Agility: Difference between revisions

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(SMRv2)
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*[[Dodging]]/[[Evade]]
*[[Dodging]]/[[Evade]]
*[[Melee]] [[roundtime]]
*[[Melee]] [[roundtime]]
*[[Duck and Weave]]
*[[Stalking and Hiding|Provides a bonus against detection while hidden]]
*[[Stalking and Hiding|Provides a bonus against detection while hidden]]
*Defense against [[SMRv2|standard maneuver roll v2]] (secondary stat)
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat)
*Defense against [[Spike Thorn (616)]]
*Defense against [[Grasp of the Grave (709)]]
*Defense against [[Grasp of the Grave (709)]]
*Staying on the ledge in [[Thanatoph]]
*Staying on the ledge in [[Thanatoph]]
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]]
*[[Elemental_Confluence#Movement|Movement in the Elemental Confluence]]
*[[Rogue Gambits#Stealth|RGAMBITS Stealth]]
*[[Unarmed attack factor]]


== Resources ==
== Resources ==

Latest revision as of 08:25, 17 September 2020

Agility
Type Physical
Prime Requisite Rogue
Modifiers by Race
Aelotoi +10
Dwarf -5
Elf +15
Elf, Dark +5
Elf, Half +10
Elf, Sylvan +5
Erithian -
Gnome, Burghal +10
Gnome, Forest +10
Giantman -5
Halfling +10
Human -
Krolvin, Half +5

Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.

Systems and Skills Affected By Agility

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate