Camouflage (608): Difference between revisions

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| subtype = Attack Boost
| subtype = Attack Boost
| weapon = None
| weapon = None
| enhancement = +30 [[Attack Strength|AS]], Auto-Hide
| enhancement = +30 [[Attack Strength|AS]]/+18 [[Casting strength|CS]] (Spiritual), Auto-Hide
| requirements = None
| requirements = None
| availability = [[Self-cast]]
| availability = [[Self-cast]]
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}}
}}


While casting this spell outdoors, the ranger is able to blend in with the surroundings, placing him into hiding. Adding +30 to [[Attack Strength]] ([[AS]]), Camouflage significantly increases the chance for the ranger to strike the target when attacking from a hidden position, and also provides a bonus to remaining unseen while hidden. Additionally, Camouflage provides a level-based bonus to unhiding unseen. If the ranger is discovered from hiding, the +30 Attack Strength (AS) bonus does not apply.
'''Camouflage''' blends the caster into the surroundings, placing them into [[hidden|hiding]] and adding +30 to [[attack strength]] (AS) on the next [[melee]] attack or [[bolt]] spell, or +18 Spiritual [[casting strength]] (CS) to the next [[warding]] spell. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to{{boldmono| [[UNHIDE|UNHIDing]] }}unseen. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.


Camouflage also provides a bonus to the ranger who has acquired the [[Shadow Mastery]] [[Combat Maneuver]] (CMAN) skill. While [[SNEAK]]ing, the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero.
Camouflage also provides a bonus to the ranger who has acquired the [[Shadow Mastery]] [[Combat Maneuver]] (CMAN) skill. While [[Sneaking (617)|sneaking]], the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero. In addition, the casting [[roundtime]] of Camouflage is reduced by 1 second each at ranks 4 and 5 of Shadow Mastery, to a minimum of 1 second casting roundtime.


{{boldmono|[[TRACK (verb)|TRACK]]}} works with Camouflage in the following way: You lose the Camouflage AS/CS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking successfully, you stay hidden unless a creature discovers you.
If the ranger first casts the spell [[Nature's Touch (625)]] he is able to use Camouflage indoors.


Camouflage can be used indoors if the ranger first casts the spell [[Nature's Touch (625)]].
:''Archers! Use this spell for a bonus to remain hidden while sniping.''


{{usage|s=608}}
== External Links ==
* [http://www.play.net/gs4/info/spells/spelllist.asp?circle=9#608 Ranger Base Spell Circle: Camouflage], on Play.net


== Lore Benefits ==
[[category:Ranger Base Spells]]
At 20 ranks of [[Spiritual Lore, Blessings]], Camouflage will also apply to the Ranger’s active [[animal companion]] when it is in the same room, providing a [[SMRv2]] bonus of +30 to its next attack when it is able to attack from hiding in that room.

== Resources ==
*[[Ranger Base/saved posts]]

Revision as of 12:06, 7 February 2021

Camouflage (608)
Mnemonic [CAMOUFLAGE]
Duration Immediate
Offensive Magic - Enhancement  
Subtype Attack Boost 
Enhancement +30 AS/+18 CS (Spiritual), Auto-Hide 
Availability Self-cast 
Ranger Base Spells
Natural Colors (601) Defensive
Resist Elements (602) Defensive
Wild Entropy (603) Attack
Nature's Bounty (604) Utility
Barkskin (605) Defensive
Phoen's Strength (606) Offensive
Sounds (607) Attack
Camouflage (608) Offensive
Sun Burst (609) Attack
Tangle Weed (610) Attack
Moonbeam (611) Attack
Breeze (612) Utility
Self Control (613) Defensive
Imbue (614) Utility
Call Swarm (615) Attack
Spike Thorn (616) Attack
Sneaking (617) Utility
Mobility (618) Defensive
Mass Calm (619) Attack
Resist Nature (620) Utility
Nature's Touch (625) Defensive
Animal Companion (630) Utility
Nature's Fury (635) Attack
Wall of Thorns (640) Defensive
Assume Aspect (650) Utility


Camouflage blends the caster into the surroundings, placing them into hiding and adding +30 to attack strength (AS) on the next melee attack or bolt spell, or +18 Spiritual casting strength (CS) to the next warding spell. It also provides a bonus to remaining unseen while hidden, and a level-based bonus to UNHIDing unseen. If the ranger is discovered from hiding, or if the ranger moves or sneaks, the +30 AS bonus no longer applies. Archers may use this spell for a bonus to remain hidden while sniping.

Camouflage also provides a bonus to the ranger who has acquired the Shadow Mastery Combat Maneuver (CMAN) skill. While sneaking, the caster retains 10% of the AS bonus per Shadow Mastery rank. The results are cumulative, so every room that the ranger sneaks will reduce the AS bonus retained until it reaches zero. In addition, the casting roundtime of Camouflage is reduced by 1 second each at ranks 4 and 5 of Shadow Mastery, to a minimum of 1 second casting roundtime.

TRACK works with Camouflage in the following way: You lose the Camouflage AS/CS Boost while tracking, just like you do when moving or sneaking normally, but you do not get automatically revealed from hiding like normal. When tracking successfully, you stay hidden unless a creature discovers you.

Camouflage can be used indoors if the ranger first casts the spell Nature's Touch (625).

Usage

Lore Benefits

At 20 ranks of Spiritual Lore, Blessings, Camouflage will also apply to the Ranger’s active animal companion when it is in the same room, providing a SMRv2 bonus of +30 to its next attack when it is able to attack from hiding in that room.

Resources