Aura: Difference between revisions

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{{ stat
{{ stat
| type=Mental and Physical
| prime=[[Bard]], [[Sorcerer]], [[Wizard]]
| aelotoi=-
| aelotoi=-
| dwarf=-10
| dwarf=-10
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'''Aura''' measures a character's connection to the magical nature of Elanthia, in all forms. This includes the [[elemental]], [[spiritual]], and [[mental]] spheres of magic. Aura also determines the number of [[spirit point]]s a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.
'''Aura''' measures a character's connection to the magical nature of Elanthia, in all forms. This includes the [[elemental]], [[spiritual]], and [[mental]] spheres of magic. Aura also determines the number of [[spirit point]]s a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.


Aura is the [[prime requisite]] of the [[Bard]], [[Sorcerer]], and [[wizard]] professions. Aura also is a factor in the initial [[mana]] capacity of the bard, [[rogue]], sorcerer, [[warrior]], and wizard professions.
Aura is a factor in the initial [[mana]] capacity of the bard, [[rogue]], sorcerer, [[warrior]], and wizard professions.


== Systems and Skills Affected by Aura ==
== Systems and Skills Affected by Aura ==
{| width=100%
{|
|- valign=top
|- valign=top
| width = 25% |
|width=40%|
*[[Minor Elemental]] [[casting strength]]
*[[Bard Base]] [[casting strength]]
*Initial [[Mana]] capacity for some professions
*[[Major Elemental]] [[casting strength]]
*[[Major Elemental]] [[casting strength]]
*[[Wizard Base]] [[casting strength]]
*[[Minor Elemental]] [[casting strength]]
| width = 25% |
*[[Sorcerer Base]] [[casting strength]]
*[[Sorcerer Base]] [[casting strength]]
*[[Wizard Base]] [[casting strength]]
*Initial [[Mana]] capacity for some professions
*Elemental [[target defense]]
| width = 25% |
|
| width = 25% |
*[[Remove Curse (315)]]
*[[Unlock (407)]] and [[Disarm (408)]]
*[[Resist Nature (620)]]
*[[Grasp of the Grave (709)]]
*[[Curse (715)]]
*[[Planar Shift (740)]]
*[[Enchant Item (925)]] (pour activation and cast)
*[[Familiar Gate (930)]]
|}
|}


==Related Recipe==
== External Links ==
*[[Aura crystal]]

== Resources ==
*[http://www.play.net/gs4/info/stats.asp#aura Stats: Aura], on Play.net
*[http://www.play.net/gs4/info/stats.asp#aura Stats: Aura], on Play.net



Revision as of 23:41, 1 March 2016

Aura
Type Mental and Physical
Prime Requisite Bard, Sorcerer, Wizard
Modifiers by Race
Aelotoi -
Dwarf -10
Elf +5
Elf, Dark +10
Elf, Half -
Elf, Sylvan +5
Erithian -
Gnome, Burghal +5
Gnome, Forest -
Giantman -5
Halfling -5
Human -
Krolvin, Half -

Aura measures a character's connection to the magical nature of Elanthia, in all forms. This includes the elemental, spiritual, and mental spheres of magic. Aura also determines the number of spirit points a character possesses, having one spirit point per 10 aura, rounded to the nearest tenth. Therefore, a character with 95 aura has 10 spirit points.

Aura is a factor in the initial mana capacity of the bard, rogue, sorcerer, warrior, and wizard professions.

Systems and Skills Affected by Aura

Related Recipe

Resources

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate