Armor Use: Difference between revisions
No edit summary |
WINTERDAWN (talk | contribs) (See the armor talk page for the research behind this edit.) |
||
(44 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{Armor navigation}} |
|||
The '''Armor Training''' skill is used to reduce the effects of wearing armor on one's actions, including attacking [[roundtime]], spell casting hinderance, and maneuver hinderance. Depending on the armor, specific amounts of training are required to train off the hinderances of the armor, and certain hinderances can never be fully trained off. There are 17 armor types split into 5 classes of armor. |
|||
The '''Armor Use''' skill is used to reduce the effects of wearing [[armor]] on one's actions, including attacking [[roundtime]], [[spell hindrance]], and [[maneuver]] hindrance. Depending on the armor, specific amounts of training are required to train off the hindrances of the armor. Spell casting hindrance can never be fully trained off (only minimized). For detailed information, see the article on [[armor]]. |
|||
Each rank in Armor Use also provides 1 point towards [[Armor Specialization]]. |
|||
==Classes of Armor== |
|||
There are five basic classes of armor. Unarmored, soft leather, scale, chain, and plate. Unarmored does not have any further sub-groups, however all other armor classes have different armor types that cover specific parts of the body. The first armor in a class is usually torso armor, covering only the chest, stomach, and back. The second type will cover the arms and hands of the wearer, then the third type will cover the legs. The last type of armor in a class covers the entire body. |
|||
== Max Ranks and Training Point costs == |
|||
When a type of armor in a class doesn't cover a body part, the part counts as being covered by one class less when determining the critical rank of a strike. For example, when striking someone wearing torso plate, or metal breastplate, the weapon uses the [[damage factor]] of striking someone in plate, no matter where the strike lands. However, when striking an uncovered portion, the amount of raw damage required per critical rank is only 9 damage, vice 11 damage which is standard for plate armor (these numbers are called [[critical divisor]]s). Therefore, a strike of 18 raw damage using a longsword (a +203 to +208 endroll) to an arm is a level 2 crit (+7 extra damage, for a total of 25 damage), but if the same strike were to hit the chest, it'd only be a level 1 crit (+1 extra damage, for a total of 19 damage). |
|||
{{skill| |
|||
| Bardranks = 2 || Bardcost = 5/0 |
|||
<I>Note: the endrolls noted will be much higher, depending on the [[redux]] value of the one being struck. For example, a character with 60% redux in the example given above would require a +358 endroll for the same result.</I> |
|||
| Clericranks = 1 || Clericcost = 8/0 |
|||
| Empathranks = 1 || Empathcost = 15/0 |
|||
| Monkranks = 2 || Monkcost = 10/0 |
|||
| Paladinranks = 3 || Paladincost = 3/0 |
|||
| Rangerranks = 2 || Rangercost = 5/0 |
|||
| Rogueranks = 2 || Roguecost = 5/0 |
|||
| Sorcererranks = 1 || Sorcerercost = 15/0 |
|||
| Warriorranks = 3 || Warriorcost = 2/0 |
|||
| Wizardranks = 1 || Wizardcost = 14/0 |
|||
|}} |
|||
==Training Required== |
==Training Required== |
||
<table border=1> |
|||
<tr align=center><td>'''AsG'''</td> <td>RT</td> <td>MnS</td> <td>MjS</td> <td>Cleric</td> <td>MnE</td> <td>MjE</td> <td>Ranger</td> <td>Sorcerer</td> <td>Wizard</td> <td>Bard</td> <td>Empath</td> <td>Paladin</td></tr> |
|||
To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks. |
|||
<tr align=center><td>Robes</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td> <td>-</td></tr></tr> |
|||
{| {{prettytable}} |
|||
|- align=center bgcolor = lightgrey |
|||
| Rowspan=2|'''AG''' || Rowspan=2|'''ASG''' ||rowspan=2|'''[[Roundtime|RT]]'''||rowspan=2|'''[[Maneuver|Man]]'''||colspan=13|'''Spell Circle''' |
|||
|- align=center bgcolor = lightgrey |
|||
| [[MnS]] |
|||
| [[MjS]] |
|||
| [[Cleric Base|Cleric]] |
|||
| [[MnE]] |
|||
| [[MjE]] |
|||
| [[Minor Mental|MnM]] |
|||
| [[Major Mental|MjM]] |
|||
| [[Ranger Base|Ranger]] |
|||
| [[Sorcerer Base|Sorcerer]] |
|||
| [[Wizard Base|Wizard]] |
|||
| [[Bard Base|Bard]] |
|||
| [[Empath Base|Empath]] |
|||
| [[Paladin Base|Paladin]] |
|||
|- align=center |
|||
|1. Cloth|| bgcolor = lightgrey | Robes || width=25 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || width=50 | - || - width=50 | - || width=50 | - || - |
|||
|- align=center |
|||
| rowspan=4 | 2. Soft Leather |
|||
| bgcolor = lightgrey | Light Leather ||- || bgcolor = lightgrey|- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Full Leather ||2 || bgcolor = lightgrey|4 ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- ||- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Reinforced Leather ||6 || bgcolor = lightgrey|8 ||- ||- ||- ||- ||6 ||- ||6 ||- ||2 ||6 ||- ||- ||- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Double Leather ||6 || bgcolor = lightgrey|8 ||- ||- ||- ||- ||15 ||6 ||15 ||- ||6 ||15 ||6 ||- ||- |
|||
|- align=center |
|||
| rowspan=4 | 3. Scale |
|||
| bgcolor = lightgrey | Leather Breastplate ||10 || bgcolor = lightgrey|13 ||10 ||15 ||15 ||15 ||27 ||15 ||27 ||10 ||20 ||27 ||10 ||15 ||6 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Cuirbouilli Leather ||15 || bgcolor = lightgrey|18 ||15 ||20 ||20 ||20 ||35 ||20 ||35 ||15 ||27 ||35 ||10 ||20 ||10 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Studded Leather ||20 || bgcolor = lightgrey|24 ||20||27||27||27||70||27||70||20||50||70||10||27||15 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Brigandine ||27 || bgcolor = lightgrey|30 ||27||35||35||35||130||35||130||27||110||130||35||35||20 |
|||
|- align=center |
|||
| rowspan=4 | 4. Chain |
|||
| bgcolor = lightgrey | Chainmail ||35 || bgcolor = lightgrey|40 ||35||50||50||50||210||50||210||35||210||210||50||50||27 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Double Chain ||50 || bgcolor = lightgrey|60 ||50||70||70||70||290||70||290||50 ||250||290||50 ||70 ||35 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Augmented Chain ||50 || bgcolor = lightgrey|60 ||70 ||110||110||90||390||90||390||70||330||390||50||110||50 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Chain Hauberk ||70 || bgcolor = lightgrey|80 ||110||170||170||130||490||190||490||110||410||490||190||190||70 |
|||
|- align=center |
|||
| rowspan=4 | 5. Plate |
|||
| bgcolor = lightgrey | Metal Breastplate ||70 || bgcolor = lightgrey|80 ||210||390||390||210||590||310||590||310||470||590||310||390||90 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Augmented Breastplate||90 || bgcolor = lightgrey|100 ||230||450||450||250||690||310||690||370||550||690||310||450||110 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Half Plate ||110|| bgcolor = lightgrey|120 ||250||530||530||290||790||310||790||430||570||790||310||530||130 |
|||
|- align=center |
|||
| bgcolor = lightgrey | Full Plate ||130|| bgcolor = lightgrey|140 ||290||850||850||330||890||890||890||490||850||890||890||790||150 |
|||
|} |
|||
===Calculating Required Ranks=== |
|||
The relationship between ranks and skill is non-linear. The formula to calculate the number of ranks required to attain a certain skill level will vary. Find the range of skill values that your desired skill level falls into and use the corresponding equation to calculate the number of ranks: |
|||
*'''Skill ≤ 50 :''' Ranks = Skill/5 |
|||
*'''51 ≤ Skill ≤ 90 :''' Ranks = 10 + ((Skill - 50)/4) |
|||
*'''91 ≤ Skill ≤ 120 :''' Ranks = 20 + ((Skill - 90)/3) |
|||
*'''121 ≤ Skill ≤ 140 :''' Ranks = 30 + ((Skill - 120)/2) |
|||
*'''141 ≤ Skill :''' Ranks = (Skill - 100) |
|||
===Maneuver vs. Roundtime Penalties=== |
|||
*'''How many ranks are required to completely minimize the physical penalty of my armor?''' |
|||
This is the number of ranks required to train off what is frequently referred to as the "Maneuver Penalty" (listed in the "Man" column in the above table). The actual formula for the amount of skill required to reduce all physical penalties to a minimum is '''Skill = 20 * Hindrance''' (hindrance values can be looked up on the [[armor]] page in the column labeled "RT"). At this skill level, the action penalty listed for the armor will be exactly the penalty that you incur when attempting to execute a maneuver such as evading spells like [[Earthen Fury (917)]] and [[Elemental Wave (410)]] or simply standing up (other factors, such as [[encumbrance]], may also apply). As your ranks gradually approach this value, the penalty that is applied to these rolls will vary somewhere between the maximum penalty (listed under "MAX" on the [[armor]] page) and the action penalty (listed under "AP"). The rate at which this is reduced is undocumented. Characters with high [[Agility]] and/or [[Dexterity]] are ''not'' granted an additional bonus towards the reduction of this penalty. |
|||
*'''How many ranks are required to minimize the RT penalty of my armor?''' |
|||
This is the number of ranks required to train off what is frequently referred to as the "Roundtime Penalty" (listed in the "RT" column in the above table). Due to rounding of fractional roundtimes, the amount of ranks required to reduce penalties on one's roundtime, such as when swinging a weapon, is reduced. To calculate the amount of ranks required to train off the penalties imposed by a set of armor, use the following relationship: '''Skill = ((20 * Hindrance) - 10)'''. Note that this is the equation specified on the official play.net armor page. It is, in fact, a bastardization of the previous formula, '''Skill = 20 * Hindrance''', adjusted to remove fractional roundtimes. Characters with high [[Agility]] and/or [[Dexterity]] are granted an additional bonus towards the reduction of this penalty. |
|||
*'''Example calculation for brigandine armor:''' |
|||
'''Maneuver Penalty :''' Skill = 20*(6) = 120 , Ranks = 20+(((120)-90)/3) = '''30''' |
|||
'''Roundtime Penalty :''' Skill = (20*(6))-10 = 110 , Ranks = 20+(((110)-90)/3) = 26.66667 ≈ '''27''' |
|||
==Overtraining Benefits== |
|||
Overtraining in the Armor Use skill will reduce the experienced Action Penalty of the armor. Every 50 ranks acquired above the minimum ranks required to train off Roundtime penalties will result in an Action Penalty reduction of (Armor Group - 1). The maximum reduction is capped at 50% of the original action penalty. |
|||
''"For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, soft leather = AG 2, hard leather/scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks."'' |
|||
- [[GameMaster|GM]] Coase |
|||
{| {{prettytable}} |
|||
|- align=center bgcolor = lightgrey |
|||
| Rowspan=2|'''AG''' || Rowspan=2|'''AsG''' ||rowspan=2|'''AP'''||rowspan=2|'''Ranks'''||colspan=10|'''Reduction Tier''' |
|||
|- align=center bgcolor = lightgrey |
|||
| Colspan=2|'''1''' |
|||
| Colspan=2|'''2''' |
|||
| Colspan=2|'''3''' |
|||
| Colspan=2|'''4''' |
|||
| Colspan=2|'''5''' |
|||
|- align=center |
|||
|1. Cloth|| bgcolor = lightgrey | Robes || width=25 | 0 || width=50 | 0 || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - || width=50 | - || width=50 | - || bgcolor = lightgrey width=50 | - || bgcolor = lightgrey width=50 | - |
|||
|- align=center |
|||
| rowspan=4 | 2. Soft Leather |
|||
| bgcolor = lightgrey | Light Leather ||0 ||0 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Full Leather ||-1 ||2 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Reinforced Leather ||-5 ||6 || bgcolor = lightgrey |-4 || bgcolor = lightgrey |56 ||-3 ||106 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Double Leather ||-6 ||6 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |56 ||-4 ||106 || bgcolor = lightgrey |-3 || bgcolor = lightgrey |156 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| rowspan=4 | 3. Scale |
|||
| bgcolor = lightgrey | Leather Breastplate ||-7 ||10 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |60 ||-4 ||110 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Cuirbouilli Leather ||-8 ||15 || bgcolor = lightgrey |-6 || bgcolor = lightgrey |65 ||-4 ||115 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Studded Leather ||-10 ||20 || bgcolor = lightgrey |-8 || bgcolor = lightgrey |70 ||-6 ||120 || bgcolor = lightgrey |-5 || bgcolor = lightgrey |170 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Brigandine ||-12 ||27 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |77 ||-8 ||127 || bgcolor = lightgrey |-6 || bgcolor = lightgrey |177 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| rowspan=4 | 4. Chain |
|||
| bgcolor = lightgrey | Chainmail ||-13 ||35 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |85 ||-7 ||135 || bgcolor = lightgrey |- || bgcolor = lightgrey |- ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Double Chain ||-14 ||50 || bgcolor = lightgrey |-11 || bgcolor = lightgrey |100 ||-8 ||150 || bgcolor = lightgrey |-7 || bgcolor = lightgrey |200 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Augmented Chain ||-16 ||50 || bgcolor = lightgrey |-13 || bgcolor = lightgrey |100 ||-10 ||150 || bgcolor = lightgrey |-8 || bgcolor = lightgrey |200 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Chain Hauberk ||-18 ||70 || bgcolor = lightgrey |-15 || bgcolor = lightgrey |120 ||-12 ||170 || bgcolor = lightgrey |-9 || bgcolor = lightgrey |220 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| rowspan=4 | 5. Plate |
|||
| bgcolor = lightgrey | Metal Breastplate ||-20 ||70 || bgcolor = lightgrey |-16 || bgcolor = lightgrey |120 ||-12 ||170 || bgcolor = lightgrey |-10 || bgcolor = lightgrey |220 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Augmented Breastplate||-25 ||90 || bgcolor = lightgrey |-21 || bgcolor = lightgrey |140 ||-17 ||190 || bgcolor = lightgrey |-13 || bgcolor = lightgrey |240 ||- ||- || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Half Plate ||-30 ||110 || bgcolor = lightgrey |-26 || bgcolor = lightgrey |160 ||-22 ||210 || bgcolor = lightgrey |-18 || bgcolor = lightgrey |260 ||-15 ||310 || bgcolor = lightgrey |- || bgcolor = lightgrey |- |
|||
|- align=center |
|||
| bgcolor = lightgrey | Full Plate ||-35 ||130 || bgcolor = lightgrey |-31 || bgcolor = lightgrey |180 ||-27 ||230 || bgcolor = lightgrey |-23 || bgcolor = lightgrey |280 ||-19 ||330 || bgcolor = lightgrey |-18 || bgcolor = lightgrey |380 |
|||
|} |
|||
==Armor Specialization== |
|||
<tr align=center><td>Light Leather</td> |
|||
{{main|Armor Specialization}} |
|||
<td width=25>-</td> |
|||
Warriors, Rogues, and Paladins training in Armor Use can also train in Armor Specialization skills. In general, these skills allow the character to either increase an armor's effectiveness or decrease its negative effects on the wearer. Each profession has access to unique skills tailored to their stereotypical hunting style. |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td> |
|||
<td width=50>-</td></tr> |
|||
<tr align=center><td>Full Leather</td> |
|||
<td>2</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td></tr> |
|||
<tr align=center><td>Reinforced Leather</td> |
|||
<td>6</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>6</td> |
|||
<td>-</td> |
|||
<td>2</td> |
|||
<td>6</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td></tr> |
|||
<tr align=center><td>Double Leather</td> |
|||
<td>6</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>-</td> |
|||
<td>15</td> |
|||
<td>-</td> |
|||
<td>6</td> |
|||
<td>15</td> |
|||
<td>6</td> |
|||
<td>-</td> |
|||
<td>-</td></tr> |
|||
<tr align=center><td>Leather Breastplate</td> |
|||
<td>10</td> |
|||
<td>10</td> |
|||
<td>15</td> |
|||
<td>15</td> |
|||
<td>15</td> |
|||
<td>27</td> |
|||
<td>10</td> |
|||
<td>20</td> |
|||
<td>27</td> |
|||
<td>10</td> |
|||
<td>15</td> |
|||
<td>6</td></tr> |
|||
<tr align=center><td>Cuirbouilli Leather</td> |
|||
<td>15</td> |
|||
<td>15</td> |
|||
<td>20</td> |
|||
<td>20</td> |
|||
<td>20</td> |
|||
<td>35</td> |
|||
<td>15</td> |
|||
<td>27</td> |
|||
<td>35</td> |
|||
<td>10</td> |
|||
<td>20</td> |
|||
<td>10</td></tr> |
|||
<tr align=center><td>Studded Leather</td> |
|||
<td>20</td> |
|||
<td>20</td> |
|||
<td>27</td> |
|||
<td>27</td> |
|||
<td>27</td> |
|||
<td>70</td> |
|||
<td>20</td> |
|||
<td>50</td> |
|||
<td>70</td> |
|||
<td>10</td> |
|||
<td>27</td> |
|||
<td>15</td></tr> |
|||
<tr align=center><td>Brigandine</td> |
|||
<td>27</td> |
|||
<td>27</td> |
|||
<td>35</td> |
|||
<td>35</td> |
|||
<td>35</td> |
|||
<td>130</td> |
|||
<td>27</td> |
|||
<td>110</td> |
|||
<td>130</td> |
|||
<td>35</td> |
|||
<td>35</td> |
|||
<td>20</td></tr> |
|||
==Resources== |
|||
*[[Armor/saved posts|Saved posts]] |
|||
*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/All%20About%20Armor/view All About Armor Officials folder] |
|||
[[Category:Skills]] |
|||
<tr align=center><td>Chainmail</td> |
|||
<td>35</td> |
|||
<td>35</td> |
|||
<td>50</td> |
|||
<td>50</td> |
|||
<td>40</td> |
|||
<td>210</td> |
|||
<td>35</td> |
|||
<td>210</td> |
|||
<td>210</td> |
|||
<td>50</td> |
|||
<td>50</td> |
|||
<td>27</td></tr> |
|||
<tr align=center><td>Double Chainmail</td> |
|||
<td>50</td> |
|||
<td>50</td> |
|||
<td>70</td> |
|||
<td>70</td> |
|||
<td>70</td> |
|||
<td>290</td> |
|||
<td>50</td> |
|||
<td>250</td> |
|||
<td>290</td> |
|||
<td>50</td> |
|||
<td>70</td> |
|||
<td>35</td></tr> |
|||
<tr align=center><td>Augmented Chainmail</td> |
|||
<td>50</td> |
|||
<td>70</td> |
|||
<td>110</td> |
|||
<td>110</td> |
|||
<td>90</td> |
|||
<td>390</td> |
|||
<td>70</td> |
|||
<td>330</td> |
|||
<td>390</td> |
|||
<td>50</td> |
|||
<td>110</td> |
|||
<td>50</td></tr> |
|||
<tr align=center><td>Chain Hauberk</td> |
|||
<td>70</td> |
|||
<td>110</td> |
|||
<td>170</td> |
|||
<td>170</td> |
|||
<td>130</td> |
|||
<td>490</td> |
|||
<td>110</td> |
|||
<td>410</td> |
|||
<td>490</td> |
|||
<td>190</td> |
|||
<td>190</td> |
|||
<td>70</td></tr> |
|||
<tr align=center><td>Metal Breastplate</td> |
|||
<td>70</td> |
|||
<td>210</td> |
|||
<td>390</td> |
|||
<td>390</td> |
|||
<td>210</td> |
|||
<td>590</td> |
|||
<td>310</td> |
|||
<td>470</td> |
|||
<td>590</td> |
|||
<td>310</td> |
|||
<td>390</td> |
|||
<td>90</td></tr> |
|||
<tr align=center><td>Augmented Breastplate</td> |
|||
<td>90</td> |
|||
<td>230</td> |
|||
<td>450</td> |
|||
<td>450</td> |
|||
<td>250</td> |
|||
<td>690</td> |
|||
<td>370</td> |
|||
<td>550</td> |
|||
<td>690</td> |
|||
<td>310</td> |
|||
<td>450</td> |
|||
<td>110</td></tr> |
|||
<tr align=center><td>Half Plate</td> |
|||
<td>110</td> |
|||
<td>250</td> |
|||
<td>530</td> |
|||
<td>530</td> |
|||
<td>290</td> |
|||
<td>790</td> |
|||
<td>430</td> |
|||
<td>570</td> |
|||
<td>790</td> |
|||
<td>310</td> |
|||
<td>530</td> |
|||
<td>130</td></tr> |
|||
<tr align=center><td>Full Plate</td> |
|||
<td>130</td> |
|||
<td>290</td> |
|||
<td>850</td> |
|||
<td>850</td> |
|||
<td>330</td> |
|||
<td>890</td> |
|||
<td>490</td> |
|||
<td>850</td> |
|||
<td>890</td> |
|||
<td>890</td> |
|||
<td>790</td> |
|||
<td>150</td></tr> |
|||
</table> |
Revision as of 19:28, 21 November 2019
Armor Navigation - edit | ||
---|---|---|
Armor | ||
Armor Use | ||
Spell hindrance | ||
Specializations | ||
Warrior | Rogue | Paladin |
Reinforce | Evasion | Blessing |
Support | Stealth | Casting |
Crush | Support | Fluidity |
Puncture | ||
Slash |
The Armor Use skill is used to reduce the effects of wearing armor on one's actions, including attacking roundtime, spell hindrance, and maneuver hindrance. Depending on the armor, specific amounts of training are required to train off the hindrances of the armor. Spell casting hindrance can never be fully trained off (only minimized). For detailed information, see the article on armor.
Each rank in Armor Use also provides 1 point towards Armor Specialization.
Max Ranks and Training Point costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 3 | 2 | 2 | 3 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 5/0 | 2/0 | 10/0 | 5/0 | 3/0 | 5/0 | 8/0 | 15/0 | - | 15/0 | 14/0 |
Training Required
To reduce the penalties associated with wearing heavy armors, the following amounts of training are necessary, in number of ranks.
AG | ASG | RT | Man | Spell Circle | ||||||||||||
MnS | MjS | Cleric | MnE | MjE | MnM | MjM | Ranger | Sorcerer | Wizard | Bard | Empath | Paladin | ||||
1. Cloth | Robes | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
2. Soft Leather | Light Leather | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Full Leather | 2 | 4 | - | - | - | - | - | - | - | - | - | - | - | - | - | |
Reinforced Leather | 6 | 8 | - | - | - | - | 6 | - | 6 | - | 2 | 6 | - | - | - | |
Double Leather | 6 | 8 | - | - | - | - | 15 | 6 | 15 | - | 6 | 15 | 6 | - | - | |
3. Scale | Leather Breastplate | 10 | 13 | 10 | 15 | 15 | 15 | 27 | 15 | 27 | 10 | 20 | 27 | 10 | 15 | 6 |
Cuirbouilli Leather | 15 | 18 | 15 | 20 | 20 | 20 | 35 | 20 | 35 | 15 | 27 | 35 | 10 | 20 | 10 | |
Studded Leather | 20 | 24 | 20 | 27 | 27 | 27 | 70 | 27 | 70 | 20 | 50 | 70 | 10 | 27 | 15 | |
Brigandine | 27 | 30 | 27 | 35 | 35 | 35 | 130 | 35 | 130 | 27 | 110 | 130 | 35 | 35 | 20 | |
4. Chain | Chainmail | 35 | 40 | 35 | 50 | 50 | 50 | 210 | 50 | 210 | 35 | 210 | 210 | 50 | 50 | 27 |
Double Chain | 50 | 60 | 50 | 70 | 70 | 70 | 290 | 70 | 290 | 50 | 250 | 290 | 50 | 70 | 35 | |
Augmented Chain | 50 | 60 | 70 | 110 | 110 | 90 | 390 | 90 | 390 | 70 | 330 | 390 | 50 | 110 | 50 | |
Chain Hauberk | 70 | 80 | 110 | 170 | 170 | 130 | 490 | 190 | 490 | 110 | 410 | 490 | 190 | 190 | 70 | |
5. Plate | Metal Breastplate | 70 | 80 | 210 | 390 | 390 | 210 | 590 | 310 | 590 | 310 | 470 | 590 | 310 | 390 | 90 |
Augmented Breastplate | 90 | 100 | 230 | 450 | 450 | 250 | 690 | 310 | 690 | 370 | 550 | 690 | 310 | 450 | 110 | |
Half Plate | 110 | 120 | 250 | 530 | 530 | 290 | 790 | 310 | 790 | 430 | 570 | 790 | 310 | 530 | 130 | |
Full Plate | 130 | 140 | 290 | 850 | 850 | 330 | 890 | 890 | 890 | 490 | 850 | 890 | 890 | 790 | 150 |
Calculating Required Ranks
The relationship between ranks and skill is non-linear. The formula to calculate the number of ranks required to attain a certain skill level will vary. Find the range of skill values that your desired skill level falls into and use the corresponding equation to calculate the number of ranks:
- Skill ≤ 50 : Ranks = Skill/5
- 51 ≤ Skill ≤ 90 : Ranks = 10 + ((Skill - 50)/4)
- 91 ≤ Skill ≤ 120 : Ranks = 20 + ((Skill - 90)/3)
- 121 ≤ Skill ≤ 140 : Ranks = 30 + ((Skill - 120)/2)
- 141 ≤ Skill : Ranks = (Skill - 100)
Maneuver vs. Roundtime Penalties
- How many ranks are required to completely minimize the physical penalty of my armor?
This is the number of ranks required to train off what is frequently referred to as the "Maneuver Penalty" (listed in the "Man" column in the above table). The actual formula for the amount of skill required to reduce all physical penalties to a minimum is Skill = 20 * Hindrance (hindrance values can be looked up on the armor page in the column labeled "RT"). At this skill level, the action penalty listed for the armor will be exactly the penalty that you incur when attempting to execute a maneuver such as evading spells like Earthen Fury (917) and Elemental Wave (410) or simply standing up (other factors, such as encumbrance, may also apply). As your ranks gradually approach this value, the penalty that is applied to these rolls will vary somewhere between the maximum penalty (listed under "MAX" on the armor page) and the action penalty (listed under "AP"). The rate at which this is reduced is undocumented. Characters with high Agility and/or Dexterity are not granted an additional bonus towards the reduction of this penalty.
- How many ranks are required to minimize the RT penalty of my armor?
This is the number of ranks required to train off what is frequently referred to as the "Roundtime Penalty" (listed in the "RT" column in the above table). Due to rounding of fractional roundtimes, the amount of ranks required to reduce penalties on one's roundtime, such as when swinging a weapon, is reduced. To calculate the amount of ranks required to train off the penalties imposed by a set of armor, use the following relationship: Skill = ((20 * Hindrance) - 10). Note that this is the equation specified on the official play.net armor page. It is, in fact, a bastardization of the previous formula, Skill = 20 * Hindrance, adjusted to remove fractional roundtimes. Characters with high Agility and/or Dexterity are granted an additional bonus towards the reduction of this penalty.
- Example calculation for brigandine armor:
Maneuver Penalty : Skill = 20*(6) = 120 , Ranks = 20+(((120)-90)/3) = 30
Roundtime Penalty : Skill = (20*(6))-10 = 110 , Ranks = 20+(((110)-90)/3) = 26.66667 ≈ 27
Overtraining Benefits
Overtraining in the Armor Use skill will reduce the experienced Action Penalty of the armor. Every 50 ranks acquired above the minimum ranks required to train off Roundtime penalties will result in an Action Penalty reduction of (Armor Group - 1). The maximum reduction is capped at 50% of the original action penalty.
"For example, an augmented breastplate requires 90 ranks of Armor Use to train away its RT adder. It has an Armor Group (AG) value of 5 (skin = AG 0, robes = AG 1, soft leather = AG 2, hard leather/scale = AG 3, chain = AG 4, plate = AG 5). Its base action penalty is 25. So, if it is worn by a player with 140 ranks of Armor Use, the action penalty will drop to 21, to 17 at 190 ranks, and to a minimum value of 13 at 240 ranks." - GM Coase
AG | AsG | AP | Ranks | Reduction Tier | |||||||||
1 | 2 | 3 | 4 | 5 | |||||||||
1. Cloth | Robes | 0 | 0 | - | - | - | - | - | - | - | - | - | - |
2. Soft Leather | Light Leather | 0 | 0 | - | - | - | - | - | - | - | - | - | - |
Full Leather | -1 | 2 | - | - | - | - | - | - | - | - | - | - | |
Reinforced Leather | -5 | 6 | -4 | 56 | -3 | 106 | - | - | - | - | - | - | |
Double Leather | -6 | 6 | -5 | 56 | -4 | 106 | -3 | 156 | - | - | - | - | |
3. Scale | Leather Breastplate | -7 | 10 | -5 | 60 | -4 | 110 | - | - | - | - | - | - |
Cuirbouilli Leather | -8 | 15 | -6 | 65 | -4 | 115 | - | - | - | - | - | - | |
Studded Leather | -10 | 20 | -8 | 70 | -6 | 120 | -5 | 170 | - | - | - | - | |
Brigandine | -12 | 27 | -10 | 77 | -8 | 127 | -6 | 177 | - | - | - | - | |
4. Chain | Chainmail | -13 | 35 | -10 | 85 | -7 | 135 | - | - | - | - | - | - |
Double Chain | -14 | 50 | -11 | 100 | -8 | 150 | -7 | 200 | - | - | - | - | |
Augmented Chain | -16 | 50 | -13 | 100 | -10 | 150 | -8 | 200 | - | - | - | - | |
Chain Hauberk | -18 | 70 | -15 | 120 | -12 | 170 | -9 | 220 | - | - | - | - | |
5. Plate | Metal Breastplate | -20 | 70 | -16 | 120 | -12 | 170 | -10 | 220 | - | - | - | - |
Augmented Breastplate | -25 | 90 | -21 | 140 | -17 | 190 | -13 | 240 | - | - | - | - | |
Half Plate | -30 | 110 | -26 | 160 | -22 | 210 | -18 | 260 | -15 | 310 | - | - | |
Full Plate | -35 | 130 | -31 | 180 | -27 | 230 | -23 | 280 | -19 | 330 | -18 | 380 |
Armor Specialization
- Main article: Armor Specialization
Warriors, Rogues, and Paladins training in Armor Use can also train in Armor Specialization skills. In general, these skills allow the character to either increase an armor's effectiveness or decrease its negative effects on the wearer. Each profession has access to unique skills tailored to their stereotypical hunting style.