Agility: Difference between revisions

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{{ stat
[[Agility]] is a physical [[stat]].
|type=Physical
{{stub}}
|prime=[[Rogue]]
== Resources ==
| aelotoi=+10
http://www.play.net/gs4/info/stats.asp
| dwarf=-5
| elf=+15
| delf=+5
| helf=+10
| sylvan=+5
| erithian=-
| bgnome=+10
| fgnome=+10
| giant=-5
| halfling=+10
| human=-
| hkrol=+5
}}
[[Agility]] is a physical [[statistic]] that is a significant part in determining the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction.


== Systems and Skills Affected By Agility ==
[[Category:Stats]]

*[[Dodging]]/[[Evade]]
*[[Melee]] [[roundtime]]
*[[Duck and Weave]]
*[[Stalking and Hiding|Provides a bonus against detection while hidden]]
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat)
*Defense against [[Spike Thorn (616)]]
*Defense against [[Grasp of the Grave (709)]]
*Staying on the ledge in [[Thanatoph]]
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]]
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]]
*[[Unarmed attack factor]]

== Resources ==
*[http://www.play.net/gs4/info/stats.asp#agility Stats: Agility], on Play.net
{{Statistic}}

Latest revision as of 08:25, 17 September 2020

Agility
Type Physical
Prime Requisite Rogue
Modifiers by Race
Aelotoi +10
Dwarf -5
Elf +15
Elf, Dark +5
Elf, Half +10
Elf, Sylvan +5
Erithian -
Gnome, Burghal +10
Gnome, Forest +10
Giantman -5
Halfling +10
Human -
Krolvin, Half +5

Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.

Systems and Skills Affected By Agility

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate