Armored Evasion: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Added the “trunc” valuation to the calculation)
m (per Ixix & Estild)
Line 11: Line 11:
'''Armored evasion''' adjusts a character's [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by '''trunc([Rank * (7 - Armor Group)] / 2)'''. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].
'''Armored evasion''' adjusts a character's [[armor]] so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by '''trunc([Rank * (7 - Armor Group)] / 2)'''. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].


Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation.
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved.


{| class="wikitable" style="table-layout:fixed; text-align:center;"
{| class="wikitable" style="table-layout:fixed; text-align:center;"

Revision as of 12:24, 14 March 2018

Armored Evasion
Available To Rogues
Mnemonic [EVASION]
Requirements None
Prerequisites None
Rank Cost
1 20
2 30
3 40
4 50
5 60

Armored evasion adjusts a character's armor so that it is better fitted for dodging attacks by reducing the Armor Action Penalty by trunc([Rank * (7 - Armor Group)] / 2). Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.

Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved.

Armor Action Penalty Reduction
Armor Group Rank
1 2 3 4 5
(1) Cloth 3 6 9 12 15
(2) Leather 2 5 7 10 12
(3) Scale 2 4 6 8 10
(4) Chain 1 3 4 6 7
(5) Plate 1 2 3 4 5


Messaging

Application
>armor evasion milque
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.
Roundtime: 5 sec.
Ending
As you remove your gold chainmail kirtle, it falls out of alignment.

Resources