Berserk: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (added formulas)
mNo edit summary
Line 23: Line 23:
The formula for achieving a successful berserk is:
The formula for achieving a successful berserk is:


4×(ranks) + DIS bonus - wound penalties + d100 = result.
(ranks × 4) + DIS bonus − wound penalties + d100 = result.


A result of over 100 results in going berserk, and the duration of the berserk (as well as the ability to break a stun) is a function of how much the result was greater than 100.
A result of over 100 results in going berserk, and the duration of the berserk (as well as the ability to break a stun) is a function of how much the result was greater than 100.
Line 30: Line 30:
The AS bonus to berserk a berserking warrior is gained when the sum of the warrior's level ÷ 4 and berserk ranks exceeds 20. One AS point is added for each two above 20.
The AS bonus to berserk a berserking warrior is gained when the sum of the warrior's level ÷ 4 and berserk ranks exceeds 20. One AS point is added for each two above 20.


[ranks + (level ÷ 4)] - 20) / 2 = AS bonus
[ranks + (level ÷ 4)] − 20) ÷ 2 = AS bonus


==Spending CMAN points ==
==Spending CMAN points ==
Line 44: Line 44:
===Ice tubs===
===Ice tubs===
In the ice tubs, you need to SPLASH around until you become numb. BERSERK, and each time you successfully do, you get a rep.
In the ice tubs, you need to SPLASH around until you become numb. BERSERK, and each time you successfully do, you get a rep.
:You are awarded x points for this task.
:You are awarded 5 points for this task.


===Saunas===
===Saunas===
Line 51: Line 51:


===Dark chamber===
===Dark chamber===
In the dark chamber you really get a working over. You will be stunned, webbed, and bound, and need to berserk out of these conditions. It is the ultimate test of your abilities.
In the dark chamber you really get a working over. After KNEELing and BERSERKing, you will be stunned, webbed, and bound, and need to break these conditions for each rep. It is the ultimate test of your abilities.
:You are awarded x points for this task.
:You are awarded 8 points for this task.

Revision as of 21:50, 11 November 2006

Berserk
Available To Warriors
Mnemonic [BERSERK]
Cost 12
Roundtime {{{roundtime}}}
Requirements None
Prerequisites N/A
Rank Square
1 2  
2
3
4
5 10

Berserk is the ability to break stuns, webs, and attack foes with great speed and ferocity. You will temporarily lose control of your combat actions and attack any target within range every five seconds

Training for berserk

Factors that affect your ability to berserk are your ranks in the berserk skill, and discipline bonus.

To go berserk you need to get a successful roll with the positive factors being 4 × your ranks in berserk plus your Discipline stat bonus (or 0.5× your stat bonus if it is negative) and a d100 roll. The negative factors are wounds on your person. The minimum success rate is 1%.

The formula for achieving a successful berserk is:

(ranks × 4) + DIS bonus − wound penalties + d100 = result.

A result of over 100 results in going berserk, and the duration of the berserk (as well as the ability to break a stun) is a function of how much the result was greater than 100.

Berserk's boost to AS

The AS bonus to berserk a berserking warrior is gained when the sum of the warrior's level ÷ 4 and berserk ranks exceeds 20. One AS point is added for each two above 20.

[ranks + (level ÷ 4)] − 20) ÷ 2 = AS bonus

Spending CMAN points

There are 5 ranks of training, like most other CMANs, when training using CMAN points. Each rank using CMAN points is roughly equivalent to 10 ranks in the guild, however, most warriors choose to train berserk through the guild exclusively since the ability at mastery is better and it does not use valuable CMAN points.

Guild training in berserk

There are 4 types of tasks that will be assigned to one training in berserk: critter, ice tubs, saunas, and the dark chamber. With the exception of the dark chamber, you are equally likely to be assigned any of these tasks as you train in berserk. Assignments in the dark chamber do not begin until you've got some practice with berserk. Further training gives you the ability to break longer stuns or harder webs, as well as being able to stop berserks longer than 9 rounds. Additionally, the boost to AS increases as you gain more ranks in berserk.

Critter

Go out into the wilds and berserk in front of a creature. The creature cannot be any more than 5 levels lower than you to get a rep. You get a rep for each attack on a critter in your berserked state.

You are awarded 15 points for this task.

Ice tubs

In the ice tubs, you need to SPLASH around until you become numb. BERSERK, and each time you successfully do, you get a rep.

You are awarded 5 points for this task.

Saunas

The saunas aid your concentration. Go to the saunas, KNEEL, and begin to MEDITATE. When you've subverted your natural feelings, BERSERK. Each time you successfully work yourself into a rage you get a rep.

You are awarded 5 points for this task.

Dark chamber

In the dark chamber you really get a working over. After KNEELing and BERSERKing, you will be stunned, webbed, and bound, and need to break these conditions for each rep. It is the ultimate test of your abilities.

You are awarded 8 points for this task.