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{{Spell
{{Spell
| mnemonic =
| mnemonic = SOULWARD
| base_dur = 1200 seconds
| base_dur = 1200 seconds
| add_dur = +60 sec per<br>[[Cleric Base]] rank
| add_dur = +60 sec per<br>[[Cleric Base]] rank
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| navigation = {{cleric base navigation}}
| navigation = {{cleric base navigation}}
}}
}}
__TOC__
<section begin=description /><noinclude>'''Soul Ward''' is a</noinclude><includeonly>A</includeonly> powerful defensive spell that enshrouds the [[cleric]] in an evanescent shield which can potentially absorb or buffer an opponent's ([[creature]] or [[Player character|PC]]'s) initial physical, [[spell]] or [[maneuver]] attack, thereby completely negating the attack's effect.<section end=description />


A successful outcome will result when a flare occurs. Flare activation is determined by a hidden warding check with the attacker receiving a +TD modifier equal to (target level ÷ 5).
'''Soul Ward''' is a powerful defensive spell that enshrouds the [[cleric]] in an evanescent shield which can potentially absorb or buffer an opponent's ([[creature]] or [[Player character|PC]]'s) initial physical, [[spell]] or [[maneuver]] attack, thereby completely negating the attack's effect.

A successful outcome will result when a flare occurs. Flare activation is determined by a hidden warding check with the attacker receiving a -25 [[TD]] penalty. Due to this TD pushdown a favorable result is very likely against same-[[level]] or lower opponents.


''Note: Unlike physical and spell attacks which are outright negated, maneuver attack resolution messaging will be displayed but a successful outcome is still guaranteed.''
''Note: Unlike physical and spell attacks which are outright negated, maneuver attack resolution messaging will be displayed but a successful outcome is still guaranteed.''


An opponent's second attack may also be thwarted. The chance of this occurring is based on ranks in [[Spiritual Lore, Blessings]]. Additionally, the spell's effect can be reset for all opponent's present in the room by infusing [[spirit]].
An opponent's second attack may also be thwarted. The chance of this occurring is based on ranks in [[#Lore Benefit|Spiritual Lore, Blessings]]. Additionally, the spell's effect can be reset for all opponents present in the room by infusing [[spirit]].


==Spirit Infusion==
==Spiritual Lore, Blessings==


Through the use of the {{boldmono|[[INFUSE (Spirit) (verb)|INFUSE SPIRIT]]}} command all creatures present in the room will be reset so that their next attacks can be absorbed. Under normal conditions this infusion costs 1 spirit point. When the infuser is under the influence of certain status effects, eg., [[stunned]] or while in [[roundtime]], the cost to infuse increases to 2 spirit points.
Training in [[Spiritual Lore, Blessings]] provides for a chance ([[#Lore Bonus Table|see table]]) to negate an opponent's subsequent attack. This additional flare opportunity will be evident when the spell's messaging, from the current attack, includes the following line: ''Before fading, the evanescent shield flickers with a pale incandescence.''


''Note that spirit death can occur when an infusion reduces spirit to less than 1 point.''
===Lore Bonus Table===


==Lore Benefit==
The chance to negate an opponent's subsequent attack is 1% with 1 [[Spiritual Lore, Blessings|Blessings]] lore rank to a maximum of 19% at 190 ranks (seed 1 of the [[summation chart]]).


Training in [[Spiritual Lore, Blessings]] provides for a chance to negate an opponent's subsequent attack of {{mono|1% per seed 1 [[summation]] of ranks}}. This additional flare opportunity will be evident when the spell's messaging, from the current attack, includes the following line: ''Before fading, the evanescent shield flickers with a pale incandescence.''
{|{{prettytable}}

|-style = "background:#DDD; color: blue"
:{| {{prettytable|text-align:center}}
!Lore Ranks
!align=right|Spiritual Lore, Blessings ranks||1||3||6||10||15||21||28||36||45||55
!Percentage
|-
!
|align=right|Chance for activation on 2nd attack||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%
!Lore Ranks
|-
!Percentage
| colspan=11|
|-align=center
|-
|'''1'''
!align=right colspan=2|Spiritual Lore, Blessings ranks||66||78||91||105||120||136||153||171||190
|1%
|
|-
|align=right colspan=2|Chance for activation on 2nd attack||11%||12%||13%||14%||15%||16%||17%||18%||19%
|'''66'''
|11%
|-align=center
|'''3'''
|2%
|
|'''78'''
|12%
|-align=center
|'''6'''
|3%
|
|'''91'''
|13%
|-align=center
|'''10'''
|4%
|
|'''105'''
|14%
|-align=center
|'''15'''
|5%
|
|'''120'''
|15%
|-align=center
|'''21'''
|6%
|
|'''136'''
|16%
|-align=center
|'''28'''
|7%
|
|'''153'''
|17%
|-align=center
|'''36'''
|8%
|
|'''171'''
|18%
|-align=center
|'''45'''
|9%
|
|'''190'''
|19%
|-align=center
|'''55'''
|10%
|
| -
| -
|}
|}
{{top}}

==[[Spirit]] Infusion==

Through the use of the [[INFUSE]] SPIRIT command all creatures present in the room will be reset so that their next attacks can be absorbed. Under normal conditions this infusion costs 1 spirit point. When the infuser is under the influence of certain status effects, eg., [[Stunned|stunned]] or while in [[roundtime|RT]], the cost to infuse increases to 2 spirit points.

''Note that spirit death can occur when an infusion reduces spirit to less than 1 point.''


== Messaging ==
== Messaging ==
;Initial Cast

===Initial Cast===
First Person
First Person


<div {{Log}}>Drawing deep from the well of your soul, you summon forth a thread of your essence and weave it into an evanescent shield to shroud your form.</div>
<pre{{log2}}>Drawing deep from the well of your soul, you summon forth a thread of your essence and weave it into an evanescent shield to shroud your form.</pre>


Third Person
Third Person


<div {{Log}}><PLAYER> summons forth a thin thread of essence and weaves it into an evanescent shield to shroud his form.</div>
<pre{{log2}}><PLAYER> summons forth a thin thread of essence and weaves it into an evanescent shield to shroud his form.</pre>
;Physical Attack

<pre{{log2}}>A spectral miner positions himself to attack you.
===Physical Attack===
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.</pre>
<div {{Log}}>A spectral miner positions himself to attack you.<br>
;Spell Attack
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.</div>
<pre{{log2}}>A spectral miner gestures sharply at you!

The evanescent shield shrouding you flares to life and absorbs the essence of the spell, dissipating it harmlessly.</pre>
===Spell Attack===
;Maneuver Attack
<div {{Log}}>A spectral miner gestures sharply at you!<br>
The evanescent shield shrouding you flares to life and absorbs the essence of the spell, dissipating it harmlessly.</div>

===Maneuver Attack===
Creature Maneuver
Creature Maneuver


<div {{Log}}>The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.<br>
<pre{{log2}}>The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.
Predicting the path of the crawler, you dodge nimbly out of the way of its vicious strike!</div>
Predicting the path of the crawler, you dodge nimbly out of the way of its vicious strike!</pre>


[[CMAN]]
[[CMAN]]


<div {{Log}}>The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.<br>
<pre{{log2}}>The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.
[Roll result: 0 (open d100: 53)]<br>
[Roll result: 0 (open d100: 53)]
<PLAYER> attempts to kick dust at you, but is unable to kick up a sufficient amount of dust.</div>
<PLAYER> attempts to kick dust at you, but is unable to kick up a sufficient amount of dust.</pre>


''Note CMAN roll result: 0''
''Note CMAN roll result: 0''
;Secondary Flare
<pre{{log2}}>A huge air elemental positions itself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow. '''Before fading, it flickers with a pale incandescence.'''</pre>
;Spirit Infusion


<pre{{log2}}>Turning inward, you focus on suffusing a fragment of your essence into the ground at your feet. A shimmering wave ripples outward from where you stand, expanding the evanescent shield about you.</pre>
===Secondary Flare===
;Failure
<div {{Log}}>A shadow steed stomps his hoof in front of you!<br>
<pre{{log2}}>A huge air elemental concentrates deeply for a moment, before unleashing a powerful gust of wind that buffets the area!
The evanescent shield shrouding you flares to life and absorbs the essence of the spell, dissipating it harmlessly.<br>
'''Before fading, the evanescent shield flickers with with a pale incandescence.'''</div>
'''The evanescent shield shrouding you fades briefly.'''
The wind knocks you off your balance and you fall over!

Your arms are forced down to your sides!
===Spirit Infusion===
Roundtime: 3 sec.

The wind then subsides.</pre>
<div {{Log}}>Turning inward, you focus on suffusing a fragment of your essence into the ground at your feet. A shimmering wave ripples outward from where you stand, expanding the evanescent shield about you.</div>
;Wearing Off

<pre{{log2}}>The air about you shimmers momentarily before the evanescent shield surrounding you collapses.</pre>
===Wearing Off===

<div {{Log}}>The air about you shimmers momentarily before the evanescent shield surrounding you collapses.</div>
{{top}}
{{top}}


==See Also==
==Resources==
*[[Cleric_Base_(saved_posts)#Soul Ward (319)|Soul Ward release (saved post)]]
*[[Cleric_Base_(saved_posts)#Soul Ward (319)|Soul Ward (saved posts)]]
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Spell Circle: Soul Ward], on play.net
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=7#319 Cleric Spell Circle: Soul Ward], on play.net

Latest revision as of 13:06, 13 January 2023

Soul Ward (319)
Mnemonic [SOULWARD]
Base Duration 1200 seconds
Added Duration +60 sec per
Cleric Base rank
Span Stackable
Defensive Magic  
Subtype  
Availability Self-cast 
Cleric Base Spells
Prayer of Holding (301) Attack
Smite/Bane (302) Attack
Prayer of Protection (303) Defensive
Bless (304) Offensive
Preservation (305) Utility
Holy Bolt (306) Attack
Benediction (307) Defensive
Well of Life (308) Utility
Condemn (309) Attack
Warding Sphere (310) Defensive
Blind (311) Attack
Fervent Reproach (312) Attack
Prayer (313) Defensive
Relieve Burden (314) Utility
Remove Curse (315) Utility
Censure (316) Attack
Divine Fury (317) Attack
Raise Dead (318) Utility
Soul Ward (319) Defensive
Ethereal Censer (320) Attack
Holy Receptacle (325) Utility
Sanctify (330) Utility
Divine Wrath (335) Attack
Symbol of the Proselyte (340) Offensive
Miracle (350) Utility

Soul Ward is a powerful defensive spell that enshrouds the cleric in an evanescent shield which can potentially absorb or buffer an opponent's (creature or PC's) initial physical, spell or maneuver attack, thereby completely negating the attack's effect.

A successful outcome will result when a flare occurs. Flare activation is determined by a hidden warding check with the attacker receiving a +TD modifier equal to (target level ÷ 5).

Note: Unlike physical and spell attacks which are outright negated, maneuver attack resolution messaging will be displayed but a successful outcome is still guaranteed.

An opponent's second attack may also be thwarted. The chance of this occurring is based on ranks in Spiritual Lore, Blessings. Additionally, the spell's effect can be reset for all opponents present in the room by infusing spirit.

Spirit Infusion

Through the use of the INFUSE SPIRIT command all creatures present in the room will be reset so that their next attacks can be absorbed. Under normal conditions this infusion costs 1 spirit point. When the infuser is under the influence of certain status effects, eg., stunned or while in roundtime, the cost to infuse increases to 2 spirit points.

Note that spirit death can occur when an infusion reduces spirit to less than 1 point.

Lore Benefit

Training in Spiritual Lore, Blessings provides for a chance to negate an opponent's subsequent attack of 1% per seed 1 summation of ranks. This additional flare opportunity will be evident when the spell's messaging, from the current attack, includes the following line: Before fading, the evanescent shield flickers with a pale incandescence.

Spiritual Lore, Blessings ranks 1 3 6 10 15 21 28 36 45 55
Chance for activation on 2nd attack 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%
Spiritual Lore, Blessings ranks 66 78 91 105 120 136 153 171 190
Chance for activation on 2nd attack 11% 12% 13% 14% 15% 16% 17% 18% 19%

Messaging

Initial Cast

First Person

Drawing deep from the well of your soul, you summon forth a thread of your essence and weave it into an evanescent shield to shroud your form.

Third Person

<PLAYER> summons forth a thin thread of essence and weaves it into an evanescent shield to shroud his form.
Physical Attack
A spectral miner positions himself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
Spell Attack
A spectral miner gestures sharply at you!
The evanescent shield shrouding you flares to life and absorbs the essence of the spell, dissipating it harmlessly.
Maneuver Attack

Creature Maneuver

The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.
Predicting the path of the crawler, you dodge nimbly out of the way of its vicious strike!

CMAN

The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.
[Roll result: 0 (open d100: 53)]
<PLAYER> attempts to kick dust at you, but is unable to kick up a sufficient amount of dust.

Note CMAN roll result: 0

Secondary Flare
A huge air elemental positions itself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.  Before fading, it flickers with a pale incandescence.
Spirit Infusion
Turning inward, you focus on suffusing a fragment of your essence into the ground at your feet.  A shimmering wave ripples outward from where you stand, expanding the evanescent shield about you.
Failure
A huge air elemental concentrates deeply for a moment, before unleashing a powerful gust of wind that buffets the area!
The evanescent shield shrouding you fades briefly.
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 3 sec.
The wind then subsides.
Wearing Off
The air about you shimmers momentarily before the evanescent shield surrounding you collapses.
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