Arctic titan: Difference between revisions

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{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/pasting code from an existing creature page may result in missing fields -->
{{Creature start
| level = 36
| picture =
| level = 36<!-- This will also be used at the end of the page in the Near level creature template -->
| type = biped
| family = Titan<!-- Add creature to family page list, which will be linked on preview/save -->
| family = titan
| type = Biped<!-- Creature body type -->
| attacks = Magic, Pounds, Stomps and Weapons.
| otherclass = <!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classification (up to 3) -->
| area = [[Glatoph]], [[Cave of Ice]]<br>
| area = Cave of Ice<!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| undead = No
| bcs = <Not Known>
| area2 = Glatoph
| bcs = Yes <!-- All new creatures are BCS -->
| asg = 10
| hitpoints =
| roundtime = <!-- Creature speed -->
}}
}}
{{Creature attack attributes2 <!-- ALL WEAPONS, SPELLS AND COMBAT MANEUVERS WILL LINK AUTOMATICALLY. -->
{{Creature attack attributes
| PA1 = Handaxe<!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| physical =
| PAA = 262
{{Creature ability|[[Handaxe]]|+262 [[Attack strength|AS]]}}
{{Creature ability|Closed fist|+242 [[Attack strength|AS]]}}
| PA2 = Closed fist
| PAB = 242
{{Creature ability|Stomp|+232 [[Attack strength|AS]]}}
| PA3 = Stomp (attack)

| PAC = 232

| BT1 = Major Shock (910) <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| bolt =
| BTA = 185
{{Creature ability|[[Major Shock (910)]]|+185 [[Attack strength|AS]]}}
| WD1 = Weapon Fire (915)<!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| warding =
| WDA = 184
{{Creature ability|[[Weapon Fire (915)]]|+184 [[Casting strength|CS]]}}
| OS1 = <!-- Miscellaneous offensive spells (non-bolt and non-warding) insert up to OS10 -->
| maneuver =
| OS2 =
{{Creature ability|Ground Stomp|Knockdown}}
| MN1 = <!-- Combat Maneuvers insert up to MN10 -->
| noability =
| AB1 = Stomp <!-- Special abilities insert up to AB10, include creature maneuvers here, manually link if appropriate -->

| ABA = Knockdown <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
}}
{{Creature defense attributes2 <!-- Replace ? with value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
{{Creature defense attributes
| asg = 10<!-- Insert asg # and template will automatically convert to include type of armor -->
| defense =
| IMM1 = <!-- add IMM2 (up to 15) for additional immunities -->
{{creature ability|[[Melee]] |<N/A> [[Defensive strength|DS]]}}
| Melee =
{{creature ability|[[Ranged]] |+195 [[Defensive strength|DS]]}}
| Ranged = 195
{{creature ability|[[Bolt]] |+165 [[Defensive strength|DS]]}}
| Bolt = 165
{{creature ability|[[Bard Base]] |<N/A> [[Target defense|TD]]}}
| UDF =
{{creature ability|[[Ranger Base]] |<N/A> [[Target defense|TD]]}}
| BarTD =
{{creature ability|[[Sorcerer Base]] |+117 [[Target defense|TD]]}}
| CleTD = 110
{{creature ability|[[Wizard Base]] |<N/A> [[Target defense|TD]]}}
| EmpTD = 111
{{creature ability|[[Cleric Base]] |+110 [[Target defense|TD]]}}
| PalTD =
{{creature ability|[[Empath Base]] |<N/A> [[Target defense|TD]]}}
| RanTD =
{{creature ability|[[Paladin Base]] |<N/A> [[Target defense|TD]]}}
| SorTD =
{{creature ability|[[Major Elemental]] |<N/A> [[Target defense|TD]]}}
| WizTD =
{{creature ability|[[Minor Elemental]] |<N/A> [[Target defense|TD]]}}
| MjETD =
{{creature ability|[[Major Spiritual]] |<N/A> [[Target defense|TD]]}}
| MnETD =
{{creature ability|[[Minor Spiritual]] |<N/A> [[Target defense|TD]]}}
| MjSTD =
{{creature ability|[[Major Mental]] |<N/A> [[Target defense|TD]]}}
| MnSTD =
{{creature ability|[[Minor Mental]] |<N/A> [[Target defense|TD]]}}
| noability =
| MnMTD =
| DSP1 = <!-- Defensive spells insert up to DSP15, they will automatically link -->
| SDA1 = <!-- Special defensive abilities list insert up to SDA10, these will not link automatically -->
}}
}}
{{Creature treasure
{{Creature treasure
| coins = yes
| coins = Yes
| magic items = yes
| magic items = Yes
| gems = yes
| gems = Yes
| boxes = yes
| boxes = Yes
| other = yes
| other = Yes
| skin = an arctic titan toe
| skin = an arctic titan toe
| nobox =
| noskinvalue =
}}
}}
{{Creature end}}
{{Creature end}}

Revision as of 23:34, 29 August 2019

Arctic titan
Level 36
Family Titan family creatures
Body Type Biped
Area(s) Found Cave of Ice
Glatoph
BCS Yes
HP
Speed
Attack Attributes
Physical Attacks
Handaxe 262 AS
Closed fist 242 AS
Stomp (attack) 232 AS
Bolt Spells
Major Shock (910) 185 AS
Warding Spells
Weapon Fire (915) 184 CS
Special Offensive Abilities
Stomp Knockdown
Defense Attributes
Armor
Cuirbouilli Leather ASG 10
Defensive Strength (DS)
Melee
Ranged 195
Bolt 165
Unarmed Defense Factor
UDF
Target Defense (TD)
Bard Base
Cleric Base 110
Empath Base 111
Paladin Base
Ranger Base
Sorcerer Base
Wizard Base
Minor Elemental
Major Elemental
Minor Spiritual
Major Spiritual
Minor Mental
Treasure Attributes
Coins Yes
Gems Yes
Magic Items Yes
Boxes Yes
Skin an arctic titan toe
Other Yes

Commanding the elements of cold and ice, the arctic titan pounds through the snowy countryside, looking to destroy those that would invade its domain. The arctic titan stands tall amidst the howling winds and pounding sleet, its muscular torso and thick legs carrying it effortlessly through the elements to unleash savage attacks against its enemies. Its deep blue skin coloration is not a result of exposure to the icy wind but rather from the blue lichen that supplements its diet of meat.

Hunting strategies

Arctic titans are not particularly fast creatures, making it easy to stance-dance. They are able to shake off stuns and perform an action in the same turn (e.g. shake off a stun and attack).

Arctic titans can cast Weapon Fire, which can make them very threatening opponents if you have a low Elemental TD. If you are struck with the spell, you should drop your weapon immediately (roughly within 2 seconds) to avoid taking damage (which can kill your character with a crit very easily). You may also put your weapon in your disk, if applicable.

Other information

This section has not been added yet; please add to it now!

References

Near-level creatures - edit
Level 34 Level 35 Level 36 Level 37 Level 38
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