Verb:TEND: Difference between revisions

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The '''TEND''' verb applies bandages to a bleeding [[wound]]. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)
The {{boldmono|TEND}} verb applies bandages to a bleeding [[wound]]. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)
The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The [[DIAGNOSE]] and [[HEALTH]] verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.
The success of this is based on ranks of [[First Aid]]. Tending wounds causes [[roundtime]] for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The {{boldmono|[[DIAGNOSE]]}} and {{boldmono|[[HEALTH]]}} verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.


Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.
Bandages can last for a number of offensive actions equal to the tender's {{mono|(First Aid Ranks / 10)}}, after which they will fall off and the player will begin bleeding again.


Tending while the [[Tend Lore]] spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via [[Celerity (506)]].
Tending while the [[Tend Lore]] spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via [[Celerity (506)]].


You can tend someone who is standing as long as their [[DEMEANOR (verb) | demeanor]] is neutral or higher. However, to unwrap bandages, they will have to sit.
You can tend someone who is standing as long as their [[DEMEANOR (verb) | demeanor]] is neutral or higher. However, to [[UNWRAP (verb) | unwrap]] bandages, they will have to sit.


==Syntax==
==Syntax==
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==First Aid Requirements==
==First Aid Requirements==


Each wound has a tend '''difficulty''' based on the location of the wound.
Rank Requirement Formula:

<math>\mathrm{FirstAidRanks} \ge ((2 \times \mathrm{Difficulty}) + (6 \times \mathrm{Severity}) - 12) \times (\mathrm{Bleed}/\mathrm{Round})</math>

Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

<math>\mathrm{Roundtime} = (2 \times \mathrm{Difficulty}) + (6 \times \mathrm{Severity}) + (2 \times \mathrm{Bleed}/\mathrm{Round}) + 3</math>


{| {{prettytable}}
{| {{prettytable}}
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| Neck
| Neck
|}
|}

To be able to tend a wound, the tender must have at least:

{{Equation box|First Aid Ranks &ge; ((2 * Difficulty) + (6 * Severity) - 12) * (Bleed Per Round)}}

Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

{{Equation box|1=Base Roundtime = (2 * Difficulty) + (6 * Severity) + (2 * Bleed Per Round) + 3}}


{| {{prettytable|text-align:center;}}
{| {{prettytable|text-align:center;}}
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</pre>
</pre>


Cannot TEND:
Cannot {{boldmono|TEND}}:
<pre{{log2}}>
<pre{{log2}}>
>tend my right arm
>tend my right arm
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</pre>
</pre>


Partial TEND:
Partial {{boldmono|TEND}}:
<pre{{log2}}>
<pre{{log2}}>
>tend my right arm
>tend my right arm
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</pre>
</pre>


Full TEND:
Full {{boldmono|TEND}}:
<pre{{log2}}>
<pre{{log2}}>
>tend my right arm
>tend my right arm
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[[category:Verbs]]
[[category:Verbs]]
{{DEFAULTSORT:TEND}}

Latest revision as of 13:11, 2 July 2023

The TEND verb applies bandages to a bleeding wound. (Bandages are not an inventory item; it is assumed adventurers always have a ready supply of them.)

The success of this is based on ranks of First Aid. Tending wounds causes roundtime for both the tender and the tendee with a maximum of 60 seconds. If the tender does not have the required amount of ranks to tend to a wound, but has at least half of the ranks required, a bandage covering half of the bleed amount will be applied. The DIAGNOSE and HEALTH verbs will show a player whether or not they can bandage a wound, and how much roundtime it will incur.

Bandages can last for a number of offensive actions equal to the tender's (First Aid Ranks / 10), after which they will fall off and the player will begin bleeding again.

Tending while the Tend Lore spell is active will be 25% faster and the tender will be granted 20 phantom ranks. Roundtime can also be reduced via Celerity (506).

You can tend someone who is standing as long as their demeanor is neutral or higher. However, to unwrap bandages, they will have to sit.

Syntax

TEND [MY | {character}] {area}

Where {area} may be one of the following

  • Head
  • Neck
  • Chest
  • Back
  • Abdomen
  • R/L Arm
  • R/L Hand
  • R/L Leg

Note: Eye injuries (bruised, blinded, missing) do not bleed.

First Aid Requirements

Each wound has a tend difficulty based on the location of the wound.

Wound Difficulty
1 Back, Arms, Hands, Legs
2 Head, Chest, Abdomen
3 Neck

To be able to tend a wound, the tender must have at least:

First Aid Ranks ≥ ((2 * Difficulty) + (6 * Severity) - 12) * (Bleed Per Round)

Roundtime Formula (additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

Base Roundtime = (2 * Difficulty) + (6 * Severity) + (2 * Bleed Per Round) + 3
Ranks Required By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32
2 2 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64
2 3 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96
3 1 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128
3 2 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
3 3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192
Roundtime By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49
2 2 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51
2 3 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
3 1 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
3 2 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57
3 3 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59

Messaging

Area not bleeding:

>tend my right arm
That area is not bleeding.

Cannot TEND:

>tend my right arm
The severity of that injury is beyond your skill to tend.

Partial TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to reduce the bleeding somewhat.
Roundtime: 27 sec.

Full TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to stop the bleeding.
Roundtime: 3 sec.

See Also