Boil Earth (917): Difference between revisions

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{{spell
{{deprecated|spell}}
<!--{{spell
| mnemonic = BOILEARTH
| mnemonic = BOILEARTH
| duration = Instantaneous
| duration = Instantaneous
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| ctype = [[Fire critical table|Fire]] & [[Impact critical table|Earth]]
| ctype = [[Fire critical table|Fire]] & [[Impact critical table|Earth]]
| navigation = {{Wizard base navigation}}
| navigation = {{Wizard base navigation}}
}}
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When using this spell, the ground beneath the target suddenly becomes molten. There is a chance of doing immediate direct damage to the leg area. This may cause the target to fall and receive a number of more serious injuries.
'''Boil Earth''' causes the ground beneath the target suddenly becomes molten. There is a chance of doing immediate direct damage to the leg area. This may cause the target to fall and receive a number of more serious injuries. Training in [[Elemental Lore, Earth]] provides a chance to hit additional targets, and training in [[Elemental Lore, Fire]] strengthens the secondary and tertiary hits.


Although other spells can achieve similar ends, Boil Earth is more difficult to cast because it requires precise control to affect a single selected target instead of the more diffuse targets of area spells which affect friend and foe alike.
Although other spells can achieve similar ends, Boil Earth is more difficult to cast because it requires precise control to affect a single selected target instead of the more diffuse targets of area spells which affect friend and foe alike.


{{Usage|s=917}}
With increased training in Elemental Lore, Earth, the caster is better able to manipulate the earth, possibly hitting additional targets. The chance for a second strike is equal to the caster's Earth Lore skill, and the chance for a third strike is equal to the caster's Earth Lore skill minus 100. The strength of these hits with relation to the original hit with vary, but it can be increased with additional training in Elemental Lore, Fire. Each additional strike will drain 5 Mana Points.
==Lore Benefits==
===[[Elemental Lore, Earth]]===
Training in Earth Lore allows the caster to better manipulate the earth, possibly hitting additional targets. The chance for a second strike is equal to the caster's Earth Lore [[skill bonus]], and the chance for a third strike is equal to the caster's Earth Lore skill minus 100. Each additional strike costs 5 mana.

:{| {{prettytable}} align="center"
!align="right"|Elemental Lore, Earth ranks||1||5||10||16||24||33||50||75||100
|-
|align="right"|Chance for second target||5%||25%||50%||74%||100%||100%||100%||100%||100%
|-
|align="right"|Chance for third target||-||-||-||-||2%||26%||50%||75%||100%
|}
::''Not all thresholds shown''


===[[Elemental Lore, Fire]]===
== External Links ==
The strength of the secondary and tertiary hits may vary with relation to the primary attack, but it can be increased with training in Fire Lore.
*[http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#917 Wizard Base Spell Circle: Boil Earth], on Play.net<br>


==Messaging==
[[Category: Wizard Base Spells]]
{{addmetext}}

Latest revision as of 11:42, 10 September 2017

This spell is deprecated and is no longer implemented. Information in this article is presented for historical reference only.


Boil Earth causes the ground beneath the target suddenly becomes molten. There is a chance of doing immediate direct damage to the leg area. This may cause the target to fall and receive a number of more serious injuries. Training in Elemental Lore, Earth provides a chance to hit additional targets, and training in Elemental Lore, Fire strengthens the secondary and tertiary hits.

Although other spells can achieve similar ends, Boil Earth is more difficult to cast because it requires precise control to affect a single selected target instead of the more diffuse targets of area spells which affect friend and foe alike.

Usage

Lore Benefits

Elemental Lore, Earth

Training in Earth Lore allows the caster to better manipulate the earth, possibly hitting additional targets. The chance for a second strike is equal to the caster's Earth Lore skill bonus, and the chance for a third strike is equal to the caster's Earth Lore skill minus 100. Each additional strike costs 5 mana.

Elemental Lore, Earth ranks 1 5 10 16 24 33 50 75 100
Chance for second target 5% 25% 50% 74% 100% 100% 100% 100% 100%
Chance for third target - - - - 2% 26% 50% 75% 100%
Not all thresholds shown

Elemental Lore, Fire

The strength of the secondary and tertiary hits may vary with relation to the primary attack, but it can be increased with training in Fire Lore.

Messaging

This section has not been added yet; please add to it now!