Agility: Difference between revisions

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(→‎Systems and Skills Affected By Agility: add defense against Spike Thorn)
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*[[Stalking and Hiding|Provides a bonus against detection while hidden]]
*[[Stalking and Hiding|Provides a bonus against detection while hidden]]
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat)
*Defense against [[SMRv2|standard maneuver roll v2]] (primary stat)
*Defense against [[Spike Thorn (616)]]
*Defense against [[Grasp of the Grave (709)]]
*Defense against [[Grasp of the Grave (709)]]
*Staying on the ledge in [[Thanatoph]]
*Staying on the ledge in [[Thanatoph]]

Revision as of 16:23, 22 September 2017

Agility
Type Physical
Prime Requisite Rogue
Modifiers by Race
Aelotoi +10
Dwarf -5
Elf +15
Elf, Dark +5
Elf, Half +10
Elf, Sylvan +5
Erithian -
Gnome, Burghal +10
Gnome, Forest +10
Giantman -5
Halfling +10
Human -
Krolvin, Half +5

Agility is a physical statistic that is a significant part in determining the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.

Systems and Skills Affected By Agility

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate