Aura system: Difference between revisions

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(Aura system implemented as part of December 2020 Paladin spell update.)
 
m (Added boldmono template to game command/verb)
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'''Aura system''' spells are a type of group buff spell that are cast once and remain active until the caster [[STOP (verb)|STOPs]] it, dies, or switches to another aura type. The spell benefits extend to the caster's group.
'''Aura system''' spells are a type of group buff spell that are cast once and remain active until the caster {{boldmono|[[STOP (verb)|STOP]]}}s it, dies, or switches to another aura type. The spell benefits extend to the caster's group.


The caster of the aura can only personally maintain one effect at a time, and only one aura of a given type may be active on a person at a time, so two people grouped and casting the same aura will not benefit further from the other's aura. Multiple casters grouped together and casting ''different'' auras can all benefit from each other's auras.
The caster of the aura can only personally maintain one effect at a time, and only one aura of a given type may be active on a person at a time, so two people grouped and casting the same aura will not benefit further from the other's aura. Multiple casters grouped together and casting ''different'' auras can all benefit from each other's auras.

Revision as of 23:36, 4 January 2021

Aura system spells are a type of group buff spell that are cast once and remain active until the caster STOPs it, dies, or switches to another aura type. The spell benefits extend to the caster's group.

The caster of the aura can only personally maintain one effect at a time, and only one aura of a given type may be active on a person at a time, so two people grouped and casting the same aura will not benefit further from the other's aura. Multiple casters grouped together and casting different auras can all benefit from each other's auras.

An example of an aura is the Paladin spell Divine Shield (1609).