Animal Companion (630): Difference between revisions

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Animal Companion (630)
Mnemonic [ANIMALCOM]
Duration Special
Utility Magic  
Subtype Attack & Utility 
Components a wild animal 
Availability Special Self-cast 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


The Animal Companion spell allows a Ranger to befriend an animal as a permanent companion.

There are four kinds, canine, feline, avian, and rodent.

Avians slash.

Rodents puncture.

Canine special maneuver:

A forest wolf lunges at a massive troll king!
A forest wolf grabs a massive troll king's hand in his mouth and shakes his head back and forth viciously!
 ... 30 points of damage!
 Impressive shot shatters wrist!
A massive troll king screams in pain as its arm falls to the ground!

See also

External Links

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