Bull Rush: Difference between revisions
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(updated templates, removed outdated play.net link) |
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{{Player System Manager |
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{{Cman |
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⚫ | |||
| cost = None |
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|type = Setup |
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|roundtime = 2s |
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|stamina = 7 |
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| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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|offensivegear = Arm accessory, or armor covering the arms |
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| requirements = None |
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|requirements = None |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus |
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| sq1 = 2 |
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| sq2 = 4 |
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| sq3 = 6 |
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}} |
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| sq4 = 8 |
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{{PSMcosts |
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| sq5 = 10 |
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| se1 = 3 |
|sq1 = 2|se1 = 3|pu1 = - |
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| se2 = 6 |
|sq2 = 4|se2 = 6 |
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| se3 = 9 |
|sq3 = 6|se3 = 9 |
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| se4 = 12 |
|sq4 = 8|se4 = 12 |
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| se5 = 15 |
|sq5 = 10|se5 = 15 |
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}} |
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| pu1 = -}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground. |
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|description = Attempt to rush your opponent and knock them to the ground. |
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On slight successes, |
|mechanics = On slight successes, your opponent will be knocked off balance (a roundtime penalty). On more substantial successes, your opponent will be knocked down with roundtime and may suffer HP damage. |
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|additionalinfo = |
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==Creatures that utilize this maneuver== |
===Creatures that utilize this maneuver=== |
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*[[Centaur]] |
*[[Centaur]] |
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*[[lesser minotaur]] |
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*[[minotaur warrior]] |
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*[[fallen crusader]] |
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*[[ithzir champion]] |
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==Messaging== |
===Messaging=== |
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Roundtime messaging: |
Roundtime messaging: |
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<pre{{log2|margin-right=400px}}> |
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<div {{log}}> |
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[Roll result: 140 (open d100: 35) Bonus: 10] |
[Roll result: 140 (open d100: 35) Bonus: 10] |
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You rush towards a zombie and connect with a shoulder check! |
You rush towards a zombie and connect with a shoulder check! |
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You manage to knock a zombie flat on her back! |
You manage to knock a zombie flat on her back! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</ |
</pre> |
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Roundtime and damage messaging: |
Roundtime and damage messaging: |
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<pre{{log2|margin-right=400px}}> |
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<div {{log}}> |
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[Roll result: 178 (open d100: 68) Bonus: 10] |
[Roll result: 178 (open d100: 68) Bonus: 10] |
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You rush towards a zombie and connect with a shoulder check! |
You rush towards a zombie and connect with a shoulder check! |
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You manage to knock a zombie flat on her back! 15 hits! |
You manage to knock a zombie flat on her back! 15 hits! |
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Roundtime: 5 sec. |
Roundtime: 5 sec. |
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</ |
</pre> |
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Failure: |
Failure: |
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<pre{{log2|margin-right=400px}}> |
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<div {{log}}> |
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[Roll result: 58 (open d100: 58)] |
[Roll result: 58 (open d100: 58)] |
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A black centaur rushes towards Target and connects with a shoulder check! |
A black centaur rushes towards Target and connects with a shoulder check! |
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Target stands firm and manages to maintain his balance. |
Target stands firm and manages to maintain his balance. |
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</ |
</pre> |
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==External Sources== |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#bullrush Combat Maneuvers List: Bull Rush] on play.net |
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== Resources == |
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⚫ | |||
*[[List of combat maneuvers by profession]] |
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*[[Research:Bull Rush|RT and Added Damage tables]] |
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}} |
Revision as of 14:14, 25 January 2021
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Description
Attempt to rush your opponent and knock them to the ground.Mechanics
On slight successes, your opponent will be knocked off balance (a roundtime penalty). On more substantial successes, your opponent will be knocked down with roundtime and may suffer HP damage.Additional Information
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.