Armored Evasion: Difference between revisions

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(Added a table for Armor Action Penalty reduction by Armor Group)
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{{Player System Manager
{{Armor specialization
| mnemonic = EVASION
|mnemonic = evasion
|type = Passive Buff
| available = [[Rogue]]s
| requirements = None
|requirements = None
|availableto = [[Rogue]]s
| prereqs = None
|availablein = Armor Specializations
| AP1 = 20
}}
| AP2 = 30
{{PSMcosts
| AP3 = 40
|sq1 = 20|se1 = - |pu1 = -
| AP4 = 50
| AP5 = 60}}
|sq2 = 25
|sq3 = 30
'''Armored evasion''' adjusts a character's armor so that it is better fitted for dodging attacks by reducing the [[Armor Action Penalty]] by '''[Rank * (7 - Armor Group)] / 2'''. Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].
|sq4 = 35
|sq5 = 40
}}
{{TOC limit|2}}
{{PSMinfo
|description = Adjusts a person's armor so that it is better fitted for dodging attacks.
|mechanics = Reduces the Armor Action Penalty by {{boldmono|(Rank * (7 - Armor Group)) / 2}}.
|additionalinfo = Armored evasion increases defense against (but not limited to) [[Spike Thorn]], [[Quake]], [[Roa'ter]] Burrows, [[Earthen Fury]], [[lava golem]] blob attacks, [[minotaur]] charges, and anything involving a [[standard maneuver roll]].


Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation.
Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the [[Evade]] DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved.
{{armorpenaltyredux}}

===Messaging===
{| class="wikitable" style="table-layout:fixed; text-align:center;"
|+ style="text-align:left" bgcolor="lightgrey;" font-weight:"bold;" |Armor Action Penalty reduction
! rowspan=2 style="background-color:lightgrey" | Armor Group
! colspan=5 style="background-color:lightgrey" | Rank
|-
| style="background-color:lightgrey" | 1
| style="background-color:lightgrey" | 2
| style="background-color:lightgrey" | 3
| style="background-color:lightgrey" | 4
| style="background-color:lightgrey" | 5
|-
| 1. Cloth
| 3
| 6
| 9
| 12
| 15
|-
| 2. Leather
| 2
| 5
| 7
| 10
| 12
|-
| 3. Scale
| 2
| 4
| 6
| 8
| 10
|-
| 4. Chain
| 1
| 3
| 4
| 6
| 7
|-
| 5. Plate
| 1
| 2
| 3
| 4
| 5
|}



<noinclude>==</noinclude><includeonly>'''</includeonly>Messaging<includeonly>'''</includeonly><noinclude>==</noinclude>
;Application
;Application
<pre{{log2|margin-right=25%}}>
<pre{{log2|margin-right=25%}}>
Line 73: Line 32:
As you remove your gold chainmail kirtle, it falls out of alignment.
As you remove your gold chainmail kirtle, it falls out of alignment.
</pre><noinclude>
</pre><noinclude>

==Resources==
==Resources==
*[[Armor/saved posts]]
*[[Armor/saved posts]]
}}

[[Category:General Specialization]]
</noinclude>

Revision as of 15:53, 31 January 2021

Armored Evasion
Mnemonic [evasion]
Type Passive Buff
Requirements None
Available To Rogues
Available In Armor Specializations
Rank Square
1 20  
2 25 
3 30 
4 35 
5 40

Description

Adjusts a person's armor so that it is better fitted for dodging attacks.

Mechanics

Reduces the Armor Action Penalty by (Rank * (7 - Armor Group)) / 2.

Additional Information

Armored evasion increases defense against (but not limited to) Spike Thorn, Quake, Roa'ter Burrows, Earthen Fury, lava golem blob attacks, minotaur charges, and anything involving a standard maneuver roll.

Additionally, Armored Evasion reduces the Armor's Action Penalty as it pertains to the Evade DS calculation. An armor’s action penalty cannot be a positive value. Reducing the armor’s action penalty to 0 is the best that can be achieved.

Armor Action Penalty Reduction
Armor Group Rank
1 2 3 4 5
(1) Cloth 3 6 9 12 15
(2) Leather 2 5 7 10 12
(3) Scale 2 4 6 8 10
(4) Chain 1 3 4 6 7
(5) Plate 1 2 3 4 5

Messaging

Application
>armor evasion milque
You adjust your gold chainmail kirtle, improving its comfort and maneuverability.
Roundtime: 5 sec.
Ending
As you remove your gold chainmail kirtle, it falls out of alignment.

Resources