Blink (1215)

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Blink (1215)
Mnemonic [blink]
Base Duration 10 minutes
Added Duration Ends upon success
Span
Defensive Magic  
Subtype  
Defensive Strength  
Target Defense  
Enhancement  
Availability Self cast: 10 min
Others: 2 min 
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Blink gives the caster a chance to avoid physical or bolt attacks that would otherwise hit caster. Similar to Fasthr's Reward (115) but works on AS/DS instead of CS/TD.

The target has a chance of getting a second opportunity to avoid physical or bolt attacks that otherwise would have hit him by teleporting to a short distance away (within in the same room). The percent chance to get a second attack roll is 25 + seed 1 of ranks in Mental Lore, Transference.

Duration

The Blink spell dissipates on a successful avoidance.

Blink has a flat, 10 minute duration when self-cast and can be refreshed. Otherwise, it has a flat, 2 minute duration, refreshable.

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