Animalistic Spirit: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(Added tables for verb traps and messaging)
No edit summary
Line 4: Line 4:


Off the shelf, these items were sold at +20 enchants and contained offensive script flares called Animalistic Fury which were [[grapple critical table|grapple criticals]] by default. On top of that, individuals could add the more typical [[flare]]s.
Off the shelf, these items were sold at +20 enchants and contained offensive script flares called Animalistic Fury which were [[grapple critical table|grapple criticals]] by default. On top of that, individuals could add the more typical [[flare]]s.

OTS is a CATEGORY D, script flare.


{| {{prettytable}}
{| {{prettytable}}

Revision as of 16:13, 31 August 2020

The Animalistic Spirit Weapons and Shields, also known as Animalistic Fury, were first released at pay event Duskruin in August 2020 at the Untamed Spirit shop.

Overview

Off the shelf, these items were sold at +20 enchants and contained offensive script flares called Animalistic Fury which were grapple criticals by default. On top of that, individuals could add the more typical flares.

OTS is a CATEGORY D, script flare.

Available Spirit Types and Allowed Alteration Nouns
Large feline lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah
Small feline cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat
Canine wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff
Avian (predatory) hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite
Horned and hooved mammal stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest
Equine horse, pony, stallion, mare, zebra, donkey, mule
Snake snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel
Aquatic mammal (with flippers) dolphin, whale, orca, seal, sea lion, walrus
Small rodent mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming
Ursine bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear
Rabbit/hare hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare
Porcine boar, iron boar, pig, hog, warthog

Each weapon or shield has a slightly different ANALYZE depending on its base.

Example Shield Analyze

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the aegis.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl

Example Weapon Analyze

---- Animalistic Spirit Weapons ----
-General Script Information-
This is a weapon with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes (successful hits), as well as successful parries (melee/runestaves) or evades (UCS/ranged) from like-level foes during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this weapon are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful parry (melee/runestaves) or evade (UCS/ranged), there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHING the bow.
* Flavor Actions (Tier 1 of 3)
At this tier, this weapon captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this weapon's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this weapon, damage a like-level creature with it or successfully parrying (melee/runestaff) or evading (UCS/ranged) attacks from a like-level foe while in active combat.
-Current Settings-
* Spirit: hawk (Type: Predatory Avian)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
* Spirit Descriptor: angular
* Spirit Color: misty green
* Spirit Call: screech

Affinity/Taming

As the spirits within the items are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (i.e., held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. NOTE: This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.

To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.

The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.

The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.

Unlockable Features

Unlockable Extra Features
Animalistic Fury Flares While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare's potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare's power can go when the spirit is fully tame.)
Revenge flares Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you.

As well, UCS gloves/boots reactive flares will NOT proc if your hands are full. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.

Wild Backlash Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes.

NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.

Savage Power Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)
Damage Type Change If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.
Fluff Action unlocks There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.
Spirit Change If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall "type" of the spirit. Each "type" of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.

Questions and Answers

GM Avaluka provided these potential questions and answers in the release post.

- Does this work with Ranged?
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.

This also works with UCS, runestaves and all shields. Armor is not available at this time.

- Can I add this to an existing weapon/shield?
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.

- How long will it take to fully tame the spirit?
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.

Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.

- How does the flare tier affect the flares?
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.

- Do I need to unlock all of these different features in some kind of order?
No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.

- How hard are these to enchant/ensorcell?
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.

- So the flares will not work on these for UCS gloves/boots at all?
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)

Verb Traps

UAC Boots

Verb Traps for UAC Boots
Verb Tier Viewpoint Messaging
WEAR Tier 1 (OTS) First Person You step into some rugged leather boots reinforced with vultite toe caps one at a time, stomping the ground with each foot to ensure a tight fit. Coalescing over the surface of the boots, a thin layer of misty green light briefly ripples into being before dying with an echoing roar.
Third Person Character steps into some rugged leather boots reinforced with vultite toe caps one at a time, stomping the ground with each foot to ensure a tight fit. Coalescing over the surface of the boots, a thin layer of misty green light briefly ripples into being before dying with an echoing roar.
REMOVE Tier 1 (OTS) First Person You step out of some rugged leather boots reinforced with vultite toe caps one foot at a time, pausing only to bend to retrieve them from the ground. A spray of misty green motes skitters over the surface of the boots before fizzling out with a fading roar.
Third Person Character steps out of some rugged leather boots reinforced with vultite toe caps one foot at a time, pausing only to bend to retrieve them from the ground. A spray of misty green motes skitters over the surface of the boots before fizzling out with a fading roar.
RUB (flares on) Tier 1 (OTS) First Person You run the palm of one hand over the surface of your rugged leather boots. A shiver runs through the boots as a misty green light surrounds them, briefly coalescing into a lion.
Third Person Character runs the palm of one hand over the surface of <his/her> rugged leather boots. A shiver runs through the boots as a misty green light surrounds them, briefly coalescing into a lion.
RUB (flares off) Tier 1 (OTS) First Person You run the palm of one hand over the surface of your rugged leather boots. A flicker of misty green light surrounds the boots before winking out with a fading roar.
Third Person Character runs the palm of one hand over the surface of <his/her> rugged leather boots. A flicker of misty green light surrounds the boots before winking out with a fading roar.
WHISTLE Tier 1 (OTS) First Person Crouching down low,, you whistle a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the rugged leather boots in time to the notes, coalescing into the ethereal form of a lithe lion on the floor at your feet. Body alert for possible threats, a lithe ethereal lion stalks protectively in a circle around you, pausing briefly to brush affectionately against you. In a burst of misty green motes, it dissolves back into the rugged leather boots.
Third Person Crouching down low,, Character whistles a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the rugged leather boots in time to the notes, coalescing into the ethereal form of a lithe lion on the floor at <his/her> feet. Body alert for possible threats, a lithe ethereal lion stalks protectively in a circle around Character, pausing briefly to brush affectionately against <him/her>. In a burst of misty green motes, it dissolves back into the rugged leather boots.
TURN (targeted/untargeted) Tier 2 First Person Crouching low to the ground with arms spread for balance, you spin adroitly on one heel and turn around [to face <target>] in a[n aggressive/defensive] stance, <color> eyes alert. Misty green light crackles over the surface of your rugged leather boots in a wildly chaotic pattern.
Second Person Crouching low to the ground with arms spread for balance, Character spins adroitly on one heel and turns around [to face you] in a[n aggressive/defensive] stance, <color> eyes alert. Misty green light crackles over the surface of <his/her> rugged leather boots in a wildly chaotic pattern.
Third Person
RAISE Tier 2 First Person Raising one foot high, you slam it down on the floor hard! A ripple of misty green light spreads out from your rugged leather boots as an echoing roar bursts from the point of contact.
Third Person Raising one foot high, Character slams it down on the floor hard! A ripple of misty green light spreads out from <his/her> rugged leather boots as an echoing roar erupts from the point of contact.
POINT (untargeted) Tier 2 First Person Crouching down low, you leap agilely into the air and land solidly on the floor, a ripple of misty green light expanding from your rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks forward a few steps before pouncing, claws extended and teeth bared! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.
Third Person Crouching down low, Character leaps agilely into the air and lands solidly on the floor, a ripple of misty green light expanding from <his/her> rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks forward a few steps before pouncing, claws extended and teeth bared! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.
POINT (targeted) Tier 2 First Person Crouching down low, you leap agilely into the air and land solidly on the floor in front of <target>, a ripple of misty green light expanding from your rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks toward <target> a few steps before pouncing, claws extended and teeth bared! It seems to collide with <target>, but merely ends up dissipating into an array of bright misty green motes that scatter into the air.
Second Person Crouching down low, Character leaps agilely into the air and lands solidly on the floor in front of you, a ripple of misty green light expanding from <his/her> rugged leather boots. With a resounding roar, a lithe lion made of misty green light bursts from the boots and stalks toward you a few steps before pouncing, claws extended and teeth bared! It seems to collide with you, but merely ends up passing through your body and disipating into an array of bright misty green motes that scatter into the air.
Third Person
CLEAN Tier 2 First Person Stomping your feet briskly on the floor, you do your best to knock off any lingering dirt from your rugged leather boots. A shiver runs through the rugged leather boots in response to each blow, sending a rippling pattern of misty green light out from the point of impact.
Third Person Stomping <his/her> feet briskly on the floor, Character does <his/her> best to knock off any lingering dirt from <his/her> rugged leather boots. A shiver runs through the rugged leather boots in response to each blow, sending a rippling pattern of misty green light out from the point of impact.
PRAY Tier 3 First Person Crouching low, you place the palm of one hand on the floor between your rugged leather boots and bow your head, murmuring a prayer to the spirit within them. Riotous streams of light coil from the boots and spread upward through your body, making your eyes flash briefly with a wild misty green glow. As a faint roar echoes through the air, the light recedes into your rugged leather boots.
Third Person Crouching low, Character places the palm of one hand on the floor between <his/her> rugged leather boots and bows <his/her> head, murmuring a prayer to the spirit within them. Riotous streams of light coil from the boots and spread upward through Character's body, making <his/her> eyes flash briefly with a wild misty green glow. As a faint roar echoes through the air, the light recedes into <his/her> rugged leather boots.
BOW (targeted/untargeted) Tier 3 First Person Sliding the heels of your rugged leather boots together sharply, you bow low [toward <target>]. Misty green light seeps into your body from the boots, a brief ethereal image of a lion overlaying your face in a temporary mask as you straighten up.
Second Person Sliding the heels of <his/her> rugged leather boots together sharply, Character bows low [toward you]. Misty green light seeps into <his/her> body from the boots, a brief ethereal image of a lion overlaying <his/her> face in a temporary mask as <he/she> straightens up.
Third Person
EXHALE Tier 3 First Person Tilting your head back, you slowly inhale, causing an array of misty green lights to rise from your [item] in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a hawk before winking out.
Third Person Tilting <his/her> head back, Character slowly inhales, causing an array of misty green lights to rise from <his/her> [item] in time to the rhythm of <his/her> breath. As <he/she> exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a lion before winking out.
WAVE (targeted/untargeted) Tier 3 First Person Stomping your rugged leather boots in a rhythmic cadence, you break into a frenetic tribal dance [around <target>], misty green sparks swirling in your wake. The tiny motes of light merge together into the ethereal form of a lithe lion as it stalks behind you, its gait full of both power and grace.
Second Person Stomping <his/her> rugged leather boots in a rhythmic cadence, Character breaks into a frenetic tribal dance [around you], misty green sparks swirling in <his/her> wake. The tiny motes of light merge together into the ethereal form of a lithe lion as it stalks behind <him/her>, its gait full of both power and grace.
Third Person

UAC Gloves

Verb Traps for UAC Gloves
Verb Tier Viewpoint Messaging
WEAR Tier 1 (OTS) First Person You pull on some suede-palmed leather gloves with vultite knuckles one at a time, wiggling your fingers to ensure a good fit. Coalescing over the surface of the gloves, a thin layer of misty green light briefly ripples into being before dying with an echoing screech.
Third Person Character pulls on some suede-palmed leather gloves with vultite knuckles one at a time, wiggling <his/her> fingers to ensure a good fit. Coalescing over the surface of the gloves, a thin layer of misty green light briefly ripples into being before dying with an echoing screech.
REMOVE Tier 1 (OTS) First Person You tug some suede-palmed leather gloves with vultite knuckles free from your hands one at a time. A spray of misty green motes skitters over the surface of the gloves before fizzling out with a fading screech.
Third Person Character tugs some suede-palmed leather gloves with vultite knuckles free from <his/her> hands one at a time. A spray of misty green motes skitters over the surface of the gloves before fizzling out with a fading screech.
RUB (flares on) Tier 1 (OTS) First Person You run the palms of your hands over the back of each of your leather gloves in turn. A shiver runs through the gloves as a misty green light surrounds them, briefly coalescing into a hawk.
Third Person Character runs the palms of <his/her> hands over the back of each of <his/her> leather gloves in turn. A shiver runs through the gloves as a misty green light surrounds them, briefly coalescing into a hawk.
RUB (flares off) Tier 1 (OTS) First Person You run the palms of your hands over the back of each of your leather gloves in turn. A flicker of misty green light surrounds the gloves before winking out with a fading screech.
Third Person Character runs the palms of <his/her> hands over the back of each of <his/her> leather gloves in turn. A flicker of misty green light surrounds the gloves before winking out with a fading screech.
WHISTLE Tier 1 (OTS) First Person Clenching your hands into fists, you hold your leather gloves up in front of your face and whistle a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the leather gloves in time to the notes, coalescing into the ethereal form of an angular hawk on the floor at your feet. With a piercing screech, an angular ethereal hawk launches into the air and lands on your shoulder, its gaze taking on a fiercely protective gleam. In a burst of misty green motes, it dissolves back into the leather gloves.
Third Person Clenching your hands into fists, Character holds <his/her> leather gloves out in front of <him/her> and whistles a set of three notes in a descending scale. Threads of misty green light pulse over the surface of the leather gloves in time to the notes, coalescing into the ethereal form of an angular hawk on the floor at <his/her> feet. With a piercing screech, an angular ethereal hawk launches into the air and lands on Character's shoulder, its gaze taking on a fiercely protective gleam. In a burst of misty green motes, it dissolves back into the leather gloves.
TURN (targeted/untargeted) Tier 2 First Person Clenching both fists and raising your leather gloves, you spin adroitly on one heel and turn around [to face <target>] in a[n aggressive/defensive] stance, <color> eyes alert. Misty green light crackles over the surface of your leather gloves in a wildly chaotic pattern.
Second Person Character spins adroitly on one heel and turns around [to face you] in a[n aggressive/defensive] stance, <color> eyes alert. Misty green light crackles over the surface of <his/her> leather gloves in a wildly chaotic pattern.
Third Person
RAISE Tier 2 First Person Clenching one of your hands into a fist, you raise it above your head in triumph! A cacophony of screeches bursts from your leather gloves as a flicker of misty green light surrounds them.
Third Person Clenching one of <his/her> hands into a fist, Character raises it above <his/her> head in triumph! A cacophony of screeches bursts from <his/her> leather gloves as a flicker of misty green light surrounds them.
POINT (untargeted) Tier 2 First Person Clenching one of your leather gloves into a fist, you flick the other in a decisive gesture. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars forward before diving down in a menacing arc, talons extended and beak wide! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.
Third Person Clenching one of <his/her> leather gloves into a fist, Character flicks the other in a decisive gesture. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars forward before diving down in a menacing arc, talons extended and beak wide! It moves off into the distance and dissipates into an array of bright misty green motes that scatter into the air.
POINT (targeted) Tier 2 First Person Clenching one of your leather gloves into a fist, you flick the other in a decisive gesture toward <target>. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars toward <target> before diving down in a menacing arc, talons extended and beak wide! It seems to collide with <target>, but merely ends up dissipating into an array of bright misty green motes that scatter into the air.
Second Person Clenching one of <his/her> leather gloves into a fist, Character flicks the other in a decisive gesture toward you. With a resounding screech, an angular hawk made of misty green light bursts from the gloves and soars toward you before diving down in a menacing arc, talons extended and beak wide! It seems to collide with you, but merely ends up passing through your body and disipating into an array of bright misty green motes that scatter into the air.
Third Person
CLEAN Tier 2 First Person You brush your leather gloves together briskly, removing any lingering dirt and grime. A shiver runs through the leather gloves in response to the touch, sending fractal patterns of misty green light into the air.
Third Person Character brushes <his/her> leather gloves together briskly, removing any lingering dirt and grime. A shiver runs through the leather gloves in response to the touch, sending fractal patterns of misty green light into the air.
PRAY Tier 3 First Person Pressing the palms of your leather gloves together, you bow your head and murmur a prayer to the spirit within them. Riotous streams of light coil from the gloves and spread upward through your body, making your eyes flash briefly with a wild misty green glow. As a faint screech echoes through the air, the light recedes into your leather gloves.
Third Person Pressing the palms of <his/her> leather gloves together, Character bows <his/her> head and murmurs a prayer to the spirit within them. Riotous streams of light coil from the gloves and spread upward through Character's body, making <his/her> eyes flash briefly with a wild misty green glow. As a faint screech echoes through the air, the light recedes into <his/her> leather gloves.
BOW (targeted/untargeted) Tier 3 First Person Clenching your hands into fists within your leather gloves and holding them against your chest, you bow low [toward <target>]. Misty green light seeps into your body from the gloves, a brief ethereal image of a hawk overlaying your face in a temporary mask as you straighten up.
Second Person Clenching <his/her> hands into fists within <his/her> leather gloves and holding them against <his/her> chest, Character bows low [toward you]. Misty green light seeps into <his/her> body from the gloves, a brief ethereal image of a hawk overlaying <his/her> face in a temporary mask as she straightens up.
Third Person
EXHALE Tier 3 First Person Tilting your head back, you slowly inhale, causing an array of misty green lights to rise from your [item] in time to the rhythm of your breath. As you exhale, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a hawk before winking out.
Third Person Tilting <his/her> head back, Character slowly inhales, causing an array of misty green lights to rise from <his/her> [item] in time to the rhythm of <his/her> breath. As <he/she> exhales, the bright motes burst outwards in a flurry of incandescence, briefly forming into the outline of a lion before winking out.
WAVE (targeted/untargeted) Tier 3 First Person Clapping the palms of your leather gloves together rhythmically, you break into a frenetic tribal dance [around <target>], misty green sparks swirling in your wake. The tiny motes of light merge together into the ethereal form of an angular hawk as it soars behind you, its wingbeats silent.
Second Person Clapping the palms of <his/her> leather gloves together rhythmically, Character breaks into a frenetic tribal dance [around you], misty green sparks swirling in <his/her> wake. The tiny motes of light merge together into the ethereal form of an angular hawk as it soars behind <him/her>, its wingbeats silent.
Third Person

Messaging

The messaging follows the following format:

Riotous misty green energy races along the surface of the (item), slender tendrils rising up to coalesce into the ethereal form of (animal).

** (Flare Messaging) **

A turbulent cloud of misty green light lashes out from (item) with an echoing (noise)!
Stock Animal Messaging
Category Animal Noise Flare Messaging
Large feline a lithe lion roar Baring its sharp teeth in a snarl, a lithe ghostly lion charges forward with a deafening roar as a stampede of wispy misty green lions roil forward in an angry torrent!
Small feline
Canine a rangy wolf howl Hackles raised and teeth bared, a rangy ghostly wolf rushes forward with a deafening howl as a stampede of wispy misty green wolves roil forward in an angry torrent!
Avian an angular hawk screech Talons extended and wings flared, an angular ghostly hawk dives down with an ear-piercing screech as a stampede of wispy misty green hawks roil forward in an angry torrent!
Horned and hooved mammal a burly ram bellow Pawing angrily at the air, a burly ghostly ram charges forward with its horned head lowered as a stampede of wispy misty green rams roil forward in an angry torrent!
Equine a muscular stallion whinny Tossing its maned head angrily, a muscular ghostly stallion gallops forward with a wild whinny as a stampede of wispy misty green stallions roil forward in an angry torrent!
Snake a ghostly snake hiss Undulating in a sinuous motion, a sinuous ghostly snake slithers forward with an angry hiss as a stampede of wispy misty green snakes roil forward in an angry torrent!
Aquatic mammal a sleek dolphin chitter Flicking its tail sharply, a sleek ghostly dolphin swims forward through the air with an angry chitter as a stampede of wispy misty green dolphins roil forward in an angry torrent!
Small rodent
Ursine a burly bear growl Lifting its lip to expose sharp teeth in a growl, a burly ghostly bear lumbers forward with a deafening growl as a stampede of wispy misty green bears roil forward in an angry torrent!
Rabbit/hare a ghostly hare Flicking its long ears and baring sharp teeth, a lanky ghostly hare hops forward with an angry growl as a stampede of wispy misty green hares roil forward in an angry torrent!
Porcine