doll. Failure to do so will cause your doll to unwind. You will need to use another key to wind it up again.
Exemplar DollAuction quality dolls require an attuned core and a key. Having both pieces will allow a character to swap places with their doll for a short period of time. Cores are extremely rare finds.
This exemplar doll is a rare collectible creation found only in Delirium Manor. It can not be altered, but you can add accessories found within Delirium Manor by holding an accessory in your left hand and your doll in your right hand, and PUSH <accessory>. Accessories cannot be removed, but they can be overwritten. Use caution when bringing the doll to life in hostile territory. Dolls do not like scary creatures. Usage: Dance, Growl, Hug, Kiss, Look, Pinch, Poke, and Pull (if you have used a key).
Additional InformationWithin the DollHelpIf you want out of the doll's body, you can PRAY to get out of your current predicament. If you want to speak, you can WHISPER into your CORE. Despite being trapped in a doll's body, there are still numerous things you can do. BLUSH CHEER CRY DANCE FLAIL FROWN GAZE GASP GIGGLE GRIN GROWL LAUGH LICK NOD PANIC PONDER PURR SCREAM SMILE SHAKE {option} {HEAD} {BODY} {FIST} SNORT WAVE YELL UsageAll actions will be viewed as if peering through a familiar. Command usage is (VERB) CORE. This does not include individual doll ambients based on NPC attunement. You can WHISPER CORE to speak through your doll and WHISPER CORE MOVE to randomly move about, provided there is a valid exit.
PRAY To be used to exit your doll prior to the timer on your key running out. FIRST PERSON
>pray core
Your prayers to leave the doll's body will be answered if you repeat the command within 15 seconds.
>pray core
An intense feeling of vertigo overwhelms you. Your surroundings spin around you as you feel your body expand within an intensely confining epidermis. A large cloud of grey smoke envelops you and obscures your vision. As the fog clears, you are relieved to see familiar surroundings and sense that you are back in your own skin.
THIRD PERSON
A rugged exemplar kneels and begins to mumble a prayer. She lifts her head up and screams, "Noooooo!" In a flash, she disappears.
XXX appears in a flash, attempting to regain her balance.
CasesThese cases start off the shelf able to hold 20 parts or accessories. Unlock waivers to increase capacity were available by searching through the manor:
One example of this type of case was "a decorative doll case" which "
AnalyzeThe creator has also provided the following information: This case will store collectible doll pieces and accessories from Delirium Manor. Charged cores and glued dolls will not fit inside the case. Alterations are fine as long as it remains a belt-worn box-type container. No sacks, satchels, bags, etc. Use TURN to rotate through the trays, and use PULL to remove an item from the selected tray. This case is Tier 1, and it can hold up to 20 different doll parts and accessories without taking up precious storage space! However, please note that if you REGISTER your item, accessories and parts stored inside will NOT be saved/recorded. You must REGISTER those items separately, before placing them inside your container. Despite any messages below, this item cannot be lightened or deepened. Usage>put brig in my case You rotate through your case's and find an empty tray. You place some forest green brigandine securely within your case. >turn my case Gears within your doll case whir softly as a tray stamped with the words "some forest green brigandine" rotates around a slender axle and moves to the top. Pieces rattle around as the tray settles into place. >pull my case You carefully reach into your case and remove some forest green brigandine from its holding tray. See Also |
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