Armament bane: Difference between revisions

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(→‎Reim Bane: clarified permabless nature of Reim bane not always being granted when the bane is added.)
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'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. As shown in [[The Charts of Clarity]], bane occupies its own property slot and may be added to almost any weapon (at the discretion of the [[merchant]]).
'''Bane''' is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either [[flare]]s, [[weighting]], or extra [[enchantment]](s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in [[item properties]], bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the [[merchant]]). '''With the changes to [[Enchant]], bane weapons can now be player enchanted'''.
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==Creature Bane==
==Creature Bane==
A '''Creature Bane''' weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
A '''Creature Bane''' weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.
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'''Extraplanar Bane''' weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
'''Extraplanar Bane''' weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.


<blockquote>
* [[Abyran'ra]]
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
* [[Darkly inked fetish master]]
| [[:Category:Extraplanar creatures|List of extraplanar creatures]]
* [[Earth elemental]]
|-
* [[Enormous rift crawler]]
|
* [[Fallen crusader]]
{{#section::Category:Extraplanar creatures|extraplanartable|}}
* [[Fire elemental]]
|}
* [[Glistening cerebralite]]
</blockquote>
* [[Greater earth elemental]]
* [[Greater water elemental]]
* [[Ice elemental]]
* [[Ithzir adept]]
* [[Ithzir herald]]
* [[Ithzir initiate]]
* [[Ithzir janissary]]
* [[Ithzir seer]]
* [[Ithzir scout]]
* [[Ki-lin]]
* [[Lesser ice elemental]]
* [[Lich]]
* [[Lost soul]]
* [[Murky soul siphon]]
* [[N'ecare]]
* [[Necleriine]]
* [[Oculoth]]
* [[Raving lunatic]]
* [[Vaespilon]]
* [[Vathor]]
* [[Vvrael destroyer]]
* [[Vvrael warlock]]
* [[Vvrael witch]]
* [[Water elemental]]


==Grim Bane==
==Grim Bane==
'''Grim Bane''' will give either flares, weighting, or extra enchant against all enemies of the [[Guardians of Sunfist]].
'''Grim Bane''' will give either flares, weighting, or extra enchant against all [[Grimswarm]] named enemies.


==Magical Bane==
==Magical Bane==
'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.
'''Magical Bane''' weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.


<blockquote>
* [[Caedera]]
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
* [[Csetairi]]
| [[:Category:Magical creatures|List of magical creatures]]
* [[Cyclops]]
|-
* [[Dark vortece]]
|
* [[Dhu goleras]]
{{#section::Category:Magical creatures|magicaltable|}}
* [[Earth elemental]]
|}
* [[Enormous rift crawler]]
</blockquote>
* [[Fenghai]]

* [[Fire elemental]]
==Reim Bane==
* [[Golem family creatures]] (many types, but perhaps not all)
All creatures found in [[Settlement of Reim]] pay quest. Some weapons created with this bane have been done so with the ability to be [[permablessed]] versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.
* [[Greater construct]]
* [[Greater earth elemental]]
* [[Greater water elemental]]
* [[Horned vor'taz]]
* [[Ice elemental]]
* [[Krynch]]
* [[Lesser construct]]
* [[Lesser ice elemental]]
* [[Lich qyn'arj]]
* [[Major glacei]]
* [[Massive pyrothag]]
* [[Mezic]]
* [[Minor glacei]]
* [[Moulis]]
* [[Shrickhen]]
* [[Stone mastiff]]
* [[Stone sentinel]]
* [[Storm griffin]]
* [[Wood sprite]]


==Undead Bane==
==Undead Bane==
'''[[Undead]] Bane''' is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from [[permabless]] as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.
'''Greater [[Undead]] Bane''' is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from [[permabless]] as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.

:Loresong will read "the bane of all undead creatures."
<blockquote>
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Corporeal undead creatures|List of corporeal undead creatures]]
|-
|
{{#section::Category:Corporeal undead creatures|corporealundead|}}
|}
{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| [[:Category:Non-corporeal undead creatures|List of non-corporeal undead creatures]]
|-
|
{{#section::Category:Non-corporeal undead creatures|noncorporeal|}}
|}
</blockquote>

'''Greater Undead Bane - Non-Corporeal''' Same as regular Greater Undead Bane but the flares, weighting, or extra AS only affect [[non-corporeal]] undead.

:Loresong will read "the bane of all non-corporeal undead creatures"

'''Lesser Undead Bane''' is the same as Greater version, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.

:Loresong will read "the bane of all undead creatures that can be affected by it.”

'''Lesser Undead Bane - Non-Corporeal''' is the same as Greater version, except the flares, weighting, extra AS only work on non-corporeal undead.

:Loresong will read "the bane of all non-corporeal undead creatures affected by it"

There were '''temporary Undead Bane''' potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Lesser Undead Bane ability.


===Possible Benefits===
Known Types of Offensive (weapon) Undead Bane
Known Types of Undead Bane include:
====Offensive (weapon)====
* Fire Flares
* Fire Flares
* Lightning Flares
* Lightning Flares
* Plasma Flares
* Disruption Flares
* Disruption Flares
* Crit Weighting
* Crit Weighting
* Added Attack Strength
* Added Attack Strength


Known Types of Defensive (shield) Undead Bane
====Defensive (shield)====
* % Block Chance
* % Block Chance

====Temporary Undead Bane====

There were temporary Undead Bane potions sold at [[Return to Coraesine Field]]. These potions gave weapons a temporary Undead Bane ability.


==Resources==
==Resources==
*[[Banes (saved posts)]]
*[[/saved posts|Saved posts]]
{{Stub}}
[[category: Merchant Services]]
[[category: Merchant Services]]
[[category: Weapon Enhancements]]
[[category: Weapon Enhancements]]
[[Category: Shield Enhancements]]
[[Category: Shield Enhancements]]
[[Category:Extraplanar creatures]]
[[Category:Magical creatures]]

Revision as of 17:08, 23 March 2020

Bane is a general term for a functional item script that is usually applied to weapons (and rarely shields) to gives either flares, weighting, or extra enchantment(s) to the item when used against a specific opponent as categorized below. Flare choices are Heat, Cold, Electric, Impact, Acid, Vacuum, Plasma, and Steam. As shown in item properties, bane occupies its own property slot (i.e., is Category C) and may be added to almost any weapon (at the discretion of the merchant). With the changes to Enchant, bane weapons can now be player enchanted.

Creature Bane

A Creature Bane weapon gives either flares, weighting, or extra enchant when used against a specific creature. This was the original concept for bane and the idea expanded over the years. Bane is set with the first swing of the weapon.

Demon Bane

Demon Bane includes all creatures classified as demons, but does not include the inherent ability to hit them. An appropriate weapon for this service is enchanted with a minimum +40 bonus and blessable. It acts similar to standard creature bane with the service winner selecting between flares, weighting, or extra enchant.

Since demons are also classified as extraplanar creatures, it is highly recommended to get extraplanar bane instead if given the option.

Extraplanar Bane

Extraplanar Bane weapons are effective against extraplanar creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Grim Bane

Grim Bane will give either flares, weighting, or extra enchant against all Grimswarm named enemies.

Magical Bane

Magical Bane weapons are effective against magical creatures, giving extra weighting, enchant, or flares depending on the owner's choice when the bane was added.

Reim Bane

All creatures found in Settlement of Reim pay quest. Some weapons created with this bane have been done so with the ability to be permablessed versus the applicable creatures. The addition of a weapon being permablessed when adding this bane is not a guarantee.

Undead Bane

Greater Undead Bane is an ability put on a weapon or shield to give it a permanent ability to hit the undead, as well as an ability that activates only against the undead. This can include flares, weighting, or additional enchantments. Undead Bane is different from permabless as it can come with different flare or weighting, whereas permabless is permanent ability to hit undead and (sometimes) holy water flares.

Loresong will read "the bane of all undead creatures."

Greater Undead Bane - Non-Corporeal Same as regular Greater Undead Bane but the flares, weighting, or extra AS only affect non-corporeal undead.

Loresong will read "the bane of all non-corporeal undead creatures"

Lesser Undead Bane is the same as Greater version, except it requires the weapon to be blessed in order to hit the undead and activate the bane type.

Loresong will read "the bane of all undead creatures that can be affected by it.”

Lesser Undead Bane - Non-Corporeal is the same as Greater version, except the flares, weighting, extra AS only work on non-corporeal undead.

Loresong will read "the bane of all non-corporeal undead creatures affected by it"

There were temporary Undead Bane potions sold at Return to Coraesine Field. These potions gave weapons a temporary Lesser Undead Bane ability.

Possible Benefits

Known Types of Undead Bane include:

Offensive (weapon)

  • Fire Flares
  • Lightning Flares
  • Plasma Flares
  • Disruption Flares
  • Crit Weighting
  • Added Attack Strength

Defensive (shield)

  • % Block Chance

Resources