Breakage base numbers (saved post): Difference between revisions

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Revision as of 13:28, 27 April 2008

Category: Weapons & Armor
Topic: Breakage
Message #: (Unknown)
Author: WOHDWYLE
Date: May 27, 1998 14:10:48
Subject: (Unknown)


Including all the text of my original post, as well as the chart of material ST/BF bonus numbers that Truekiller tracked down from whereever.

Okay, under the ICE rules, if you ever _missed_ in melee combat, there was a 50/50 chance that there would be a clash. Obviously, fighters who got hit a lot didn't have much to worry about their weapon breaking.  :)

The following information is my condensed version of how it worked, and is excerpted from Character Law/Campaign Law section 7.3.6, catalog #1300, second U.S. printing by Iron Crown Enterprises.

Please note that this all may have changed when the rules were re-written to the Standard System that ICE uses now. However, since the ST/BF numbers for most items were probably done under the old system, this is probably still fairly relevant.

  • If the 50% roll indicated a clash, there was a 50/50 chance of the swung weapon clashing with the defenders weapon, or with the shield. Only one d100 was actually rolled: 1-50 was a whiffle, 51-75 was weapon, and 76-100 was the shield.
  • If a clash was indicated, the STrengths of the two clashing items were compared. The item with the higher STrength could NOT break. If the items were tied, then there was a possibility of both items breaking.
  • Roll d100 open-high (any roll of 95 or greater is kept and rolled again, summing all subsequent rolls; if 95+ is rolled again, keep rolling).
  • Compare the result to the BF (Breakage Factor) of each item that it is possible to break in this particular clash (usually only the weaker STrength, but in the case of a tied STrength, compare the d100 roll to _both_ items' BF). If the d100 roll is greater than the BF, the item is broken.
  • Snap!

This usually sucks.


GemStone did NOT have breakage of armor in the past; only weapons and shields could break. However, when AT4 heavy hide was removed from the game, all special-order armors (now known as AsG's 10, 15, and 20 bought from Aznell) required the attention of a GM to fix their ST/BF numbers, so the possibility is there.


Here, then, is the chart of ST/BF numbers, direct from CL/ChL from ICE. I've included the bows, sling, bola, and other such items for completeness, despite the fact that they don't actually figure in melee combat. I _did_ leave out the various pieces of barding (horse-armor), since we haven't got any horses. <grin>

For column #2, AT (Armor Type), read AsG (armor sub group).


Item Code AT ST DU Description
101 5 5 80 Leather Jerkin
102 Arm Greaves
103 55 120 Leg Greaves
104 6 5 80 Leather Coat
105 7 15 85 Reinforced Leather Coat
106 8 15 85 Reinforced Full-length Leather Coat
107 9 18 90 Leather Breastplate
108 13 40 95 Chain Shirt
109 15 40 95 Full Chain
110 16 40 110 Chain Hauberk
111 17 55 160 Breastplate
112 19 50 145 Half Plate
113 20 55 160 Full Plate
114 40 140 Target Shield (targe)
115 45 155 Normal Shield
116 50 170 Full Shield
117 60 185 Wall Shield
118 10 80 Leather Helmet
119 20 85 Superior Leather Helmet
120 25 90 Plate Helm
121 55 120 Pot Helm
122 60 145 Full Helm
123 55 135 Visored Helm
124 40 95 Aventail
501 75 175 Bastard Sword
502 70 155 Battle Axe
503 5 120 Blackjack
504 Blowpipe
505 30 135 Boar Spear
506 12 75 Bola
507 Boomerang
508 75 160 Broadsword
509 10 75 Cat-o'-nine Tails
510 75 155 Claymore (claidhmore)
511 10 140 Club
512 Composite Bow
513 Crossbow (heavy)
514 Crossbow (light)
515 8 130 Cudgel
516 75 155 Cutlass
517 18 195 Dagger
518 Darts
519 32 175 Dirt
520 75 160 Falchion
521 60 150 Flail
522 8 95 Foil
523 45 110 Gauntlet
524 25 150 Halberd
525 70 160 Handaxe
526 20 135 Harpoon
527 17 105 Javelin
528 20 145 Jo
529 70 155 Katana
530 30 130 Lance
531 Lasso
532 Long Bow
533 75 160 Longsword
534 65 250 Mace
535 18 190 Main Gauche
536 60 145 Morning Star
537 1 20 Net (fishing)
538 15 75 Net (gladiator)
539 75 165 No-dachi
540 20 125 Nunchaku
541 20 120 Pick
542 18 90 Pilum
543 20 140 Quarterstaff
544 30 100 Rapier
545 70 150 Sabre
546 30 210 Sai
547 60 150 Scimitar
548 Short Bow
549 75 185 Short Sword
550 Shuriken
551 Sling
552 15 130 Spear
553 25 80 Tomahawk
554 20 130 Tonfa
555 30 140 Trident
556 75 200 Two-handed Sword
557 60 155 War Hammer
558 60 145 War Mattock
559 10 75 Whip

Material Type Magic Bonus ST BF
mithril + 5 +20 +40
eog/ora +10 +15 +30
ithloss/imflass +12 +20 +40
laen/mein/glaes +15 +24 +65
shaalk/vultite +20 +15 +40
rularon/rolaren +20 +20 +65
eorake/eonake +20 +20 +55
galvorn/golvern +25 +24 +99
star/veil iron +25 +24 +75