A beginner's guide to playing a cleric: Difference between revisions

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(started newbie guide with overview, raise dead intro, and arkati intro)
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Feeling the calling to be a cleric? Clerics are a crucial [[profession]] in [[Elanthia]], as they are they only profession able to resurrect other adventurers. Clerics are also strong casters in their own right, with a variety of abilities and flexible training paths to suit many characters. Finally a cleric's intimate connection to the [[Arkati]] affords unique [[roleplay|role-playing]] opportunities.
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==See Also==
=Clerical Overview=

Clerics have several general training paths available to them. One end of the spectrum is the warding cleric who focuses solely on [[warding]] spells. A little more versatile is the pure cleric that also trains in [[bolt]] spells. Less popular after the introduction of the [[paladin]] profession but still viable is the [[melee]] cleric, who tend to favor [[two handed weapons|two-handed weapons]] or [[brawling]]. Finally the rescuing cleric focuses on saving other adventurers from [[death]].

==Life and Death in Elanthia==

No matter your training path resurrecting the dead is a hallmark of being a cleric. Clerics do not gain this awesome power initially, as they must advance to at least the 18th level to cast [[318|raise dead]]. Clerics earn a significant amount of [[experience]] from resurrecting the dead, in addition to the general gratitude of the populace. The general process is as follows. When an adventurer dies, they have a race-specific [[death#decay timer|decay timer]] of at least ten minutes. The cleric can pause this timer with their [[305|preservation]] spell, or another adventurer can use a [[white flask]]. Preservation is not required for resurrection but is generally advisable. Once the corpse is in a safe location and cleaned of wounds, the cleric must establish a [[308|spiritual link]] with the corpse to prevent another cleric from interfering with the rite. Finally the cleric casts [[318|raise dead]] at a cost of [[mana]] and [[spirit]] to the cleric, raising the adventurer in a weakened state; the exact costs of this spell depend on the cleric's training. More details of this process can be read in the respective spell entries.

==The Arkati and You==

Another nearly universal aspect of being a cleric is your relationship to the "gods" of Elanthia, the [[Arkati]]. Although it is not strictly necessary to [[convert]] to a specific Arkati, aligning yourself with a specific Arkati will effect the damage and messaging of some [[convert#spells affected|cleric spells]]. In particular the main offensive warding cleric spell [[302|smite/bane]] depends upon alignment, with [[Liabo]] Arkati strong against the [[undead]] and [[Lornon]] Arkati strong against the living. Your chosen Arkati can also have a non-mechanical influence on your character, depending upon your style of [[roleplay]]. Powerful clerics are able to [[330|commune]] with their Arkati, a unique opportunity to interact with a [[GameMaster]].

=Training=

=See Also=
*[[Cleric]] (main article)
*[[Cleric]] (main article)
*[[New Players' Guide]] (a comprehensive beginner's guide for new players of any profession)
*[[New Players' Guide]] (a comprehensive beginner's guide for new players of any profession)
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*[[Player Guide Contest]]
*[[Player Guide Contest]]


==References==
=References=
*[http://www.play.net/gs4/info/professions/clerics.asp Cleric profession on Play.net]
*[http://www.play.net/gs4/info/professions/clerics.asp Cleric profession on Play.net]
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide on Play.net]
*[http://www.play.net/gs4/info/npg/home.asp GemStone IV New Player Guide on Play.net]
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[[Category:Cleric]]
[[Category:Cleric]]
[[Category:Professional Guides]]
[[Category:Professional Guides]]
[[Category:New Player| ]]
[[Category:New Player]]

Revision as of 20:16, 18 February 2015

Feeling the calling to be a cleric? Clerics are a crucial profession in Elanthia, as they are they only profession able to resurrect other adventurers. Clerics are also strong casters in their own right, with a variety of abilities and flexible training paths to suit many characters. Finally a cleric's intimate connection to the Arkati affords unique role-playing opportunities.

Clerical Overview

Clerics have several general training paths available to them. One end of the spectrum is the warding cleric who focuses solely on warding spells. A little more versatile is the pure cleric that also trains in bolt spells. Less popular after the introduction of the paladin profession but still viable is the melee cleric, who tend to favor two-handed weapons or brawling. Finally the rescuing cleric focuses on saving other adventurers from death.

Life and Death in Elanthia

No matter your training path resurrecting the dead is a hallmark of being a cleric. Clerics do not gain this awesome power initially, as they must advance to at least the 18th level to cast raise dead. Clerics earn a significant amount of experience from resurrecting the dead, in addition to the general gratitude of the populace. The general process is as follows. When an adventurer dies, they have a race-specific decay timer of at least ten minutes. The cleric can pause this timer with their preservation spell, or another adventurer can use a white flask. Preservation is not required for resurrection but is generally advisable. Once the corpse is in a safe location and cleaned of wounds, the cleric must establish a spiritual link with the corpse to prevent another cleric from interfering with the rite. Finally the cleric casts raise dead at a cost of mana and spirit to the cleric, raising the adventurer in a weakened state; the exact costs of this spell depend on the cleric's training. More details of this process can be read in the respective spell entries.

The Arkati and You

Another nearly universal aspect of being a cleric is your relationship to the "gods" of Elanthia, the Arkati. Although it is not strictly necessary to convert to a specific Arkati, aligning yourself with a specific Arkati will effect the damage and messaging of some cleric spells. In particular the main offensive warding cleric spell smite/bane depends upon alignment, with Liabo Arkati strong against the undead and Lornon Arkati strong against the living. Your chosen Arkati can also have a non-mechanical influence on your character, depending upon your style of roleplay. Powerful clerics are able to commune with their Arkati, a unique opportunity to interact with a GameMaster.

Training

See Also

References

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