Aid the Fallen (1613): Difference between revisions

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When cast upon a dead adventurer, the Paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by [[Sense#Clerics_and_Paladins|SENSE]] as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s.
When cast upon a dead adventurer, the Paladin calls upon his [[deity]] to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any [[Holy places|properly dedicated area]] which can be determined by {{boldmono|[[Sense#Clerics_and_Paladins|SENSE]]}} as well as any common landing locations for [[Spirit Guide (130)]]. It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different [[realm]]s.


Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement.
Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to [[Preservation (305)|lifekeep]] the corpse first, but this is no longer a requirement.


==Setting the Anchor==
==Setting the Anchor==
Once one is in an appropriate location, one should {{mono|KNEEL}}, {{mono|PREP AIDFALLEN}}, and {{mono|PRAY}} including particular words, including the patron to which the Paladin is [[Convert|converted]]. It should be noted that the Paladin's alignment category ([[Pantheon of Liabo|Liabo]], [[Lornon]], or neutral) may have an effect on what areas will work. Be sure to both [[PREPARE (verb)|PREPARE]] the spell and [[KNEEL (verb)|KNEEL]] before the prayer or it will not work!
Once one is in an appropriate location, one should {{boldmono|KNEEL}}, {{boldmono|PREP AIDFALLEN}}, and {{boldmono|PRAY}} including particular words, including the patron to which the Paladin is [[CONVERT (verb)|converted]]. It should be noted that the Paladin's alignment category ([[Pantheon of Liabo|Liabo]], [[Lornon]], or neutral) may have an effect on what areas will work. Be sure to both {{boldmono|[[PREPARE (verb)|PREPARE]]}} the spell and {{boldmono|[[KNEEL (verb)|KNEEL]]}} before the prayer or it will not work!


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==Lore Benefits==
==Lore Benefits==
20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead.
20 ranks of [[Spiritual Lore, Summoning]] allows this spell to be self-cast. 20 mana is still required, and it is activated via {{boldmono|[[BESEECH (verb)|BESEECH]]}} when dead.


==Syntax Usage==
==Syntax Usage==
'''CAST''' with ''no target'' will list your current set anchor points that are within range.
{{boldmono|CAST}} with ''no target'' will list your current set anchor points that are within range.


'''CAST''' ''(target)'' will send your target to the closest default anchor point.
{{boldmono|CAST}} ''(target)'' will send your target to the closest default anchor point.


'''EVOKE''' ''(target)'' ''(location)'' will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
{{boldmono|EVOKE}} ''(target)'' ''(location)'' will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.




The following options are available to a dead paladin with at least 20 mana and 40 summoning lore.
The following options are available to a dead paladin with at least 20 mana and 40 summoning lore.


'''BESEECH''' '''LOCATIONS''' will list all of your current set anchor points that are within range.
{{boldmono|BESEECH LOCATIONS}} will list all of your current set anchor points that are within range.


'''BESEECH''' ''(target) (location)'' will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.
{{boldmono|BESEECH}} ''(target) (location)'' will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.


==Roleplaying Usage==
==Roleplaying Usage==

Revision as of 13:21, 10 January 2021

Aid the Fallen (1613)
Mnemonic [AIDFALLEN]
Duration Instantaneous
Utility Magic  
Subtype Travel 
Components A corpse 
Availability held corpses only 
Paladin Base Spells
Mantle of Faith (1601) Defensive
Pious Trial (1602) Attack
Templar's Verdict (1603) Attack
Consecrate (1604) Utility
Arm of the Arkati (1605) Offensive
Dauntless (1606) Offensive
Rejuvenation (1607) Utility
Defense of the Faithful (1608) Utility
Divine Shield (1609) Defensive
Higher Vision (1610) Defensive
Patron's Blessing (1611) Defensive
Faith's Clarity (1612) Utility
Aid the Fallen (1613) Utility
Aura of the Arkati (1614) Attack
Repentance (1615) Attack
Vigor (1616) Utility
Zealot (1617) Offensive
Fervor (1618) Offensive
Faith Shield (1619) Defensive
Not Yet Implemented (1620) Utility
Holy Weapon (1625) Offensive
Judgment (1630) Attack
Divine Intervention (1635) Utility
Divine Word (1640) Utility
Divine Incarnation (1650) Utility

When cast upon a dead adventurer, the Paladin calls upon his deity to transport a fallen corpse to a predetermined safe haven. The Paladin must have an appropriate anchor set in order for the dead body to be successfully transferred. These anchors may be set in any properly dedicated area which can be determined by SENSE as well as any common landing locations for Spirit Guide (130). It is possible for the Paladin to have more than one anchor set, as long as the anchors are in different realms.

Additionally, the corpse must be held by the Paladin (in his group), or else the spell will fail. Since the corpse is transported away from the paladin in to a potentially vacant location, it is a good idea to lifekeep the corpse first, but this is no longer a requirement.

Setting the Anchor

Once one is in an appropriate location, one should KNEEL, PREP AIDFALLEN, and PRAY including particular words, including the patron to which the Paladin is converted. It should be noted that the Paladin's alignment category (Liabo, Lornon, or neutral) may have an effect on what areas will work. Be sure to both PREPARE the spell and KNEEL before the prayer or it will not work!

>kneel
You kneel down.
K>prep aidfallen
You trace a simple symbol as you reverently call on your patron in the prayer for Aid the Fallen...
Your spell is ready.
K>pray I search for Oleani's blessing to aid the fallen,;Transport their bodies to the home of the holy,;If she should guide me, my duty shall be fulfilled,;The dead would be safe in my hands

You intone a low prayer:

    "I search for Oleani's blessing to aid the fallen,
     Transport their bodies to the home of the holy,
     If she should guide me, my duty shall be fulfilled,
     The dead would be safe in my hands"

As you bow your head with the last words of your prayer, you sense a deep spiritual satisfaction and a strong bond with the area.

The magic of your spell fades blissfully from your mind.
Roundtime: 5 sec.

The anchor will not be set unless the above feedback line is output verbatim, and does not include a clause such as "but the moment is fleeting." The exception is if the room is already the Paladin's anchor, in which case the result is "you sense a reinforcement in your bond with the area."

If one were to copy and paste the above template to set their anchor, one should be sure to not only change the deity name, but also the pronoun gender.

Lore Benefits

20 ranks of Spiritual Lore, Summoning allows this spell to be self-cast. 20 mana is still required, and it is activated via BESEECH when dead.

Syntax Usage

CAST with no target will list your current set anchor points that are within range.

CAST (target) will send your target to the closest default anchor point.

EVOKE (target) (location) will send your target to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.


The following options are available to a dead paladin with at least 20 mana and 40 summoning lore.

BESEECH LOCATIONS will list all of your current set anchor points that are within range.

BESEECH (target) (location) will transport the paladin to the specified anchor point. Valid location options are: Wehnimer's Landing, Teras Isle, Solhaven, River's Rest, Icemule Trace, Zul Logoth, Ta'Illistim, Ta'Vaalor, Cysaegir, Pinefar, and Mist Harbor.

Roleplaying Usage

Note that the steps above to set the anchor location are one of the few ways to properly recite such a prayer. A paladin can do this with a prayer of any sort to suit another situation or purpose.

Messaging

You gesture at Deadguy.
A radiant bright white beacon encompassed by a translucent muted black corona rapidly descends from above, striking Deadguy in the chest.  It soon expands to encompass his entire body before finally beginning to wane.  The beacon shines brightly one last time and tapers into nonexistence, taking Deadguy with it.
Cast Roundtime 3 Seconds.

See Also