Arm of the Arkati (1605): Difference between revisions
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{{spell | |
{{spell | |
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| mnemonic = ARMARKATI |
| mnemonic = ARMARKATI |
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| base_dur = |
| base_dur = 1200 sec |
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| add_dur = + |
| add_dur = +60 sec per [[Paladin Base|rank]] |
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| span = [[Stackable]] |
| span = [[Stackable]] |
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| type = Offensive |
| type = Offensive |
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| navigation = {{Paladin base navigation}} |
| navigation = {{Paladin base navigation}} |
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}} |
}} |
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'''Arm of the Arkati''' summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's [[group]] in battle. The Paladin and everyone in his group gains an increase of +10% to their weapon's [[Damage Factor]] (DF) for physical attacks (melee and thrown only). |
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Training in [[Spiritual Lore, Summoning]] increases the DF bonus by +1% per seed 5 [[summation]], starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks. |
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'''Arm of the Arkati''' provides the paladin's group with a 10% bonus to the base [[damage factor]] of their melee weapon. |
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With the increased bonus comes an increased [[Mana Point]] (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group. |
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'''Example''':_ |
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A greataxe has a [[damage factor]] of .650 against the cloth [[Armor Group]](AG). Under the effect of Arm of the Arkati it would be: |
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{| class="wikitable" style="text-align:center;" |
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.650 * 1 + ([[DF]] bonus% / 100) = .715 |
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|- |
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! style="width:80px; background:#DDDDDD;" | Lore ranks |
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! style="width:80px; background:#DDDDDD;" | DF % bonus |
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! style="width:80px; background:#DDDDDD;" | DF % total |
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! style="width:80px; background:#DDDDDD;" | Mana cost |
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|- |
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|5 |
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|1 |
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|11 |
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|6 |
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|- |
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|11 |
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|2 |
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|12 |
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|7 |
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|- |
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|18 |
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|3 |
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|13 |
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|8 |
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|- |
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|26 |
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|4 |
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|14 |
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|9 |
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|- |
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|35 |
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|5 |
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|15 |
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|10 |
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|- |
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|45 |
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|6 |
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|16 |
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|11 |
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|- |
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|56 |
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|7 |
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|17 |
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|12 |
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|- |
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|68 |
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|8 |
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|18 |
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|13 |
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|- |
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|81 |
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|9 |
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|19 |
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|14 |
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|- |
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|95 |
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|10 |
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|20 |
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|15 |
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|- |
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|110 |
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|11 |
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|21 |
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|16 |
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|- |
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|126 |
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|12 |
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|22 |
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|17 |
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|- |
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|143 |
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|13 |
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|23 |
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|18 |
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|- |
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|161 |
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|14 |
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|24 |
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|19 |
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|- |
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|180 |
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|15 |
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|25 |
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|20 |
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|- |
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|200 |
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|16 |
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|26 |
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|21 |
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|} |
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''Note: Mana cost portion of the table is for a non-group situation.'' |
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== Example == |
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This bonus is increased by training [[Spiritual Lore: Summoning]]. |
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<pre{{log2}}> |
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== External Links == |
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Skill Name | Current Current |
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*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=13#1605 Paladin Base Spell Circle: Arm of the Arkati], on Play.net |
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| Bonus Ranks |
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Spiritual Lore - Summoning.........| 150 50 |
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</pre> |
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<pre{{log2}}> |
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You swing a '''perfect''' steel spikestar at a lich qyn'arj! |
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AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274 |
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... and hit for 99 points of damage! |
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Strike through both ears, foe is quite dead! |
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The lich qyn'arj spasms violently and suddenly goes still, its body turning to stone. |
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The very powerful look leaves a lich qyn'arj. |
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The white light leaves a lich qyn'arj. |
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The deep blue glow leaves a lich qyn'arj. |
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The dim aura fades from around a lich qyn'arj. |
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The powerful look leaves a lich qyn'arj. |
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Roundtime: 6 sec. |
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</pre> |
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Truncate to 3 decimal places at each step. |
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:{{math|1=Modified DF = trunc(trunc(.325 × 1.16) × 1.06) = .399}} |
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:{{math|1=Raw Damage = round(.399 * 174) = 69}} |
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== Messaging == |
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{| class="wikitable" |
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|- |
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! Cast |
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| <pre{{log-inline}}> |
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Rippling cylinders of spiritual force encompass your arms and the arms of those near you. |
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You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement. |
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</pre> |
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|- |
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! Expiration |
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| <pre{{log-inline}}>The subdued warmth embracing you fades along with the spiritual force surrounding your arms.</pre> |
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|} |
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[[Category:Group Spells]] |
Revision as of 23:34, 12 January 2018
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Arm of the Arkati summons the spirits of past champions of his patron deity to guide and intensify the strikes of the Paladin's group in battle. The Paladin and everyone in his group gains an increase of +10% to their weapon's Damage Factor (DF) for physical attacks (melee and thrown only).
Training in Spiritual Lore, Summoning increases the DF bonus by +1% per seed 5 summation, starting from 1% at 5 lore ranks to a maximum bonus of +16% at 200 lore ranks.
With the increased bonus comes an increased Mana Point (MP) cost. The base MP cost is 5, +1 for every additional percentage above 10, +1 for each member of the group.
Lore ranks | DF % bonus | DF % total | Mana cost |
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5 | 1 | 11 | 6 |
11 | 2 | 12 | 7 |
18 | 3 | 13 | 8 |
26 | 4 | 14 | 9 |
35 | 5 | 15 | 10 |
45 | 6 | 16 | 11 |
56 | 7 | 17 | 12 |
68 | 8 | 18 | 13 |
81 | 9 | 19 | 14 |
95 | 10 | 20 | 15 |
110 | 11 | 21 | 16 |
126 | 12 | 22 | 17 |
143 | 13 | 23 | 18 |
161 | 14 | 24 | 19 |
180 | 15 | 25 | 20 |
200 | 16 | 26 | 21 |
Note: Mana cost portion of the table is for a non-group situation.
Example
Skill Name | Current Current | Bonus Ranks Spiritual Lore - Summoning.........| 150 50
You swing a perfect steel spikestar at a lich qyn'arj! AS: +459 vs DS: +296 with AvD: +37 + d100 roll: +74 = +274 ... and hit for 99 points of damage! Strike through both ears, foe is quite dead! The lich qyn'arj spasms violently and suddenly goes still, its body turning to stone. The very powerful look leaves a lich qyn'arj. The white light leaves a lich qyn'arj. The deep blue glow leaves a lich qyn'arj. The dim aura fades from around a lich qyn'arj. The powerful look leaves a lich qyn'arj. Roundtime: 6 sec.
Truncate to 3 decimal places at each step.
- Modified DF = trunc(trunc(.325 × 1.16) × 1.06) = .399
- Raw Damage = round(.399 * 174) = 69
Messaging
Cast | Rippling cylinders of spiritual force encompass your arms and the arms of those near you. You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement. |
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Expiration | The subdued warmth embracing you fades along with the spiritual force surrounding your arms. |