Breakage base numbers (saved post)
Category: Weapons & Armor Topic: Breakage Author: WOHDWYLE Posted: May 27, 1998 14:10:48
Including all the text of my original post, as well as the chart of material ST/BF bonus numbers that Truekiller tracked down from whereever.
Okay, under the ICE rules, if you ever _missed_ in melee combat, there was a 50/50 chance that there would be a clash. Obviously, fighters who got hit a lot didn't have much to worry about their weapon breaking. :)
The following information is my condensed version of how it worked, and is excerpted from Character Law/Campaign Law section 7.3.6, catalog #1300, second U.S. printing by Iron Crown Enterprises.
Please note that this all may have changed when the rules were re-written to the Standard System that ICE uses now. However, since the ST/BF numbers for most items were probably done under the old system, this is probably still fairly relevant.
- If the 50% roll indicated a clash, there was a 50/50 chance of the swung weapon clashing with the defenders weapon, or with the shield. Only one d100 was actually rolled: 1-50 was a whiffle, 51-75 was weapon, and 76-100 was the shield.
- If a clash was indicated, the STrengths of the two clashing items were compared. The item with the higher STrength could NOT break. If the items were tied, then there was a possibility of both items breaking.
- Roll d100 open-high (any roll of 95 or greater is kept and rolled again, summing all subsequent rolls; if 95+ is rolled again, keep rolling).
- Compare the result to the BF (Breakage Factor) of each item that it is possible to break in this particular clash (usually only the weaker STrength, but in the case of a tied STrength, compare the d100 roll to _both_ items' BF). If the d100 roll is greater than the BF, the item is broken.
This usually sucks.
GemStone did NOT have breakage of armor in the past; only weapons and shields could break. However, when AT4 heavy hide was removed from the game, all special-order armors (now known as AsG's 10, 15, and 20 bought from Aznell) required the attention of a GM to fix their ST/BF numbers, so the possibility is there.
Here, then, is the chart of ST/BF numbers, direct from CL/ChL from ICE. I've included the bows, sling, bola, and other such items for completeness, despite the fact that they don't actually figure in melee combat. I _did_ leave out the various pieces of barding (horse-armor), since we haven't got any horses. <grin>
For column #2, AT (Armor Type), read AsG (armor sub group).
|105||7||15||85||Reinforced Leather Coat|
|106||8||15||85||Reinforced Full-length Leather Coat|
|114||40||140||Target Shield (targe)|
|119||20||85||Superior Leather Helmet|
|Material Type||Magic Bonus||ST||BF|