Arachne priest: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| picture = Arachne_Priest_Colored.jpg
| level = 26
| level = 26<!-- This will also be used at the end of the page in the Near level creature template -->
| type = Biped
| family = Arachne<!-- Add creature to family page list, which will be linked on preview/save -->
| family = Arachne
| type = Biped<!-- Creature body type -->
| body =
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| attacks = Brawls, Magic and Weapons.
| area = [[Spider Temple]]<br>
| area = Spider Temple<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| undead = No
| bcs = Yes
| hitpoints =
| roundtime = ? <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Broadsword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 219
{{creature ability|Broadsword|+219 AS}}
| PA2 = Scimitar<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| warding =
| PAB = 213
{{creature ability|[[Web (118)]] |+146 [[Casting strength|CS]]}}
| PA3 = Short sword<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| ability =
| PAC = 219
{{creature ability|[[Spirit Strike (117)]]}}
| BT1 = <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| nomaneuver =
| nobolt =
| BTA =
| WD1 = Web (118)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 118
| OS1 = Spirit Strike (117)<!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| AB1 = <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->
| ABA = <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 7 <!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |+189 [[Defensive strength|DS]]}}
| Melee = 189
{{creature ability|[[Ranged]] |<N/A> [[Defensive strength|DS]]}}
| Ranged = 160 - 180
{{creature ability|[[Bolt]] |<N/A> [[Defensive strength|DS]]}}
| Bolt =
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD = 92
{{creature ability|[[Sorcerer Base]] |<N/A> [[Target defense|TD]]}}
| CleTD = 102
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 95
{{creature ability|[[Cleric Base]] |<N/A> [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD = 108 - 115
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD = 107
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD = 107
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD = 107
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| noability =
| MjSTD = 104
| MnSTD = 104
| MnMTD =
| DSP1 = Spirit Warding II (107)<!-- Defensive spells insert up to DSP15, they will automatically link -->
| DSP2 = Spell Shield (219)
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| type = <Not Known>
| coins = Yes
| skin = none
| magic items = Yes
| nobox =
| gems = Yes
| noskinvalue =
| boxes = Yes
| other =
| skin = None
}}
}}
{{Creature end}}
{{Creature end}}


The Arachne priest's lithe body is covered by heavy silk robes that also cowl most of the facial features. A single visible image of a black spider over a crimson background is clearly emblazoned upon the backside. Draped in their macabre attire, the Arachne priest goes about its zealous duties in worship of Arachne. Upon close inspection, one can make out partial shapes of sigils formed by welts and mutilations on the hands and face.<sup><sup>[http://www.play.net/gs4/info/bestiary/]</sup></sup>
The Arachne priest's lithe body is covered by heavy silk robes that also cowl most of the facial features. A single visible image of a black spider over a crimson background is clearly emblazoned upon the backside. Draped in their macabre attire, the Arachne priest goes about its zealous duties in worship of Arachne. Upon close inspection, one can make out partial shapes of sigils formed by welts and mutilations on the hands and face.


==Hunting strategies==
==Hunting strategies==
Arachne priests and priestesses do not wear armor, so they are somewhat easier to hit.
[[Arachne]] priests and priestesses do not wear armor, so they are somewhat easier to hit.


Be wary of hiding or stepping out of the room if it begins to prepare a spell (usually [[Web]]); if it cannot target you, then it will resort to casting the Area of Effect version of the spell, which can linger in the room for up to 5 minutes if the priest is not killed.
Be wary of hiding or stepping out of the room if it begins to prepare a spell (usually [[Web]]); if it cannot target you, then it will resort to casting the Area of Effect version of the spell, which can linger in the room for up to 5 minutes if the priest is not killed.


Arachne priests and priestesses will occasionally enter a state of "shock" after casting a series of spells at one time. This may be a result of attempting to cast a spell while having no mana. This effect stun the creature, inflicts a minor amount of hitpoint damage, and causes nerve damage:
Arachne priests and priestesses will occasionally enter a state of "shock" after casting a series of spells at one time. This may be a result of attempting to cast a spell while having no [[mana]]. This effect stuns the creature, inflicts a minor amount of [[hitpoint]] damage, and causes nerve damage:
<pre{{log2|margin-right=350px}}>

An Arachne priest appears to be in heavy shock!
<div {{log}}>
... 5 points of damage!
An Arachne acolyte appears to be in heavy shock!<br/>
Mild electric jolt sends the Arachne acolyte into spasms.
&nbsp;&nbsp;&nbsp;... 5 points of damage!<br/>
The Arachne priest is stunned!
&nbsp;&nbsp;&nbsp;Mild electric jolt sends the Arachne acolyte into spasms.<br/>
</pre>
&nbsp;&nbsp;&nbsp;The Arachne acolyte is stunned!<br/>
Also watch out, sometimes when the priests hit you their weapons will poison you. Usually this is a very strong poison around 40 hp/tick and dissipate usually at 2 per.
</div>


==Other information==
==Other information==
Arachne priests and Arachne priestesses are the same creature for the purposes of Adventure Guild bounty hunting. For example, you do not need to exclusively clear out Arachne priests to find a lost child.
Arachne priests and Arachne priestesses are the same creature for the purposes of the [[Adventurer's Guild]] bounty hunting. For example, you do not need to exclusively clear out Arachne priests to find a lost child.


== References ==
== References ==
* http://www.play.net/gs4/info/bestiary/
* [http://www.play.net/gs4/info/bestiary/creature.asp?creature=1532 Arachne priest on Play.net bestiary]


{{Nearlevel
{{Nearlevel

Revision as of 13:59, 27 January 2019

Arachne priest
Arachne Priest Colored.jpg
Level 26
Family Arachne family creatures
Body Type Biped
Area(s) Found Spider Temple
BCS Yes
HP
Speed ?
Attack Attributes
Physical Attacks
Broadsword 219 AS
Scimitar 213 AS
Short sword 219 AS
Warding Spells
Web (118) 118 CS
Misc. Offensive Spells
Spirit Strike (117)
Defense Attributes
Armor
Reinforced Leather ASG 7
Defensive Strength (DS)
Melee 189
Ranged 160 - 180
Bolt
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base 92
Cleric Base 102
Empath Base 95
Paladin Base
Ranger Base
Sorcerer Base 108 - 115
Wizard Base 107
Minor Elemental 107
Major Elemental 107
Minor Spiritual 104
Major Spiritual 104
Minor Mental
Defensive Spells
Spirit Warding II (107)
Spell Shield (219)
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin None
Other

The Arachne priest's lithe body is covered by heavy silk robes that also cowl most of the facial features. A single visible image of a black spider over a crimson background is clearly emblazoned upon the backside. Draped in their macabre attire, the Arachne priest goes about its zealous duties in worship of Arachne. Upon close inspection, one can make out partial shapes of sigils formed by welts and mutilations on the hands and face.

Hunting strategies

Arachne priests and priestesses do not wear armor, so they are somewhat easier to hit.

Be wary of hiding or stepping out of the room if it begins to prepare a spell (usually Web); if it cannot target you, then it will resort to casting the Area of Effect version of the spell, which can linger in the room for up to 5 minutes if the priest is not killed.

Arachne priests and priestesses will occasionally enter a state of "shock" after casting a series of spells at one time. This may be a result of attempting to cast a spell while having no mana. This effect stuns the creature, inflicts a minor amount of hitpoint damage, and causes nerve damage:

An Arachne priest appears to be in heavy shock!
   ... 5 points of damage!
   Mild electric jolt sends the Arachne acolyte into spasms.
   The Arachne priest is stunned!

Also watch out, sometimes when the priests hit you their weapons will poison you. Usually this is a very strong poison around 40 hp/tick and dissipate usually at 2 per.

Other information

Arachne priests and Arachne priestesses are the same creature for the purposes of the Adventurer's Guild bounty hunting. For example, you do not need to exclusively clear out Arachne priests to find a lost child.

References

Near-level creatures - edit
Level 24 Level 25 Level 26 Level 27 Level 28
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