Aura system: Difference between revisions

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(List all of the paladin auras)
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The caster of the aura can only personally maintain one effect at a time, and only one aura of a given type may be active on a person at a time, so two people grouped and casting the same aura will not benefit further from the other's aura. Multiple casters grouped together and casting ''different'' auras can all benefit from each other's auras.
The caster of the aura can only personally maintain one effect at a time, and only one aura of a given type may be active on a person at a time, so two people grouped and casting the same aura will not benefit further from the other's aura. Multiple casters grouped together and casting ''different'' auras can all benefit from each other's auras.


[[Paladin]]s have the following aura spells:
An example of an aura is the [[Paladin]] spell [[Divine Shield (1609)]].
*[[Divine Shield (1609)]]
*[[Zealot (1617)]]
*[[Fervor (1618)]]


[[Category: Magic]]
[[Category: Magic]]

Revision as of 20:44, 15 January 2021

Aura system spells are a type of group buff spell that are cast once and remain active until the caster STOPs it, dies, or switches to another aura type. The spell benefits extend to the caster's group.

The caster of the aura can only personally maintain one effect at a time, and only one aura of a given type may be active on a person at a time, so two people grouped and casting the same aura will not benefit further from the other's aura. Multiple casters grouped together and casting different auras can all benefit from each other's auras.

Paladins have the following aura spells: