Cheapshots

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Cheapshots
Mnemonic [cheapshots]
Activating Verb CMAN
Category Rogue Guild
Type Setup
Roundtime 2s
Stamina Cost 7
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Rogues, Bards, Monks
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Various quick and dirty maneuvers.

Mechanics

Learning cheapshots will automatically grant you the following skills:

Rank 1: Footstomp
Rank 2: Nosetweak and Templeshot
Rank 3: Kneebash
Rank 4: Eyepoke and Throatchop
Rank 5: Swiftkick

Additional Information

Cheapshots are various "unsportsmanlike" maneuvers to allow one an advantage in combat. The cheap shot can be anything from tweaking an opponents nose to a swift chop to the throat to silence a spell caster.

Characters that have trained in Unarmed Specialist are not required to use a weapon with any cheapshot maneuver that would normally require one. These include Templeshot, Kneebash or Throatchop.

Footstomp

Maneuver a target to apply Staggered for (Success Margin / 6) seconds. This maneuver is learned at rank 1 in the Rogue Guild or rank 1 as a Combat Maneuver.

[Roll result: 162 (open d100: 94)]
A Grimswarm orc archer raises her heel high, bringing it down solidly on your foot!
You howl in pain, hopping around and clutching your foot!
Roundtime: 10 sec.

Nosetweak

Maneuver a target to apply Demoralized with a power of 20 for (5 + (Success Margin / 4)) seconds. This maneuver is learned at rank 10 in the Rogue Guild or rank 2 as a Combat Maneuver.

Templeshot

Maneuver a target to apply Dazed with a power of (Rank - 2) for (5 + (Success Margin / 6)) seconds. This maneuver is learned at rank 20 in the Rogue Guild or rank 2 as a Combat Maneuver.

Kneebash

Maneuver a target and force them to kneeling. Applies Crippled with a power of (Success Margin / 4) for (5 + (Success Margin / 6)) seconds and Staggered for (Success Margin / 6) seconds. This maneuver is learned at rank 30 in the Rogue Guild or rank 3 as a Combat Maneuver.

[Roll result: 160 (open d100: 92)]
A human outlaw seizes an opening and brings the blunt end of his mace down on your knee!
You crash to the ground, clutching your knee!
Roundtime: 10 sec.

Eyepoke

Maneuver a target to apply Blinded for (5 + (Success Margin / 6)) seconds. This maneuver is learned at rank 42 in the Rogue Guild or rank 4 as a Combat Maneuver.

[Roll result: 219 (open d100: 168)]
A human bandit jabs his finger right at your eye!
You scream in pain as a human bandit's finger penetrates your eye!

The stinging pain in your eye subsides.

Throatchop

Maneuver a target to apply Silenced for (5 + (Success Margin / 10)) seconds. This maneuver is learned at rank 54 in the Rogue Guild or rank 4 as a Combat Maneuver.

Swiftkick

Maneuver a target to force them to offensive stance. Applies Staggered for (Success Margin / 10) seconds. This maneuver is learned at rank 63 (mastery) in the Rogue Guild or rank 5 as a Combat Maneuver.

Guild Tasks

There are five different tasks that are assigned to a trainee in the Rogue Guild. Similar to the other guild skills, some tasks are performed inside the guild, some against critters, and some with other guild members.

Sweeping the Guild
Similar to other tasks, the rogue must sweep dirt from the guild's courtyard, using a broom and bag from the tool rack.
Watering the Flowers
The rogue must water flowers in several locations throughout the guild, using a watering can from the tool rack.
Cleaning the Windows
Similar to other tasks, the rogue must clean windows in several locations throughout the guild, using a rag from the tool rack.
Critter Repetitions
Similar to other tasks, the rogue must practice their latest cheapshot against a challenging creature.
Partner Repetitions
Similar to other tasks, the rogue must practice attacking or defending with their latest cheapshot against a fellow rogue guild member.

Resources