Tangle Weed (610)

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Rangers received an update in December 2020. Until this article is updated, be sure to read the saved posts.

Tangle Weed (610)
Mnemonic [TANGLE]
Duration Variable
Attack Magic - Damage - Disabling  
Subtype Maneuver 
Target(s) Creatures 
Interval {{{interval}}} 
Damage Type Hitpoint 
State(s) Inflicted Stunned, Entangled, Poisoned 
Critical Type Grapple 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility

Tangle Weed is a level- and stance-based spell that will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures present. The vine will attempt to knock over a target that is struck, regardless of caster stance. If the the vine's target is already prone, it will attempt to root the foe in place, hampering combat. It is also possible to direct the vine's wrath by casting the spell at a particular target.

Casting from a neutral or more defensive stance will result in a vine that only drags the target to the ground. Casting from a forward or more offensive may result in a vine that does grapple critical damage with its associated stuns and injuries in addition to the target being dragged to the ground. This is naturally an outdoor spell, but may be cast indoors if the ranger has the Nature's Touch (625) spell active, and the same stance rules will apply.

When a target is caught by a vine and already on the ground, it becomes "entangled" and will remain immobile until the entanglement wears off. This will last approximately 4-5 seconds each time the target is caught. This can be verified by LOOKing at the target after the vine takes it down.

This spell will also cause many creatures to run from the room in fear of the vine. This can be beneficial in situations which are potentially dangerous for the ranger, such as swarms, but it is not guaranteed that a creature will leave the room; they will simply be more likely to do so. Creatures that are immune to the spell's knockdown effect (described below) and not necessarily immune to this particular effect.

Tangle Weed is less effective on quadruped type creatures, as it logically follows that those types are less likely to be tripped up by a knockdown technique than a biped type would be. They are, however, not totally immune.

A vine may also be DISMISSed by the caster, should they wish it to leave.

Lore Benefit

Training in Spiritual Lore, Summoning increases the chance to poison a target, draining its strength bonus by -15, based on Summoning Lore skill bonus ÷ 2, rounded down.

Spiritual Lore, Summoning ranks 2 4 6 8 10 15 20 24 30 40 60 80 100
Chance to poison target 5% 10% 15% 20% 25% 35% 45% 50% 60% 70% 80% 90% 100%
No all thresholds shown

Immune Creatures

Some creatures are immune to Tangle Weed, such as all non-corporeal undead. (Non-corporeal undead will not populate this list, since it can be assumed that they are all immune.) Elemental based creatures, are generally, but not always immune. Known creatures:

Messaging

Creature entangled by vine
You see a fairly typical massive pyrothag that is lying down.
It has some minor cuts and bruises on its left arm.
It is stunned.
It is entangled by a long thorny vine.

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