Difference between revisions of "Ambush"

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The [[Ambush]] skill is used to determine success of attacking from a [[Stalking and Hiding|hidden]] or [[invisible]] positionThough, training in this skill also aids in aiming from an unhidden position (using the [[AMBUSH (verb)|AMBUSH]] verb) or when using [[Ranged Weapons]] or [[Thrown Weapons]].  Training in Ambushing will increase the [[damage factor]], [[stance]] pushdown, and [[critical weighting]] of an attack made from hiding or invisibility.  The increase in damage factor occurs the most when using a small weapon.  When using a larger weapon, there may be no increase in damage factor.
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Ambushing an opponent can be done in several different ways. Many take advantage of the element of surprise by combining '''Ambush''' with [[Stalking and Hiding]], which can take a foe unawares and limit its ability to defend against a quick blow.  Others utilize the skill in the open as a means of targeting their attacksMore training in the Ambush skill will allow a combatant to focus with ease on where his or her blows ought to land.  High [[Agility]] and/or [[Dexterity]] will increase the speed of the ambushMore Ambushing skill relative to the target's level will result in decreased [[Defensive Strength]] (DS) for that target.
  
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Ambushing from hiding is the ability to make a very precise attack, employing the element of surprise.  To use the Ambush skill, approach a target undetected and strike before the quarry can react to defend or strike back.  First{{boldmono| [[HIDE]]}}, and then, while hidden, make an attack using one of the options detailed [[#Different Ways to Ambush|below]].  Enhanced skill in Ambush then modifies the attack by increasing the amount of damage on a successful hit.  Training in Ambushing will increase the [[stance]] pushdown and [[critical weighting]] of an attack made from hiding or invisibility, but an attack made from hiding with a [[Ranged Weapons|ranged weapon]] only gains the [[stance]] pushdown effect and not the added [[critical weighting]].
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Training in this skill also aids in aiming from an unhidden position when using the{{boldmono| [[AMBUSH (verb)|AMBUSH]] }}verb, or when using [[Ranged Weapons]] or [[Thrown Weapons]]. 
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== Ranks and Training Costs ==
 
== Ranks and Training Costs ==
 
{{skill|
 
{{skill|
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   | Clericranks  = 1 || Clericcost  = 12/12
 
   | Clericranks  = 1 || Clericcost  = 12/12
 
   | Empathranks  = 1 || Empathcost  = 15/15
 
   | Empathranks  = 1 || Empathcost  = 15/15
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  | Monkranks    = 2 || Monkcost    = 3/2
 
   | Paladinranks  = 1 || Paladincost  = 4/5
 
   | Paladinranks  = 1 || Paladincost  = 4/5
 
   | Rangerranks  = 2 || Rangercost  = 3/3
 
   | Rangerranks  = 2 || Rangercost  = 3/3
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|}}
 
|}}
  
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==Different Ways to Ambush==
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== Resources ==
 
== Resources ==
http://www.play.net/gs4/info/skills.asp
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* [[/saved posts|Saved posts]]
  
 
[[Category: Skills]]
 
[[Category: Skills]]

Latest revision as of 22:43, 19 December 2017

Ambushing an opponent can be done in several different ways. Many take advantage of the element of surprise by combining Ambush with Stalking and Hiding, which can take a foe unawares and limit its ability to defend against a quick blow. Others utilize the skill in the open as a means of targeting their attacks. More training in the Ambush skill will allow a combatant to focus with ease on where his or her blows ought to land. High Agility and/or Dexterity will increase the speed of the ambush. More Ambushing skill relative to the target's level will result in decreased Defensive Strength (DS) for that target.

Ambushing from hiding is the ability to make a very precise attack, employing the element of surprise. To use the Ambush skill, approach a target undetected and strike before the quarry can react to defend or strike back. First HIDE, and then, while hidden, make an attack using one of the options detailed below. Enhanced skill in Ambush then modifies the attack by increasing the amount of damage on a successful hit. Training in Ambushing will increase the stance pushdown and critical weighting of an attack made from hiding or invisibility, but an attack made from hiding with a ranged weapon only gains the stance pushdown effect and not the added critical weighting.

Training in this skill also aids in aiming from an unhidden position when using the AMBUSH verb, or when using Ranged Weapons or Thrown Weapons.

Ranks and Training Costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 1 1 2 1 1 - 1 1
Training point Cost 2/1 3/4 3/2 4/4 4/5 3/3 12/12 15/15 - 15/14 15/10

Different Ways to Ambush

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Resources