Agility: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 16: Line 16:
| hkrol=+5
| hkrol=+5
}}
}}
[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction.
[[Agility]] is a physical [[statistic]] that is a significant part in determining the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction.


== Systems and Skills Affected By Agility ==
== Systems and Skills Affected By Agility ==
{| width=75%
{| width=60%
|- valign=top
|- valign=top
| width = 25% |
| width = 25% |

Revision as of 06:37, 1 October 2011

Agility
Type Physical
Prime Requisite Rogue
Modifiers by Race
Aelotoi +10
Dwarf +10
Elf +15
Elf, Dark +5
Elf, Half +10
Elf, Sylvan +5
Erithian -
Gnome, Burghal +10
Gnome, Forest +10
Giantman -5
Halfling +10
Human -
Krolvin, Half +5

Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.

Systems and Skills Affected By Agility

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate