Agility: Difference between revisions

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== Systems and Skills Affected By Agility ==
== Systems and Skills Affected By Agility ==

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*[[Dodging]]/[[Evade]]
*[[Dodging]]/[[Evade]]
*[[Melee]] [[roundtime]]
*[[Melee]] [[roundtime]]
*[[Stalking and Hiding|Provides a bonus against detection while hidden]]
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== External Links ==
== External Links ==

Revision as of 00:12, 21 December 2012

Agility
Type Physical
Prime Requisite Rogue
Modifiers by Race
Aelotoi +10
Dwarf +10
Elf +15
Elf, Dark +5
Elf, Half +10
Elf, Sylvan +5
Erithian -
Gnome, Burghal +10
Gnome, Forest +10
Giantman -5
Halfling +10
Human -
Krolvin, Half +5

Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.

Systems and Skills Affected By Agility

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate