Spirit Warding II (107): Difference between revisions
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==Description== |
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'''Spirit Warding II''' is a defensive spell that increases [[bolt]] [[defensive strength]] and [[spiritual]] [[target defense]]. Bolt defensive strength is increased by 25 and target defense is increased by 15 while under the effects of this spell. When cast and when the spell fades, it appears as a deep blue aura. |
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<section begin=description /><noinclude>'''Spirit Warding II'''</noinclude><includeonly>Spirit Warding II</includeonly> provides a bonus of +15 to spiritual [[target defense]] and +25 to [[bolt spell]] [[defensive strength]].<section end=description /> |
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For each rank of [[Minor Spiritual|Minor Spiritual Base]] spells known: |
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== External Links == |
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* the duration of the spell is extended by 60 seconds from its base 1200 second duration |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=3#107 Minor Spiritual Spell Circle: Spirit Warding II], on Play.net |
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This spell is '''NOT''' [[selfcast]] only. |
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Spirit Warding II is a more powerful version of [[Spirit Warding I]]. This spell is commonly known as "deep blues". |
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== Lore Benefits == |
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<section begin=lore />[[Spiritual Lore, Blessings]] provides a chance to temporarily experience a +25 boost in a [[warding]] attempt based on a seed 10 [[summation]] of ranks.<section end=lore /> |
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<section begin=chart /> |
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:{| {{prettytable|text-align:center;}} |
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!align="right"|Spiritual Lore, Blessings ranks||10||21||33||46||60||75||91||108||126||145||165||186||208||231 |
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|- |
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|align="right"|Chance for activation||1%||2%||3%||4%||5%||6%||7%||8%||9%||10%||11%||12%||13%||14% |
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|} |
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<section end=chart />When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration. |
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For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends. |
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If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell. |
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== Messaging == |
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{| class="wikitable" |
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|- |
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! Cast |
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| <pre{{log-inline}}> |
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A deep blue glow surrounds you. |
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</pre> |
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|- |
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! Expiration |
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| <pre{{log-inline}}> |
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The deep blue glow leaves you. |
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</pre> |
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|- |
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! TD Flare w. Lore |
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| <pre{{log-inline}}> |
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A krolvin warfarer gestures at you! |
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Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. |
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CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX |
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Warded off! |
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</pre> |
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! Lore Benefit Expiration |
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| <pre{{log-inline}}> |
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Deep blue motes swirl away from you and fade. |
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</pre> |
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|} |
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{{AR}} |
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{{:deep blue potion}} |
Latest revision as of 09:40, 16 May 2023
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Description
Spirit Warding II provides a bonus of +15 to spiritual target defense and +25 to bolt spell defensive strength.
For each rank of Minor Spiritual Base spells known:
- the duration of the spell is extended by 60 seconds from its base 1200 second duration
This spell is NOT selfcast only.
Spirit Warding II is a more powerful version of Spirit Warding I. This spell is commonly known as "deep blues".
Lore Benefits
Spiritual Lore, Blessings provides a chance to temporarily experience a +25 boost in a warding attempt based on a seed 10 summation of ranks.
Spiritual Lore, Blessings ranks 10 21 33 46 60 75 91 108 126 145 165 186 208 231 Chance for activation 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14%
When Spirit Warding II is cast on a target that has a higher bonus than the caster is capable of, the cast will add to the duration of the spell itself, but not the lore duration.
For example, a target has 60 minutes of Spirit Warding II active with a 6% chance to flare the +25 TD. If the new caster can only grant a 3% chance, then the cast will add to the 60 minutes of the spell itself, but the lore benefit duration will stay the same and fade before the spell itself. To notify players of this, the lore benefit effect has different messaging when it ends.
If the new caster's lore bonus equals or exceeds an existing bonus, then it will overwrite the existing bonus while maintaining a concurrent duration will the spell.
Messaging
Cast | A deep blue glow surrounds you. |
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Expiration | The deep blue glow leaves you. |
TD Flare w. Lore | A krolvin warfarer gestures at you! Starburst patterns of pale blue light sweep forward from your chest and infuses the deep blue glow with its energy. CS: +XXX - TD: +XXX + CvA: +14 + d100: +13 - -5 == XXX Warded off! |
Lore Benefit Expiration | Deep blue motes swirl away from you and fade. |
Alchemy Recipe
A deep blue potion |
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