Blunt Weapons: Difference between revisions
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'''Blunt weapons''' came into common use due to plate armors which were commonly worn by nobility on the battlefields. Lighter weapons such as [[short sword]]s usually could not puncture or crush plate armors effectively, so heavier blunt weapons or spiked weapons such as the [[crowbill]], [[war hammer]], and [[morning star]] came into common use. Although designed to be used against those in plate or chainmail armor, the weapons are still very effective against those who are not. |
'''Blunt weapons''' came into common use due to plate armors which were commonly worn by nobility on the battlefields. Lighter weapons such as [[short sword]]s usually could not puncture or crush plate armors effectively, so heavier blunt weapons or spiked weapons such as the [[crowbill]], [[war hammer]], and [[morning star]] came into common use. Although designed to be used against those in plate or chainmail armor, the weapons are still very effective against those who are not. |
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== Ranks and Training Costs == |
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{{skill| |
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| Bardranks = 2 || Bardcost = 4/1 |
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| Clericranks = 1 || Clericcost = 4/2 |
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| Empathranks = 1 || Empathcost = 6/2 |
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| Monkranks = 2 || Monkcost = 3/1 |
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| Paladinranks = 2 || Paladincost = 3/1 |
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| Rangerranks = 2 || Rangercost = 4/1 |
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| Rogueranks = 2 || Roguecost = 3/1 |
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| Sorcererranks = 1 || Sorcerercost = 6/2 |
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| Warriorranks = 2 || Warriorcost = 2/1 |
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| Wizardranks = 1 || Wizardcost = 6/1 |
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|}} |
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==Damage Factors and Attack vs. Defense== |
==Damage Factors and Attack vs. Defense== |
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{{weapon table start}} |
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{| {{prettytable}} |
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{{weapon table leather whip}} |
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|- align=center bgcolor=#dddddd |
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{{weapon table crowbill}} |
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!bgcolor=#cccccc width=100 rowspan=2|''Weapon'' |
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{{weapon table cudgel}} |
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!width=30 bgcolor=#cccccc|AG |
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{{weapon table mace}} |
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!width=30|Cloth |
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{{weapon table ball and chain}} |
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!colspan=4|Leather |
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{{weapon table war hammer}} |
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!colspan=4|Scale |
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{{weapon table morning star}} |
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!colspan=4|Chain |
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{{weapon table end}} |
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!colspan=4|Plate |
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!rowspan=2 width=40|[[Roundtime|RT]] |
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!rowspan=2 width=40|Min RT |
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!rowspan=2 width=125|Damage Type |
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!rowspan=2 width=50|STR/DU |
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|- align=center bgcolor=#dddddd |
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|bgcolor=#cccccc|'''AsG'''||1||5||6||7||8||9||10||11||12||13||14||15||16||17||18||19||20 |
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==Weapon Damage Type Ratios== |
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<!-- LEATHER WHIP --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|'''[[Leather whip]]'''||bgcolor=#cccccc|DF |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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|rowspan=2|2||rowspan=2|4||rowspan=2|Crush||rowspan=2|10/75 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 35 |
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<!-- Leather --> |
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|width=20| 25 ||width=20| 24 ||width=20| 23 ||width=20| 22 |
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<!-- Scale --> |
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|width=20| 20 ||width=20| 18 ||width=20| 16 ||width=20| 14 |
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<!-- Chain --> |
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|width=20| 25 ||width=20| 21 ||width=20| 17 ||width=20| 13 |
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<!-- Plate --> |
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|width=20| 15 ||width=20| 9 ||width=20| 3 ||width=20| -3 |
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This table contains the blunt weapon [[critical]] [[#category:damage types|damage type]] percentages for successful attacks (based on player research). As an example, the mace will result in 100% [[crush critical table|crush critical damage]] for all attacks. The mace does not do [[slash critical table|slash critical damage]] or [[puncture critical table|puncture critical damage]]. |
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<!-- CROWBILL --> |
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|- align=center |
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|rowspan=2 bgcolor=#eeeeee|'''[[Crowbill]]'''||bgcolor=#cccccc|DF |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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|rowspan=2|3||rowspan=2|4||rowspan=2|Crush/Puncture||rowspan=2|65/250 |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 40 |
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<!-- Leather --> |
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|width=20| 36 ||width=20| 35 ||width=20| 34 ||width=20| 33 |
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<!-- Scale --> |
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|width=20| 30 ||width=20| 28 ||width=20| 26 ||width=20| 24 |
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<!-- Chain --> |
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|width=20| 30 ||width=20| 26 ||width=20| 22 ||width=20| 18 |
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<!-- Plate --> |
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|width=20| 20 ||width=20| 14 ||width=20| 8 ||width=20| 2 |
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{| {{prettytable}} |
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<!-- CUDGEL --> |
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|- style = "background: #DDD;" |
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!Weapon |
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!Slash % |
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!Crush % |
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!Puncture% |
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|- align=center |
|- align=center |
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|Leather whip |
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|rowspan=2 bgcolor=#eeeeee|'''[[Cudgel]]'''||bgcolor=#cccccc|DF |
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|0 |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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|100 |
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|rowspan=2|4||rowspan=2|5||rowspan=2|Crush||rowspan=2|8/130 |
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|0 |
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|- align=center |
|- align=center |
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|Crowbill |
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|bgcolor=#cccccc|AvD |
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|0 |
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<!-- Robes --> |
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|? |
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|width=20| 25 |
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|? |
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<!-- Leather --> |
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|width=20| 26 ||width=20| 25 ||width=20| 24 ||width=20| 23 |
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<!-- Scale --> |
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|width=20| 25 ||width=20| 23 ||width=20| 21 ||width=20| 19 |
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<!-- Chain --> |
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|width=20| 26 ||width=20| 22 ||width=20| 18 ||width=20| 14 |
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<!-- Plate --> |
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|width=20| 24 ||width=20| 18 ||width=20| 12 ||width=20| 6 |
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<!-- MACE --> |
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|- align=center |
|- align=center |
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|Cudgel |
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|rowspan=2 bgcolor=#eeeeee|'''[[Mace]]'''||bgcolor=#cccccc|DF |
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|0 |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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|100 |
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|rowspan=2|4||rowspan=2|5||rowspan=2|Crush||rowspan=2|65/250 |
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|0 |
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|- align=center |
|- align=center |
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|Mace |
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|bgcolor=#cccccc|AvD |
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|0 |
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<!-- Robes --> |
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|100 |
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|width=20| 31 |
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|0 |
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<!-- Leather --> |
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|width=20| 32 ||width=20| 31 ||width=20| 30 ||width=20| 29 |
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<!-- Scale --> |
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|width=20| 35 ||width=20| 33 ||width=20| 31 ||width=20| 29 |
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<!-- Chain --> |
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|width=20| 42 ||width=20| 38 ||width=20| 34 ||width=20| 30 |
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<!-- Plate --> |
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|width=20| 36 ||width=20| 30 ||width=20| 24 ||width=20| 18 |
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<!-- WAR HAMMER --> |
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|- align=center |
|- align=center |
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|Ball and Chain |
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|rowspan=2 bgcolor=#eeeeee|'''[[War hammer]]'''||bgcolor=#cccccc|DF |
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|0 |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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|100 |
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|rowspan=2|4||rowspan=2|5||rowspan=2|Crush/Puncture||rowspan=2|60/155 |
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|0 |
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|- align=center |
|- align=center |
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|War hammer |
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|bgcolor=#cccccc|AvD |
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|0 |
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<!-- Robes --> |
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|66.7 |
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|width=20| 25 |
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|33.3 |
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<!-- Leather --> |
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|width=20| 30 ||width=20| 29 ||width=20| 28 ||width=20| 27 |
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<!-- Scale --> |
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|width=20| 32 ||width=20| 30 ||width=20| 28 ||width=20| 26 |
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<!-- Chain --> |
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|width=20| 41 ||width=20| 37 ||width=20| 33 ||width=20| 29 |
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<!-- Plate --> |
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|width=20| 37 ||width=20| 31 ||width=20| 25 ||width=20| 19 |
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<!-- MORNING STAR --> |
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|- align=center |
|- align=center |
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|Morning star[http://forum.gsplayers.com/showthread.php?96571-Research-Morning-Star-Damage-Type-Frequency&p=1783627#post1783627] |
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|rowspan=2 bgcolor=#eeeeee|'''[[Morning star]]'''||bgcolor=#cccccc|DF |
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|0 |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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|66.7 |
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|rowspan=2|5||rowspan=2|5||rowspan=2|Crush/Puncture||rowspan=2|65/250 |
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|33.3 |
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|- align=center |
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|} |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 33 |
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<!-- Leather --> |
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|width=20| 35 ||width=20| 34 ||width=20| 33 ||width=20| 32 |
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<!-- Scale --> |
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|width=20| 34 ||width=20| 32 ||width=20| 30 ||width=20| 28 |
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<!-- Chain --> |
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|width=20| 42 ||width=20| 38 ||width=20| 34 ||width=20| 30 |
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<!-- Plate --> |
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|width=20| 37 ||width=20| 31 ||width=20| 25 ||width=20| 19 |
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==Resources== |
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<!-- BALL AND CHAIN --> |
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*[[Forging]] |
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|- align=center |
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*[[Damage factor]] |
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|rowspan=2 bgcolor=#eeeeee|'''[[Ball and chain]]'''||bgcolor=#cccccc|DF |
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*[[Material]] |
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| -?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?-|| colspan=4|-?- |
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*http://www.play.net/gs4/info/armory/concussion.asp |
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|rowspan=2|6||rowspan=2|5||rowspan=2|Crush||rowspan=2|75/175 |
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*[http://forums.play.net/forums/GemStone%20IV/Hunting%20and%20Combat/One-Handed%20Combat/view One-Handed Combat Officials folder] |
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|- align=center |
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|bgcolor=#cccccc|AvD |
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<!-- Robes --> |
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|width=20| 15 |
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<!-- Leather --> |
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|width=20| 20 ||width=20| 19 ||width=20| 18 ||width=20| 17 |
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<!-- Scale --> |
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|width=20| 27 ||width=20| 25 ||width=20| 23 ||width=20| 21 |
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<!-- Chain --> |
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|width=20| 35 ||width=20| 31 ||width=20| 27 ||width=20| 23 |
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<!-- Plate --> |
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|width=20| 30 ||width=20| 24 ||width=20| 18 ||width=20| 12 |
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[[Category:Skills]] |
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|} |
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[[Category:Weapon Skills]] |
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[[Category:Weapons| ]] |
Revision as of 00:14, 24 June 2015
Blunt weapons came into common use due to plate armors which were commonly worn by nobility on the battlefields. Lighter weapons such as short swords usually could not puncture or crush plate armors effectively, so heavier blunt weapons or spiked weapons such as the crowbill, war hammer, and morning star came into common use. Although designed to be used against those in plate or chainmail armor, the weapons are still very effective against those who are not.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 3/1 | 2/1 | 3/1 | 4/1 | 3/1 | 4/1 | 4/2 | 6/2 | - | 6/2 | 6/1 |
Damage Factors and Attack vs. Defense
Weapon | AG | Cloth | Leather | Scale | Chain | Plate | RT | Min RT | Damage Type | STR/DU | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||||
Leather whip | DF | .275 | .150 | .090 | .100 | .035 | 2 | 3 | Crush | 10/75 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 20 | 18 | 16 | 14 | 25 | 21 | 17 | 13 | 15 | 9 | 3 | -3 | |||||
Crowbill | DF | .350 | .250 | .200 | .150 | .125 | 3 | 3 | Puncture/Crush | 65/250 | ||||||||||||
AvD | 40 | 36 | 35 | 34 | 33 | 30 | 28 | 26 | 24 | 30 | 26 | 22 | 18 | 20 | 14 | 8 | 2 | |||||
Cudgel | DF | .350 | .275 | .200 | .225 | .150 | 4 | 4 | Crush | 8/130 | ||||||||||||
AvD | 20 | 20 | 19 | 18 | 17 | 25 | 23 | 21 | 19 | 25 | 21 | 17 | 13 | 30 | 24 | 18 | 12 | |||||
Mace | DF | .400 | .300 | .225 | .250 | .175 | 4 | 4 | Crush | 65/250 | ||||||||||||
AvD | 31 | 32 | 31 | 30 | 29 | 35 | 33 | 31 | 29 | 42 | 38 | 34 | 30 | 36 | 30 | 24 | 18 | |||||
Ball and chain | DF | .400 | .300 | .230 | .260 | .180 | 6 | 4 | Crush | 75/175 | ||||||||||||
AvD | 15 | 20 | 19 | 18 | 17 | 27 | 25 | 23 | 21 | 35 | 31 | 27 | 23 | 30 | 24 | 18 | 12 | |||||
War hammer | DF | .410 | .290 | .250 | .275 | .200 | 4 | 4 | Puncture/Crush | 60/155 | ||||||||||||
AvD | 25 | 30 | 29 | 28 | 27 | 32 | 30 | 28 | 26 | 41 | 37 | 33 | 29 | 37 | 31 | 25 | 19 | |||||
Morning star | DF | .425 | .325 | .275 | .300 | .225 | 5 | 4 | Crush/Puncture | 65/250 | ||||||||||||
AvD | 33 | 35 | 34 | 33 | 32 | 34 | 32 | 30 | 28 | 42 | 38 | 34 | 30 | 37 | 31 | 25 | 19 |
Weapon Damage Type Ratios
This table contains the blunt weapon critical damage type percentages for successful attacks (based on player research). As an example, the mace will result in 100% crush critical damage for all attacks. The mace does not do slash critical damage or puncture critical damage.
Weapon | Slash % | Crush % | Puncture% |
---|---|---|---|
Leather whip | 0 | 100 | 0 |
Crowbill | 0 | ? | ? |
Cudgel | 0 | 100 | 0 |
Mace | 0 | 100 | 0 |
Ball and Chain | 0 | 100 | 0 |
War hammer | 0 | 66.7 | 33.3 |
Morning star[1] | 0 | 66.7 | 33.3 |