Black ora: Difference between revisions

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m (fixed a link to mana point regeneration; maybe it should have a redirect, too.)
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{{Material
Black ora is an extremely rare metal and has very unique properties. It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties.
| bonus = +10
| strdur = +15/+30
| weight = 100%
| use = Weapons
| rarity = Very Rare
| special = Curse, Disruption flares
| color = Black
| dye = No}}
'''Black ora''' is an extremely rare metal and has very unique properties. It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties. There are two other varieties of ora, including [[ora|standard ora]] and [[white ora]].


==Black ora weapons==
==Black ora weapons==
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A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.
A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.
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== References ==
<references/>

Revision as of 03:43, 7 January 2007

Black ora
Use Weapons
Bonus +10
ST/DU {{{str}}}/{{{dur}}}
Rarity Very Rare
Weight Modifier 100%
Special Properties Curse, Disruption flares
Primary Color Black
Dyeable No

Black ora is an extremely rare metal and has very unique properties. It comes into the game via special merchants (usually at pay events); only weapons made of black ora have its special properties. There are two other varieties of ora, including standard ora and white ora.

Black ora weapons

Black ora weapons are permanently cursed, give a bonus to mana point regeneration and wisdom, and give a penalty to spirit regeneration.

The permanent cursing means that upon holding the weapon (retrieving it from a scabbard, another player, etc) the user has just a few seconds to deal with the weapon before the shadows surrounding it wrap around their hand and need to have the curse neutralized before STOWing, DROPping or GIVEing the weapon. The curse may be neutralized by pouring a dose of a pure potion or other potion (usually from special events) that contain the spell Neutralize Curse (309) or Remove Curse (315), or by having Neutralize Curse or Remove Curse cast on them in some way.

Black ora weapons come in two varieties, major and minor. Minor weapons are more readily available and have all the features as described. Major black ora weapons have all the same features but additionally can be attended once per day to teleport the user to a preset location. Major weapons are distributed with a +30 or above bonus, while minor weapons are normally distributed with a +20 or +25 bonus.

Flares

Black ora has special flares, including some that seem to use the Mana Disruption (702) crit table.

Regular zests

>raise my swo
As you raise your twohanded sword, the shadows swirl upward and race off of it and ascend high above, darkening the room. After a moment, they recede and return to the sword which flickers with pulses of greenish-black essence.

>wave my swo
As you wave the twohanded sword in the air, the shadows swirl off the twohanded sword obscuring you from view momentarily. A sibilant hiss is heard from within the gloom.

ATTEND - major black ora only.

Idle messaging

The idle messaging is based on the diety that one is ATTUNEd to. The following is a (fairly?) comprehensive list of first-person view of the messaging for an un-attuned character.

Your twohanded sword suddenly pulses, causing the area to be overcome with shadows. After a brief duration, the shadows begin to recede to the light and your vision returns.

The twohanded sword pulses in your hand, as if seeking something.

The shadows swirl around your twohanded sword.

The shadows surrounding your twohanded sword swirl around and a low murmuring can be faintly heard from within the gloom.

Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.

For no apparent reason, you dive forward and hit the ground, covering the twohanded sword with your body.

The shadows surrounding your twohanded sword writhe and twist.

The shadows surrounding your hand begins darken and contricts savagely!
  Your hand swells and turns purple, then explodes in a shower of blood!
  ... 20 points of damage!
  Bones from several fingers driven through your skin.
  You are stunned for 1 round!

The twohanded sword in your hand pulses as waves of evil emanate from it.
Roundtime 30 sec.

Your twohanded sword whispers softly to you in an unknown tongue and you feel a strong tug from deep within your chest.

A tendril of shadow from your twohanded sword floats to the ground, and then goes darting around the floor, with a trail of lurid greenish-black smoke behind it.

A faint swirl of green haze rises off your twohanded sword in sinuous curls bearing a lingering scent of decay.

The shadow twisting around your twohanded sword extends forth a bit and sniffs around.

Bolts of greenish-black lightning spark from the shadow twisting around your twohanded sword.

The shadows surrounding your twohanded sword pulse swirl up and divide. The twin columns of shadow dart to and fro, then twist around each other before coming to wrap around the sword.

You feel your twohanded sword pull at your hand, as if trying to escape.

A wave of nausea washes over you as your battlesword attempts to writhe free of your grasp.

References