Aura: Difference between revisions

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{{ stat
[[Aura]] is both a physical and mental [[stat]].
| aelotoi=-
{{stub}}
| dwarf=-10
== Resources ==
| elf=+5
http://www.play.net/gs4/info/stats.asp
| delf=+10
| helf=-
| sylvan=+5
| erithian=-
| bgnome=+5
| fgnome=-
| giant=-5
| halfling=-5
| human=-
| hkrol=-
}}


'''Aura''' measures a character's connection to the magical nature of Elanthia, in all forms. This includes the [[elemental]], [[spiritual]], and [[mental]] spheres of magic. Aura also determines the number of [[spirit point]]s a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.
[[Category:Stats]]

Aura is the [[prime requisite]] of the [[Bard]], [[Sorcerer]], and [[wizard]] professions. Aura also is a factor in the initial [[mana]] capacity of the bard, [[rogue]], sorcerer, [[warrior]], and wizard professions.

== Systems and Skills Affected by Aura ==
{| width=100%
|- valign=top
| width = 25% |
*[[Minor Elemental]] [[casting strength]]
*[[Major Elemental]] [[casting strength]]
*[[Wizard Base]] [[casting strength]]
| width = 25% |
*[[Sorcerer Base]] [[casting strength]]
*Initial [[Mana]] capacity for some professions
| width = 25% |
| width = 25% |
|}

== External Links ==
*[http://www.play.net/gs4/info/stats.asp#aura Stats: Aura], on Play.net

{{Statistic}}

Revision as of 21:18, 18 November 2006

Aura
Type {{{type}}}
Prime Requisite {{{prime}}}
Modifiers by Race
Aelotoi -
Dwarf -10
Elf +5
Elf, Dark +10
Elf, Half -
Elf, Sylvan +5
Erithian -
Gnome, Burghal +5
Gnome, Forest -
Giantman -5
Halfling -5
Human -
Krolvin, Half -

Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.

Aura is the prime requisite of the Bard, Sorcerer, and wizard professions. Aura also is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.

Systems and Skills Affected by Aura

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate