Brace (1214): Difference between revisions

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'''Brace''' causes thick plates of bone grow on the caster's forearms. If not using a [[shield]] or [[weapon]], these plates grant the chance to [[parry]] melee and [[ranged]] attacks.
'''Brace''' causes thick plates of bone grow on the caster's forearms. If not using a [[shield]] or [[weapon]], these plates grant the chance to [[parry]] melee and [[ranged]] attacks. Brace allows two chances to outright parry an attack for double open handed combatants trained in [[Two Weapon Combat]].


Melee strikes that hit the caster's arms (or a weaponless parry) have a chance to [[Disarm Weapon|disarm]] the attacker. The chance to disarm is 25% + 2% per seed 3 summation of [[Mental Lore, Transformation]].
Melee strikes that hit the caster's arms (or a weaponless parry) have a chance to [[Disarm Weapon|disarm]] the attacker. The chance to disarm is 25% + 2% per seed 3 summation of [[Mental Lore, Transformation]].

Revision as of 06:10, 26 July 2012

Brace (1214)
Mnemonic [brace]
Base Duration 1200 seconds
Added Duration 60 sec/rank of
Minor Mental
Span Cumulative
Defensive Magic  
Subtype  
Defensive Strength  
Target Defense  
Enhancement  
Availability  
Minor Mental Spells
Soothing Word (1201) Utility
Iron Skin (1202) Defensive
Powersink (1203) Attack
Foresight (1204) Defensive
Glamour (1205) Utility
Telekinesis (1206) Attack
Force Projection (1207) Attack
Mindward (1208) Defensive
Dragonclaw (1209) Offensive
Thought Lash (1210) Attack
Confusion (1211) Attack
Shroud of Deception (1212) Utility
Mind over Body (1213) Utility
Brace (1214) Defensive
Blink (1215) Defensive
Focus Barrier (1216) Defensive
Vision (1217) Utility
Mental Dispel (1218) Utility
Vertigo (1219) Attack
Premonition (1220) Defensive
Mindwipe (1225) Attack
Provoke (1235) Utility

Brace causes thick plates of bone grow on the caster's forearms. If not using a shield or weapon, these plates grant the chance to parry melee and ranged attacks. Brace allows two chances to outright parry an attack for double open handed combatants trained in Two Weapon Combat.

Melee strikes that hit the caster's arms (or a weaponless parry) have a chance to disarm the attacker. The chance to disarm is 25% + 2% per seed 3 summation of Mental Lore, Transformation.

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