Agresh troll scout: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 14
| picture =
| level = 14 <!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Agresh <!-- Add creature to family page list, which will be linked on preview/save -->
| family = Agresh
| type = Biped <!-- Creature body type -->
| attacks = Ensnares, Pounds and Stomps.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Grasslands]]<br>
| area = Grasslands<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = War hammer<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = +171
{{creature ability|War hammer|+171 [[Attack strength|AS]]}}
| PA2 = Ensnare (attack)

| PAB = ?
| PA3 = Pound (attack)
| PAC = ?
| PA4 = Stomp (attack)
| PAD = ?
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA =
| WD1 = <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA =
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 5 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+114 [[Defensive strength|DS]]}}
| Melee = +114
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = ?
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt = ?
{{creature ability|[[Bard Base]] |+49 [[Target defense|TD]]}}
| UDF = ?
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = +49
{{creature ability|[[Sorcerer Base]] |+53 [[Target defense|TD]]}}
| CleTD = ?
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = ?
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD = ?
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD = ?
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = +53
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = ?
{{creature ability|[[Minor Elemental]] |+49 [[Target defense|TD]]}}
| MjETD = ?
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = +49
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = ?
| MnSTD = ?
| MnMTD = ?
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature special other|?}} <!-- Replace ? with unique special ability, such as raising others, summoning another creature, turning bodies into zombies, etc. Remove entire template if the creature does not have a unique non-offensive or non-defensive special ability -->
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = ?
| skin = <Not Known>
| magic items = ?
| nobox =
| gems = ?
| noskinvalue =
| boxes = ?
| other = ?
| skin = ?
}}
}}
{{Creature end}}
{{Creature end}}


The troll scout grimaces as it surveys its surroundings with suspicion. Crudely drawn runic symbols painted with ash cover its face. Tufts of straggly, yellow hair are spread over its otherwise barren body giving it a vaguely lionish appearance. Only occasionally can sparks of true intelligence be seen in its otherwise dull eyes.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The troll scout grimaces as it surveys its surroundings with suspicion. Crudely drawn runic symbols painted with ash cover its face. Tufts of straggly, yellow hair are spread over its otherwise barren body giving it a vaguely lionish appearance. Only occasionally can sparks of true intelligence be seen in its otherwise dull eyes.


==Hunting strategies==
==Hunting strategies==
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== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1278 Agresh troll scout on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Revision as of 12:50, 21 January 2019

Agresh troll scout
Level 14
Family Agresh family creatures
Body Type Biped
Area(s) Found Grasslands
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
War hammer +171 AS
Ensnare (attack) ? AS
Pound (attack) ? AS
Stomp (attack) ? AS
Defense Attributes
Armor
Light Leather ASG 5
Defensive Strength (DS)
Melee +114
Ranged ?
Bolt ?
Unarmed Defense Factor
UDF ?
Target Defense (TD)
Bard Base +49
Cleric Base ?
Empath Base ?
Paladin Base ?
Ranger Base ?
Sorcerer Base +53
Wizard Base ?
Minor Elemental +49
Major Elemental ?
Minor Spiritual ?
Major Spiritual ?
Minor Mental ?
Other Unique Abilities
?
Treasure Attributes
Coins ?
Gems ?
Magic Items ?
Boxes ?
Skin ?
Other ?

The troll scout grimaces as it surveys its surroundings with suspicion. Crudely drawn runic symbols painted with ash cover its face. Tufts of straggly, yellow hair are spread over its otherwise barren body giving it a vaguely lionish appearance. Only occasionally can sparks of true intelligence be seen in its otherwise dull eyes.

Hunting strategies

This section has not been added yet; please add to it now!

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 12 Level 13 Level 14 Level 15 Level 16
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