Agility: Difference between revisions

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[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[roundtime]] reduction when a character uses a [[melee]] attack. Agility is a prime requisite of the [[rogue]] [[profession]], meaning that the number of [[training point]]s gained from this statistic are doubled.
[[Agility]] is a physical [[stat]].
== See Also ==
{{stub}}
*[[Dodging]]
== Resources ==

http://www.play.net/gs4/info/stats.asp
== External Links ==
*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net


[[Category:Stats]]
[[Category:Stats]]

Revision as of 00:59, 22 October 2006

Agility is a physical statistic that is a significant part in determing the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining roundtime reduction when a character uses a melee attack. Agility is a prime requisite of the rogue profession, meaning that the number of training points gained from this statistic are doubled.

See Also

External Links