Trrix Containers: Difference between revisions

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Bags of Trrix debuted at [[Ebon Gate 2020]] in the [[EGShop:Bags of Trrix]] shop. The Bags of Trrix have 9 unlockable tiers, unlocked by the merchant Trrixie.
Trrix Containers debuted at [[Ebon Gate 2020]] in the [[EGShop:Bags of Trrix|Bags of Trrix]] shop with 9 unlockable tiers, unlocked by the merchant Trrixie. These were formerly known as ''Bags of Trrix'' or ''magic item holders''.
{{TOC limit|2}}

==Analyze==
{{addme}}
Below is the base {{boldmono|[[ANALYZE (verb)|ANALYZE]]}}. Additional information found in the {{boldmono|ANALYZE}} as part of tier unlocks can be found beneath each additional tier.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
<pre{{log2}}> This reliquary may have its short description altered by any willing merchant but the article and adjective must make sense with every noun option chosen. You may only change one noun option and the short description in one alteration session. It may not have a long description, only 15/15/15.
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or -->
|analyze= You analyze your segmented fel reliquary and sense that the creator has provided the following information:
This reliquary may have its short description altered by any willing merchant but the article and adjective must make sense with every noun option chosen. You may only change one noun option and the short description in one alteration session. It may not have a long description, only 15/15/15.


This is a magic box that allows 1-5 magic items with RUB/RAISE/TAP activators to be placed inside. After an initial cooldown period (24 hours) on new items inserted, the container can be RUBbed to instantly activate all items simultaneously at 5 seconds of RT per item inside.
This is a magic box that allows 1-5 magic items with RUB/RAISE/TAP activators to be placed inside. After an initial cooldown period (24 hours) on new items inserted, the container can be RUBbed to instantly activate all items simultaneously at 5 seconds of RT per item inside.
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Tier 8 - TAP verb cooldown removed.
Tier 8 - TAP verb cooldown removed.
Tier 9 - 5% chance on RUB for activated items to not lose charges.
Tier 9 - 5% chance on RUB for activated items to not lose charges.
Current General Tier Level: 2
Current General Tier Level: 1


-=Location Unlocks=-
-=Location Unlocks=-
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Once attuned, they may only briefly be removed for a period of 10 minutes before requiring reattunement.
Once attuned, they may only briefly be removed for a period of 10 minutes before requiring reattunement.
Only one magic item holder may be worn at a time.
Only one magic item holder may be worn at a time.
Magic item holders may only be swapped after a 60 minute cooldown window.
Magic item holders may only be swapped after a 60 minute cooldown window.</pre><!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier=Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|mechanics= <!-- Brief explanation of mechanics for this tier, if any. -->
|itemsummary=This is the off-the-shelf item. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! style="width:5em;"|Style
! style="width:5em;"|Verb
! style="width:35em;"|First
! style="width:35em;"|First
! style="width:35em;"|Third
! style="width:35em;"|Third
|-
! CLOSE
| {{addmetext}}
| {{addmetext}}
|-
! OPEN
| {{addmetext}}
| {{addmetext}}
|-
|-
! RUB
! RUB
| <Color> mist erupts from your <object> and engulfs you!
| <Color> mist erupts from your <object> and engulfs you!
| <Color> mist erupts from <Person>'s <object> and engulfs him/her!
| <Color> mist erupts from <Person>'s <object> and engulfs him/her!
|-
! TURN
| {{addmetext}}
| {{addmetext}}
|}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary=Unlocks {{boldmono|PROD}} Verb: Allows the magic smoke to be set to predetermined list of colors: azure, bright yellow, pale yellow, deep orange, blood red, glossy black, bright blue, dark blue, emerald green, deep green, vibrant purple, deep brown, purple, white, gold, silver, fuchsia, teal, bright pink, smoke grey. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:35em;"|First
! style="width:35em;"|Third
|-
|-
! PROD
! PROD
| A plume of <color> smoke rises from a segmented fel reliquary.
| A plume of <color> smoke rises from a segmented fel reliquary.
| {{addmetext}}
| azure, bright yellow, pale yellow, deep orange, blood red, glossy black, bright blue, dark blue, emerald green, deep green, vibrant purple, deep brown, purple, white, gold, silver, fuchsia, teal, bright pink, smoke grey
|}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|
|tier=Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|}
|itemsummary = Gives the user a warning on {{boldmono|RUB}} for each item with 1 or less charges. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary = Unlocks {{boldmono|TAP}} Verb: Will allow {{boldmono|TAP}} to be used once a week to report all charges in each item inside. Activation has a 5 seconds per item roundtime.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! style="width:35em;"|First
! style="width:35em;"|Third
|-
! TAP
|{{addmetext}}
|{{addmetext}}
|}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 5<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary = Roundtime on activation is reduced to 3 seconds per item. {{boldmono|TAP}} continues to have a one week cooldown.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 6<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary = {{boldmono|TAP}} verb cooldown reduced to 24 hours. Activation roundtime continues to be 3 seconds per item.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 7<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary = Roundtime on activation is reduced to 1 second per item. {{boldmono|TAP}} verb cooldown continues to be 24 hours.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 8<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary = {{boldmono|TAP}} verb cooldown removed. Roundtime on activation continues to be 1 second per item.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 9<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary = 5% chance on {{boldmono|RUB}} for activated items to not lose charges. No {{boldmono|TAP}} verb cooldown. Roundtime on activation continues to be 1 second per item.<!-- Brief explanation of what this tier does, if any. -->
|analyze=<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
==Additional Information==
There are additional unlocks available in the form of wearable location and capacity of magical items.
==See Also==
* [[/saved_posts|Saved posts]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Container, Miscellaneous. -->
|itemtype= Miscellaneous<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype= Neck-worn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2= Container
|itemtype2= Waist-worn
|itemtype3=
|itemtype3= Ankle-worn
|itemtype4=
|itemtype4= Belt-worn
|itemtype5=
|itemtype5=
|itemtype6=
|itemtype6=
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|custom4=
|custom4=
|custom5=
|custom5=
|origmerch= Trrix<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|origmerch= Trrixie<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Ebon Gate 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= Ebon Gate 2020<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 9<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= 9<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= Merchant<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2= Merchant
|unlock2= Raffle
|unlock2= Merchant
|unlock2= Merchant
|unlock2= Merchant
|unlock2= Merchant
|unlock2= Merchant
|unlock2= Merchant
|unlock9= Raffle
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= May alter short description only.<br>Article and adjective must make sense with worn location.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb

Latest revision as of 14:54, 3 July 2022

Trrix Containers debuted at Ebon Gate 2020 in the Bags of Trrix shop with 9 unlockable tiers, unlocked by the merchant Trrixie. These were formerly known as Bags of Trrix or magic item holders.

Analyze

Below is the base ANALYZE. Additional information found in the ANALYZE as part of tier unlocks can be found beneath each additional tier.

 This reliquary may have its short description altered by any willing merchant but the article and adjective must make sense with every noun option chosen.  You may only change one noun option and the short description in one alteration session.  It may not have a long description, only 15/15/15.

This is a magic box that allows 1-5 magic items with RUB/RAISE/TAP activators to be placed inside.  After an initial cooldown period (24 hours) on new items inserted, the container can be RUBbed to instantly activate all items simultaneously at 5 seconds of RT per item inside.

Available Verbs When Fully Unlocked: RUB, TAP, PROD, TURN, OPEN, CLOSE

-=General Tier Unlocks=-
Tier 1 - Baseline Item - allows magic item to be worn in one of four locations.
Tier 2 - Unlocks PROD Verb: Allows the magic smoke to be set to predetermined list of colors.
Tier 3 - Gives the user a warning on RUB for each item with 1 or less charges.
Tier 4 - Unlocks TAP Verb: Will allow TAP to be used once a week to report all charges in each item inside.
Tier 5 - Roundtime on activation is reduced to 3 seconds per item.
Tier 6 - TAP verb cooldown reduced to 24 hours.
Tier 7 - Roundtime on activation is reduced to 1 second per item.
Tier 8 - TAP verb cooldown removed.
Tier 9 - 5% chance on RUB for activated items to not lose charges.
Current General Tier Level: 1

-=Location Unlocks=-
The TURN verb can be unlocked to allow the user to switch from the default location to waist, neck, ankle, or beltworn.
Location Status: Locked

-=Capacity Unlocks=-
The capacity may be from a minimum of 1 to a maximum of 5 items.
Current capacity: 1/5.

Notes: 
Magic items placed into the holder are subject to a 24 hour attunement period before using.
Once attuned, they may only briefly be removed for a period of 10 minutes before requiring reattunement.
Only one magic item holder may be worn at a time.
Magic item holders may only be swapped after a 60 minute cooldown window.

Tier 1

This is the off-the-shelf item. Activation has a 5 seconds per item roundtime.
Verb First Third
CLOSE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
OPEN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB <Color> mist erupts from your <object> and engulfs you! <Color> mist erupts from <Person>'s <object> and engulfs him/her!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Unlocks PROD Verb: Allows the magic smoke to be set to predetermined list of colors: azure, bright yellow, pale yellow, deep orange, blood red, glossy black, bright blue, dark blue, emerald green, deep green, vibrant purple, deep brown, purple, white, gold, silver, fuchsia, teal, bright pink, smoke grey. Activation has a 5 seconds per item roundtime.
Verb First Third
PROD A plume of <color> smoke rises from a segmented fel reliquary. This section has not been added yet; please add to it now!

Tier 3

Gives the user a warning on RUB for each item with 1 or less charges. Activation has a 5 seconds per item roundtime.

Tier 4

Unlocks TAP Verb: Will allow TAP to be used once a week to report all charges in each item inside. Activation has a 5 seconds per item roundtime.
Verb First Third
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 5

Roundtime on activation is reduced to 3 seconds per item. TAP continues to have a one week cooldown.

Tier 6

TAP verb cooldown reduced to 24 hours. Activation roundtime continues to be 3 seconds per item.

Tier 7

Roundtime on activation is reduced to 1 second per item. TAP verb cooldown continues to be 24 hours.

Tier 8

TAP verb cooldown removed. Roundtime on activation continues to be 1 second per item.

Tier 9

5% chance on RUB for activated items to not lose charges. No TAP verb cooldown. Roundtime on activation continues to be 1 second per item.

Additional Information

There are additional unlocks available in the form of wearable location and capacity of magical items.

See Also

Trrix Containers Information
Type Mechanical
Item Classification Container
Item(s) Applied to Neck-worn
Waist-worn
Ankle-worn
Belt-worn
Alterable Yes
Light/Deep No
Original Release Merchant Trrixie
Original Release Venue Ebon Gate 2020
Tiered Yes
Number of Tiers 9
How to Unlock Merchant
Raffle
Attunement Temporary
Attunes to Character
Restrictions May alter short description only.
Article and adjective must make sense with worn location.
Item Verbs
RUB PROD TAP TURN
OPEN CLOSE